
is a roguelike deck-building game. With a variety of heroes and classes, hundreds of cards and treasures, and a rich array of genres to explore, there's plenty to discover. Additionally, card enchantment and fusion mechanics help you build a stronger deck.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏性可以,不枯燥但野不难。画风很棒 游戏内遇到的问题: 为什么我以召回为主体,融合上缴武器后后。会出现有时上缴攻击力的是后一张牌,有时是最后一张牌,有时完全失效???召回一直有效
平衡一坨屎,有些英雄有些流派就是废物一个,低难度都过不去别说高难度,能玩的就那几个流派几个英雄,其他的设计出来是搞笑的 比如施法流派,没有炎术士直接重开,每个流派开局卡都是那几个臭鱼烂虾随从,不按照自己特色给随从,前期都度过不了,战吼给圣盾的英雄就是搞笑角色,一整局没有战吼都有可能,简直太搞笑了 顺便告诉大家一件更傻逼的设计,boss给对面隐蔽你反击流派就废啦,没用啦,不能反击隐蔽随从,那我请问你设计这个流派的用意是什么?给一堆反击流然后就给boss一个给予随从隐蔽的能力?恶心人?
全职业噩梦一 好玩
说句实在话 难度还是太低(已经全成就了) 开局可以选2个白卡1个蓝卡 这不随便打么 打不过去给差评的 只能说没好好看卡牌介绍 或者自己找找原因 有没有好好工作
很有趣 但真的好难 不知道走什么的话
去年买的了,玩了几个小时放了,最近重新玩了下,发现之前玩错了,现在发现游戏真的挺爽的。按职业来分卡池,有很多个职业,而且每个职业里的流派非常多(不过需要场次解锁),游戏里还可以对卡牌进行附魔强化、融合强化,可培养的方向特别多,总之,可玩性很高。 话说部分角色,像雷电法王,数值是不是给太低了点?用基础魔法杀一个小兵才提升3点魔法伤害,费劲叠半天撑死了也就多个四五十,有啥用,而且基础魔法伤害那么低,想击杀小兵还挺难的,没搞懂咋玩。
This is an adorable game with a LOT of choices. Blood Queen is my favorite, but each have unique mechanics. Then there are also 5 professions, each of which unlocks more potential with each leveling. I have close to 100 hours already, so well worth every dime I paid.
是我有问题还是这游戏真的难。。。 我简单难度都打不过去!!!!! 。。。。。。。。。。。。。。。。 那些boss的机制 真的 打不过。。。
挺有意思的
Plays very similarly to Monster Train. As someone who has 200+hours and all achievements in Monster Train, I mean that as a very good thing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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