
System Shock® 2: 25th Anniversary Remaster is a genre defining experience that established innovative game-play mechanics that are a staple of the FPS and RPG genre today. Survive the wretched corridors of the Von Braun. Your training has prepared you for this.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

System Shock® 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring Cross-Play Co-Op multiplayer, Mod Support and more.
It’s the year 2114 and as you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over and it's up to you to stop her.
Delve through the corridors of the derelict ship Von Braun and immerse yourself in the story rich atmosphere and environments. Explore deck by deck and unravel the horrifying fate of the Von Braun and her crew.

Cross-Play Co-Op multiplayer.
Choose from 3 branches of the Military; O.S.A, Marines or Navy and experiment with different play styles.
Additional Mod Support
Up to 144FPS performance with ultra-widescreen support.
50 Achievements to unlock.
Enhanced Characters, Weapon Models and Animations.
Optimized Controller support.
Quality of Life Improvements.
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 2.3Kreviews | 88% | — | $1.4M |
| $16.49−45% | 428ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вторая часть играется ещё хуже, чем ремейк первой. Понимаю, что это оригинал, а не ремейк, и тут можно видеть, какие аспекты в ремейке всё-таки улучшили. Взлом вместо головоломок - просто бросок кубика. Для смены оружия нужно заходить в инвентарь и перетягивать оружие в руки. Любое взаимодействие с окружением тоже открывает инвентарь и ты ничего не можешь делать, пока инвентарь не закроешь (а на ESC он не закрывается). Подобранные аудиозаписи тоже можно прослушать только через инвентарь и никак иначе. А ещё у них нет субтитров. Зато субтитры есть у реплик персонажей, с которыми ты общаешься, вот только когда говорят сразу несколько персонажей, понять кто что говорит невозможно, да и уследить сложно, когда у тебя буквально весь экран в тексте. Стрельба просто ужасна, ближний бой ещё хуже, ни в какое сравнение не идёт даже с ремейком первой части, а боевая система была не сильной стороной той игры. И вдобавок есть какое-то неотключаемое автоприцеливание, а бегать персонаж может только боком почему-то (боком он двигается вдвое быстрее, чем если идти вперёд). xD Игра, конечно, очень сильно морально устарела. Камеры неуязвимые и их можно только взломать, но не сломать оружием (а взлом рандомный, как я уже говорил).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
| $29.99 |
| 203ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
>Shodan:"You're my slave and I'm gonna step on you" >This never happens ;( Robo mommy.
Meh. The remastered is great in terms of textures and 3D models, much less on anything less. Melee combat is still stiff, unprecise and unfair. No FOV option or Anisotropic Fltering (AF) option, you have to manually edit config file. Default FOV set at 106°, to avoid cut to weapons viewmodels, is crazy. Atmosphere and narrative elements are good, but the level design is so confusing and badly done that mostly lowers any tension or horror feeling.
Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine? There are three kinds of gamer, Those who haven't played System Shock 2, those who didn't complete System Shock 2, and those who did manage to perform the damn near impossible. I am in that latter category, and I deserve a ♥♥♥♥♥♥♥ prize, because I pulled it off back in 2002, and it's not gotten any easier. System Shock 2 is set forty-two years after the events of the original, and is a shining example of FPS-RPG done correctly, and valid candidate for the greatest game sequel of all time. The game is if you hadn't figured, incredibly difficult, and if you plan to breeze through it, you're going to dealt the bloodiest nose you've ever had. Three years ago, you decided to enlist in the UNN, In either the Navy, the Marines, or the O.S.A, This is your fourth year, and you were assigned to the UNN Rickenbacker, a ship piggybacking with the Von Braun, mankind's first FTL ship on it's maiden voyage. A few months into this journey, for reasons unknown to yourself, you wake up in a cryo-tube, with the foul smell of death in the air, feeling like you've got the worst hangover of all time, with all kinds of technology lodged into your brain, it doesn't take long for you to realise that something has gone very wrong indeed. The eagle-eyed among you will recognise the preamble from my review of System Shock 2, so now let's move onto the actual meat and potatoes. This version fixes pretty much everything wrong with the original release, bugfixes, the dated visuals (while still dated) are less jarring, and the controls are much more accessible, able to be played with a controller as well as mouse & keys (though that's still the preferred method for playing a game like this one.) Do I agree with the delisting of the original? No, but if you do buy this one, you do get the original release, so there's that, it's not like they pulled a Rockstar Games on it, you can still buy the original, it just means you have to buy this one, as it comes bundled with it, and unless you're an absolute purist who lives for sheer jank, there's no reason to play the original version, this one just works better.
SHODAN scary and hot: the sequel
This remaster improves things, but game from 1999 may feel clunky for new players. Maybe we will see remake one day, but this one works for pure nostalgia.
quién lo diría que se podría hacer el amor por telepatía
Would highly recommennd to players who enjoy games that don't hold your hand to progress and enjoy making multiple character builds over all great remaster and is a lot of fun
Overrated. Developers gave up on the second half of the game.
Nah.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 8K | 84% | $9.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $7.9M | 15K | 89% | $19.99 | |
| — | 0 | — | — | |
| $26.6M | 65.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 14.2K | 87% | $4.99 | |
| $1.4M | 4.2K | 87% | $8.99 | |
| $1.4M | 4K | 93% | $12.99 | |
| $1.4M | 3.1K | 57% | $14.99 | |
| $1.4M | 4.7K | 87% | $9.99 | |
| $1.4M | 3.3K | 94% | $24.99 |