
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked Deus EX, Theif, and System Shock 2 back in the early 2000s, then this remake is faithful to the time when games were a challenge and using guides were helpful and the game didn't hold your hand. I haven't felt this kind of challenge in a game a long time.
Just get System Shock 2. It is a way better game. -The gameplay loop is terrible thanks to the fact that your only mean of getting currency is lugging trash to the garbage compactor and selling it for cash like some crackhead. -You cannot change the difficulty. If you realize after 4 hours of gameplay that you absolutely hate the stupid junction puzzles you can only make them easier if you restart the whole game. -The junction puzzles are frustrating. -The level design is absolutely subpar. Every single corridor and room looks the same on the station. -The damage feedback is non-existing. A mutant's response to being hit on the head with a can of soda and with the full force of a lead pipe swing is the exact same. -The progression is ♥♥♥♥. In System Shock 2 after 5 hours of gameplay you would have become either Isaac Clarke or Obi-Van Kenobi. In this game by this time you get a flashlight, an empty shotgun, an empty magnum. The game has no level progression and no RPG elements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A new all-time favorite for me. I've never played the original, but this version felt great to play and really immersed me in Citadel Station. Some of the cyberspace bits were frustrating, and in general this is NOT an easy game. You will fight to the end, but it will be worth it.
[h1][b]重返90年代復古科幻恐怖,在太空之中對抗瘋狂的AI智慧。[/b][/h1] [h2][b]前言:[/b][/h2] [b]《網路奇兵》是基於1994年出品的DOS版本來重製的作品,遊戲保留了原版九成以上的內容,並針對畫面、操作、戰鬥等體驗改良,美術是復古低多邊形風格,用現代畫質呈現復古90年代科幻風,操作與UI介面則是現代化設計,戰鬥比原本更多更精彩,但是整體仍是當年那種「硬派」的遊戲體驗,因此會有高難度解謎、容易迷路卡關,具挑戰性戰鬥等情況,如果不排斥這些且有耐心解謎與探索,這個版本很適合來體驗這款在「沉浸式模擬」玩法中,算是舉足輕重的老經典![/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3777512507 [hr][/hr] [h1][b]體驗AI失控的恐怖,「沉浸式模擬」玩法的老祖宗[/b][/h1] 遊戲的故事設定在2072年,這時就如同多數賽博龐克題材,巨型企業「三優」已經壟斷了地球經濟及政治權力,遊戲主角是一名「駭客」,因為竊取了三優的機密資料而被其私人衛隊逮捕,並被送往了三優在土星上空打造的大型採礦、研究太空站 - 