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This is a small game that tests memory. You can unlock some content by flipping the same card.
It is said that girls prefer men with good memory so that you can not forget to buy gifts for her at various festivals.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Turkish +17 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
两分钟就够了逆天玩意,还没dlc解锁不了成就
⠄⡜⠄⢀⠆⢠⣿⣿⣿⣿⢡⢣⢿⡱⡀⠈⠆⠄⠄ ⠄⠧⠤⠂⠄⣼⢧⢻⣿⣿⣞⢸⣮⠳⣕⢤⡆⠄⠄ ⢺⣿⣿⣶⣦⡇⡌⣰⣍⠚⢿⠄⢩⣧⠉⢷⡇⠄⠄ ⠘⣿⣿⣯⡙⣧⢎⢨⣶⣶⣶⣶⢸⣼⡻⡎⡇⠄⠄ ⠄⠘⣿⣿⣷⡀⠎⡮⡙⠶⠟⣫⣶⠛⠧⠁⠄⠄⠄ ⠄⠄⠘⣿⣿⣿⣦⣤⡀⢿⣿⣿⣿⣄⠄⠄⠄⠄⠄ ⠄⠄⠄⠈⢿⣿⣿⣿⣿⣷⣯⣿⣿⣷⣾⣿⣷⡄⠄ ⠄⠄⠄⠄⠄⢻⠏⣼⣿⣿⣿⣿⡿⣿⣿⣏⢾⠇⠄ ⠄⠄⠄⠄⠄⠈⡼⠿⠿⢿⣿⣦⡝⣿⣿⣿⠷⢀⠄ ⠄⠄⠄⠄⠄⠄⡇⠄⠄⠄⠈⠻⠇⠿⠋⠄⠄⢘⡆ ⠄⠄⠄⠄⠄⠄⠱⣀⠄⠄⠄⣀⢼⡀⠄⢀⣀⡜⠄ ⠄⠄⠄⠄⠄⠄⠄⢸⣉⠉⠉⠄⢀⠈⠉⢏⠁⠄⠄ ⠄⠄⠄⠄⠄⠄⡰⠃⠄⠄⠄⠄⢸⠄⠄⢸⣧⠄⠄ ⠄⠄⠄⠄⠄⣼⣧⠄⠄⠄⠄⠄⣼⠄⠄⡘⣿⡆⠄ ⠄⠄⠄⢀⣼⣿⡙⣷⡄⠄⠄⠄⠃⠄⢠⣿⢸⣿⡀ ⠄⠄⢀⣾⣿⣿⣷⣝⠿⡀⠄⠄⠄⢀⡞⢍⣼⣿⠇
Taboos: Cracks is a minimalist indie title that deliberately narrows its focus to a single, familiar mechanic and builds its entire experience around that simplicity. Developed and published by DSGame, the game positions itself as a casual memory-based puzzle with adult-oriented presentation, aiming less to challenge players intellectually and more to provide a brief, low-effort diversion with visual rewards. From the moment it begins, it makes no attempt to disguise its intentions: this is a lightweight experience designed to be completed quickly, enjoyed casually, and approached with expectations aligned to its modest scope. At its core, Taboos: Cracks revolves around a classic card-matching mechanic that will be immediately recognizable to anyone who has played traditional memory games. Cards are laid face-down, and players flip them to find matching pairs. Each successful match removes visual obstructions and gradually reveals an image beneath the grid, giving the act of memorization a clear and immediate payoff. The mechanics are straightforward and require little explanation, making the game accessible to players of any skill level. There are no time limits, penalties, or complex systems layered on top of the puzzle, allowing players to progress at their own pace without pressure. What differentiates Taboos: Cracks from countless other memory games is how tightly its progression is tied to visual content aimed at an adult audience. As more pairs are uncovered, the artwork beneath becomes increasingly explicit, turning the puzzle-solving process into a means of gradual visual revelation. For its intended audience, this structure works as designed, offering a clear incentive to continue matching cards even when the gameplay itself remains mechanically static. The artwork varies in style and polish, with some images standing out more than others, but for many players the appeal lies more in the act of uncovering than in artistic consistency. The overall experience is intentionally brief. A full play session can be completed in a matter of minutes, even for players taking their time, which positions the game firmly as a short-form distraction rather than a long-term commitment. This brevity can be interpreted in different ways depending on player expectations. Those looking for a quick, uncomplicated pastime may appreciate that the game respects their time and does not overextend its premise. Conversely, players seeking depth, progression systems, or meaningful challenge will likely find the experience shallow once the initial novelty wears off. Presentation outside of the core visuals is minimal and functional. Menus are simple, interactions are clean, and there are few embellishments in terms of sound design or effects. This stripped-down approach reinforces the idea that the game exists primarily to showcase its images rather than to immerse players in atmosphere or narrative. Steam achievements and broad language support add a small layer of replay or completionist appeal, but they do not fundamentally change how the game is played or experienced. Ultimately, Taboos: Cracks succeeds or fails entirely based on alignment between player expectations and the game’s clear intent. It does not aspire to be a deep puzzle game or a richly produced interactive experience, and judging it by those standards would miss the point. Instead, it offers a simple memory-matching loop paired with adult visual content, packaged as a short, inexpensive diversion. For players comfortable with its mature themes and interested in a casual, no-frills puzzle experience, it delivers exactly what it promises. For everyone else, it is best viewed as a niche curiosity rather than a fully fleshed-out game, memorable less for its mechanics and more for its narrow but deliberate focus. Rating: 7/10
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不怎样,个人资料背景还可以
【第556篇评测】不错,打折5块钱,12个CG还不错,而且还有成就拿。值得入手。
要下载dcl才能全成就和看cg
关卡与商店页面最后一张宣传图不符,这是欺诈。而且有一关怎么是[b] DVA [/b]?
好可爱的萝莉
Hentai fraco
Офигеная
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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