
is a roguelike deck-building game. With a variety of heroes and classes, hundreds of cards and treasures, and a rich array of genres to explore, there's plenty to discover. Additionally, card enchantment and fusion mechanics help you build a stronger deck.
Modeled estimate, not a reported figure. How we estimate →
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I retract my negative review. The UI is terrible and they badly need to hire a decent translator, but core gameplay here is actually quite decent.
I like how out of control it can get if you don't pay attention, at one point in one of the runs half the enemy team had like 40 divine shield because it kept stacking. For the price there is a ton of content.
数值差距太大了,而且通用牌库里面全部都是传说,没有白卡蓝卡,通用里面最重要的那张神佑,减少boss暴走回合,却是法师的专属橙卡,这下别的职业表示玩个X啊,,其实数值真的都很好改,这个很好说,但是出门的机制,没有自选太糟糕了,B站我留言了挺多的,想卖的好还是需要用心算一下数值差异的
就那么点游戏内容,还要你通关解锁新内容。 结果就是第一二局游戏,感觉好像没内容,roll来roll去就那么几张卡让你ROLL,让人发笑 且数值非常崩。
[h1]味道相当纯正的肉鸽卡牌爬塔游戏[/h1] 《桌上勇者》是由Kunpo自研自发的一款肉鸽卡牌爬塔游戏,游戏里玩家将饰演勇者,凭借手上各种战士卡牌和法术卡牌,用最简单直接的卡牌战斗规则踏上讨伐魔王的冒险之路。 游戏的卡牌构筑以职业划分,目前有着战士,圣骑士,法师,死灵法师,牧师,德鲁伊六系,前三者入游戏就拥有,后三者则需要解锁后才能使用,各系卡牌众多。玩家可以用之与不同被动的勇者相互构筑,搭配出合适自己的BD流派,让自己的讨伐魔王之旅走得更加顺畅。 游戏算得上是纯正的卡牌爬塔游戏,基本市面上的卡牌游戏有的机制这里都有!随机事件、遗物、卡牌附魔自是必不可少,而且数量也是相当丰富。搭配欧美童话画风,所有的角色和卡牌画面都有着相当独特的亲切感(回想起儿时看的勇者动漫了!)。游戏与其他卡牌游戏的区别应该就是BOSS暴走机制了,在一定回合后,BOSS会进入暴走状态,这时双方就不用出牌了,系统会自动控制台面上双方的战力相互攻伐,死伤殆尽方为失败。因此在战斗的时候,优势的时候一定要打铁趁热,避免给魔王方绝地反戈了! 整体而言,游戏目前展示的内容还是相当不错的,传统之中有着自己新颖的机制,虽不至于在犹如过江之鲫的卡牌游戏中脱颖而出,倒也具备自己的闪光点,不过游戏应是宣发不够给力,让这款还算不错的游戏并没什么知名度,只能期待后续制作组的表现了! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
玩起来还不错,低等级亡灵祭祀+德鲁伊花妖大丽花和伪装大师+战士算比较简单的。
看似丰富,其实体量很小,流程很短,只有一大关,build强度还没深挖,但目前感觉不是很高。 中评。 分享一个初期可用的简单套路 精灵队长+战士。 队伍:回血牛头T+增加攻击次数牛头+图腾。 输出主要靠主角,一回合4、5动(起手拿加攻击次数和攻击力的白牌以及攻击力随主角攻击次数增加的蓝牌,买每回合加主角攻击的图腾牌,买攻击带毒的牌,选择加攻击力和攻击次数职业特长)
I'm surprised at how few reviews this has. It's a high-quality deckbuilder with a strong similarity to Monster Train. The game was made by a Chinese developer but, as far as I can recall, there were no translation issues. If you find your first run boring, which you may, if you are even better than I, you should be aware that the game has six difficultes. Each progressive difficulty increase not only requires you to think more (obviously), but difficulties two and four also open up more gameplay mechanics that provide a significant increase to the possible strategies. Unfortunately, each class keeps its own records of difficulty, so winning 1-5 on one class will not allow you to play difficulty six on another. If the developers read this, I think it would be nice if completions of the first three difficulties could transfer between classes, as they are, as far as I can tell, intended to be the tutorial difficulties. Despite the potential hassle, it didn't bother me too much, as each class is significantly different, sharing no cards and each featuring multiple unique strategies. Where Slay the Spire replayability comes from its three (four if you actually count watcher as having build variety and not just being stance spam) characters with 75 viable cards and a variety of build paths each, Tabletop Hero's replayability comes from 13 "races" with 6 classes, which ... also leads to a variety of builds. However, in order to create the wide spread of options you see here, each option is also necessarily more limited than any single character in STS. Going into a run, you nearly always have at least a rough plan of what types of cards, or even what specific cards, you're searching for, and due to the low amount of cards per class compared to STS, you're nearly always able to brute force your way to whatever initial strategy you were aiming for. However, you should take my criticism with a grain of salt. I binged it in about a week and only lost the desire to continue playing after having beaten the hardest difficulty with every class.
这游戏需要一定的脑子 玩法简单,套路众多
挺好玩的,就是随从融合只能一次,不能造个怪物出来
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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