堡壘,堡壘的掌管者開出條件給駭客,要麻去坐牢,要麻幫他破解堡壘中的AI智慧,好讓他可以繞過AI進行更多研究,同時還能贈與駭客軍用植入物當作獎勵,於是駭客破解了AI的「道德規範」並接受植入物進入靜養冷凍艙中休眠,數個月後駭客因為異常警報甦醒,發現整個太空站已經淪陷,而如今的AI現在自稱「撒旦」並宣示要淨化一切… 上述就是遊戲大致的故事背景,玩家扮演的駭客將在這座龐大的太空站中,面對各種生化人、異變生物、機器人的威脅,玩家就像身處撒旦的腹中一般,被控制著太空站的AI無時無刻的監視著,這款遊戲提示極少,玩家需要自己摸索現在要幹嘛,謎題要怎麼解,技能要怎麼用等等,同時敘事採用大量的文獻、音檔構成而非傳統的過場動畫,這種高自由度探索與環境互動並且透過環境敘事的手法,於後續衍生出了相似題材與類似玩法的知名作品,例如《Deus Ex》與《Prey》,也就此打創造類透過環境、氣氛讓玩家身歷其境的「沉浸式模擬」玩法,如果你喜歡這類玩法,就不該錯過這款奠定玩法的始祖。 https://steamcommunity.com/sharedfiles/filedetails/?id=3777513375 [h1][b]始於原版,忠於原版[/b][/h1] 遊戲原汁原味的還原了當年的DOS版本,關卡設計、流程與機制都與原作相同外,故事的發展、敘事也是一模一樣,同時還聘請原本的「SHODAN(撒旦)」配音員來再次演出這名聲音讓人發毛的反派AI,新版配音在更好的音效編輯技術下,更能呈現出AI智慧那種冷靜與瘋狂的變化;重製雖有改善UI表現、強化操作與射擊體驗,但不建議當作現代遊戲來看待,像是針對敵人種類頻繁切換不同武器,並使用防護力場、快速移動、抗輻射罩等能力,或使用各種強化的道具時,就會凸顯遊戲的操作設計有點繁瑣,另外本作的槍枝射擊手感很一般,近戰操作則顯得笨重,這些都是需要時間才能習慣的地方。 而原作大量解謎、探索、迷宮與資源管理的玩法都有保留下來,謎題不只缺少教學、提示,還是「隨機組合」設計,連電路圖這類的連線類謎題,每個人看到的都不一樣,所以謎題沒有攻略可以照抄,探索部分則考驗玩家對地圖的辨識力,太空站被分為10層,每層都有著複雜的路線、隱藏房間,玩家能盡情探索並收集各種垃圾資源兌換代幣來購買彈藥、藥品與升級項目,不過物品欄位相當的小,所以要時常管理物資並透過連接不同層的貨梯運送少量必要物品,同時場景是上下多層的立體設計,但地圖卻平面且資訊相當的少,很容易就迷失方向,或出現找到密碼不知道用在哪的這種情況,這些設計可能是刻意保留的「Old School」老派風格,目的是讓玩家自己記錄密碼、目標,利用地圖標註功能註記提示,但對於不喜歡解謎,或是容易迷路的玩家來說,本作的體驗可能讓你很難受了。 https://steamcommunity.com/sharedfiles/filedetails/?id=3777512845 [hr][/hr] [h1][b]優缺點整理:[/b][/h1] [h3]✔️優點[/h3] [olist] [*]出色的科幻恐怖故事,透過AI撒旦表現科技失控的結果 [*]復古低多邊形的美術既復古又有高畫質質感 [*]環境敘事與氣氛營造,打造沉浸與壓迫感十足的太空冒險 [*]隨裝備與能力提升,面對難題有額外應對方式,比如斷橋直接跳過去 [*]龐大迷宮空間,能享受探索、撿垃圾與物品管理樂趣 [*]多樣武器、升級系統與道具,但有限的物品欄,增加生存壓力 [/olist] [h3]❌缺點[/h3] [olist] [*]謎題沒有教學,要自己理解規則,因為提示少,有些容易卡關 [*]多層立體的探索空間,但地圖資訊有限,辨識困難,容易迷路 [*]任務目標與提示隱晦,長時間中斷遊玩後容易忘記目前目標 [*]遊戲節奏較慢,需投入大量時間閱讀資訊 [*]雖有現代化,但UI介面跟操作仍比較老派,需要時間習慣 [*]網路空間的玩法很酷,但是不好玩,綠色小怪超刁鑽 [/olist] [hr][/hr] [h1][b]結論:讓人沉浸其中的復古科幻恐怖之作。[/b][/h1] 如果你曾經玩過1994年的版本,這是讓你以現代電腦,高畫質再次回味與享受這款科幻恐怖作品的最好選擇,此外本作雖然掛「電馭叛客」標籤,但是實際與「Cyberpunk」的連結性只有大企業掌權、義體改造兩個部分,他沒有描述社會底層的困苦,也沒有探討人性的價值,更多的是探討科技失控的結果,或許是這次「電馭叛客節」沒打折的原因?(笑) 強烈推薦有特價時入手! 而如果你跟我一樣不曾接觸過1994年的版本,但喜歡這種「科幻恐怖」題材,那就需要評估一下自己對於「Old School」這類老派風格遊戲的偏好,能夠接受較難、較少提示且需要玩家自己頻繁筆記的遊戲設計,那麼我會推薦你試試看這款奠定後續「沉浸式模擬」玩法的始祖,不論故事劇情、氣氛塑造,都能讓玩家身歷其境的感受位於太空深處,空無一人的太空站中,隻身面對失控AI的恐怖。 [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://store.steampowered.com/curator/31470152/list/71588/] 其他電馭叛客題材推薦 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote]
"where the ♥♥♥♥ do I go now?!"
