
System Shock® 2: 25th Anniversary Remaster is a genre defining experience that established innovative game-play mechanics that are a staple of the FPS and RPG genre today. Survive the wretched corridors of the Von Braun. Your training has prepared you for this.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

System Shock® 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring Cross-Play Co-Op multiplayer, Mod Support and more.
It’s the year 2114 and as you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over and it's up to you to stop her.
Delve through the corridors of the derelict ship Von Braun and immerse yourself in the story rich atmosphere and environments. Explore deck by deck and unravel the horrifying fate of the Von Braun and her crew.

Cross-Play Co-Op multiplayer.
Choose from 3 branches of the Military; O.S.A, Marines or Navy and experiment with different play styles.
Additional Mod Support
Up to 144FPS performance with ultra-widescreen support.
50 Achievements to unlock.
Enhanced Characters, Weapon Models and Animations.
Optimized Controller support.
Quality of Life Improvements.
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 2.3Kreviews | 88% | — | $1.4M |
| $16.49−45% | 428ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nah.
a real shock to your system. two.
От сиквела SS я ожидал чего-то большего. Естественно, нет смысла сравнивать ремейк оригинала со всего лишь ремастером игры 97-го года, но все же мысли по итогу прохождения две: ей очень не хватает полноценного реймека, а все изменения по сравнению с оригиналом как будто сделали ее... менее интересной что ли. Добавленная прокачка персонажа и перки ощущается слабо: некоторые штуки почти бестолковые, а другие работают не совсем так, как от них ожидаешь. Импланты стали скучнее, и если раньше их было немного, но они были полезны в тех или иных ситуациях, то теперь почти все дают просто +1 для конкретного стата. В плане оружия: его стало несколько типов (не считая геймплея за псионика со своими приколами), но... Зачем все это, если пробовать разные виды мешает прокачка, а самым эффективным всегда будет стандартный класс да гранатомёт. Подозреваю, что на высшей сложности все это ощущается совершенно иначе из за стоимости прокачки, и игра в принципе балансировалась под нее. Но на обычной сложности как-то так. Возможно стоит попробовать забег на харде. Вот в плане дружелюбности к игроку игра явно сделала шаг вперёд: вся полученная информация, как и мини-игры, теперь поданы в более привычном формате, но... Опять же, решать загадки с панелями в оригинале, пускай и по нескольку минут, по мне так было куда увлекательнее, чем просто проверка циферок навыка. Видно, что в своем геймплее SS2 уже гораздо ближе к современным иммерсивам, чем к первой игре. Но ни в коем разе не хочу сказать, что она плоха, и уж тем более сомневаться в ее культовом статусе. Да и все перечисленное выше - не минусы, а всего лишь новый подход, который слабее зашёл мне, но он явно гораздо понятнее и комфортнее для тех, кто не играл в первый SS. Поэтому наоборот очень даже рекомендую ознакомиться с источником вдохновения для многих будущих техно-триллеров, не обращая внимание на мое бухтение. Это все ещё увлекательная игра о противостоянии самому крутому антагонисту в истории видеоигр. А за отдельное меню с кучей доп материалов в ремастере в очередной раз жму руку Night Dive. Но все же, как же хочется ремейк полноценный ремейк System Shock 2... (но даже вероятность полноценной третьей части выше).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
| $29.99 |
| 203ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the uncs were onto smthn
Батя CDProject Red, ArcaneStudio, Obsidian Entertainment.
it lowk turns me on when shodan humiliates me
ЭТО БЫЛО В ПРЕЕ 2016
Vynikající hra ze staré školy.. Remaster se povedl a konečně si to člověk může projít ve verzi pro novější hardware. 95/100
Get to wield mindpowers while listening to 90's breakcore Absolutely Phenomenal
Um dos melhores remasters da Nightdive! Modernizou o clássico que deu origem a todo o gênero chamado "immersive sim"! Claro, continua um pouco "truncado" em relação aos jogos do século XXI, mas os gráficos foram renovados, os controles foram renovados e a jogabilidade foi atualizada. Se vc gosta de Deus Ex, Bioshock, Dishonored e do Prey de 2017, vc precisa jogar System Shock 2 25th Anniversary Edition! Foi aqui no System Shock 2 que o immersive sim nasceu, em 1999! E a 25th Anniversay Edition é sua edição definitiva! (tem gente que vai argumentar que o gênero immersive sim nasceu em 1994 com o "Ultima Underworld" e eles não estão errados. As fundações foram lançadas lá. Mas, na minha opinião, foi no System Shock 2 que esse tipo de jogo se definiu). (
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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