As someone who never played the original game but adores system shock 2 and other immersive sims like deus ex and the prey reboot, this game really impressed me and still felt like a fun and fresh experience even compared to many modern triple A titles coming out today. if you enjoy immersive sims or just really solid first person shooter experiences id definitely check it out
⠀⠀⢀⠀⣠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⠀⣿⡂⢹⡇⠀⠀⣰⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⡇⢸⣇⢸⣇⠀⢀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢾⠀⠀⣯⡀⡆⠀⠀ ⢸⣷⢸⣇⣸⣇⠀⣾⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⣠⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢳⣂⠀⣿⡄⢸⡀⣤ ⢠⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣊⡝⠛⠙⠂⠄⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣦⣼⣷⣼⣁⠼ ⢸⣿⣿⣿⣿⣿⣿⣀⢀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿⡻⣥⢋⡔⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣿⣂⣜⣿⡟⢿⣿⣿⣄ ⠈⣿⣿⣿⣿⣿⣿⣿⠿⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣷⢯⣿⣾⡔⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢪⣷⣿⢿⣿⣿ ⠀⣿⣿⣟⢿⠿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⡟⠛⠉⡉⢸⡉⠁⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢢⣽⣗⣿⠇ ⠀⣿⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠺⣿⡇⣤⡤⢔⡿⣇⠀⢦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣯⠀ ⠘⡟⣛⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡇⣿⣿⠗⡲⠏⠟⠿⠀⠈⠓⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⠍⠁⠁⠀ ⠃⡜⡠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣼⣿⡟⢡⡿⠿⠷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣟⠒⠂⠂ ⠐⢐⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⠸⣡⢶⣿⣟⡃⠀⠘⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⡇⠀⡀⠀ ⢠⡏⠀⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡰⢨⠣⠉⠉⠋⠉⠀⠀⠀⠀⢈⠀⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⡿⠀⠀⠀⠀ ⢺⡇⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣽⡿⢛⢭⠏⣢⠍⠈⠖⠀⠀⠒⣶⢦⡁⠂⠀⠀⠀⠀⠀⠯⠤⣤⣴⢶⣍⠝⣯⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⢌⣿⠱⠀⠀⠀⠀⠀ ⣯⣯⠸⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠄⠀⠈⠀⠁⠀⠀⠀⠀⠀⠀⠀⠂⠀⠀⠏⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠧⠍⠶⠤⠈⣆⠀⠀⠀⠀⠀⠀⠀⣷⡻⠀⣼⠀⠀⠀ ⣯⣨⡀⢀⡠⠤⣐⠤⣀⣰⠔⠊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠑⠐⠐⠢⠺⠥⡾⠉⡠⠀⠀⠀ ⠋⠙⠈⠉⠉⠁⠈⠈⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠓⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠇⣣⡁⢶⣠⢀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⢶⠀⡶⣲⠀⣆⡒⣰⠒⢦⢰⠀⢰⡆⣴⠐⣶⠒⣐⣒⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣺⣿⣿⣿⠛ ⠀⠀⠑⢌⠻⣗⣔⠉⡅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠞⠚⠃⠻⠴⠃⠦⠝⠘⠤⠎⠸⠤⠘⠧⠞⠀⠛⠀⠰⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⡟⣾⣿⣿⣿⠃⠀ ⠀⠀⠀⠀⠉⠢⠁⠀⠀⠀⠀⢀⣤⣤⣤⣄⠀⠀⢠⣤⠀⠀⣤⣄⠀⠀⠀⣤⣤⠀⢠⣤⣤⣤⣤⣤⡄⢠⣤⣄⠀⠀⠀⠀⣤⣤⡄⠀⠀⠀⢠⣤⡄⠀⠀⠀⢘⡮⡝⣿⣿⡿⢆⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⠏⠉⠉⢿⣷⠀⢸⣿⠀⠠⣿⣿⣧⡀⠀⣿⣿⠀⢸⣿⡏⠉⠉⠉⠁⢼⣿⣿⡄⠀⠀⢸⡿⣿⡇⠀⠀⢀⣿⢻⣷⠀⠀⠀⠞⡜⣹⣿⣿⡙⢆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⠀⢸⣿⠀⠐⣿⡯⢻⣷⡀⣿⣿⠀⢸⣿⣷⣶⣶⡆⠀⢺⣿⠹⣿⡀⢠⣿⠃⣿⡇⠀⠀⣾⡟⠀⢿⣧⠀⠀⠀⠠⢽⣿⣯⡙⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⡀⠀⠀⣠⣤⠀⢸⣿⠀⢈⣿⡧⠀⠹⣿⣿⣿⠀⢸⣿⡇⠀⠀⠀⠀⢸⣿⡄⢻⣧⣾⡏⢠⣿⡇⠀⣼⣿⣷⣶⣾⣿⣇⠀⠀⠀⠘⣿⢣⠜⠁⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⣶⣾⣿⠏⠀⢸⣿⠀⠀⣿⡷⠀⠀⠹⣿⣿⠀⢸⣿⣿⣿⣿⣿⡆⢸⣿⡆⠀⢿⡿⠀⢰⣿⡇⢀⣿⡏⠀⠀⠀⢹⣿⡀⠀⠀⠀⠀⠈⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠀⠀⠀⠈⠉⠀⠀⠉⠁⠀⠀⠀⠉⠉⠀⠈⠉⠉⠈⠉⠉⠁⠈⠉⠀⠀⠈⠁⠀⠀⠉⠁⠈⠉⠀⠀⠀⠀⠈⠉⠁⠐⡀⠀⠀⠀⠀⠀⠀⠀
Я слишком тупой чтобы пройти это но мне понравилось
хорошая игра
Культовый проект про ИИ - БДСМ богиню в ее прекрасном дворце. Лучше один раз увидеть и сто раз услышать этот прекрасный, властный голосок!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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