
System Shock® 2: 25th Anniversary Remaster is a genre defining experience that established innovative game-play mechanics that are a staple of the FPS and RPG genre today. Survive the wretched corridors of the Von Braun. Your training has prepared you for this.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

System Shock® 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring Cross-Play Co-Op multiplayer, Mod Support and more.
It’s the year 2114 and as you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over and it's up to you to stop her.
Delve through the corridors of the derelict ship Von Braun and immerse yourself in the story rich atmosphere and environments. Explore deck by deck and unravel the horrifying fate of the Von Braun and her crew.

Cross-Play Co-Op multiplayer.
Choose from 3 branches of the Military; O.S.A, Marines or Navy and experiment with different play styles.
Additional Mod Support
Up to 144FPS performance with ultra-widescreen support.
50 Achievements to unlock.
Enhanced Characters, Weapon Models and Animations.
Optimized Controller support.
Quality of Life Improvements.
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 2.3Kreviews | 88% | — | $1.4M |
| $16.49−45% | 428ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
███████╗██╗██╗░░██╗ ██╗████████╗ ██╔════╝██║╚██╗██╔╝ ██║╚══██╔══╝ █████╗░░██║░╚███╔╝░ ██║░░░██║░░░ ██╔══╝░░██║░██╔██╗░ ██║░░░██║░░░ ██║░░░░░██║██╔╝╚██╗ ██║░░░██║░░░ ╚═╝░░░░░╚═╝╚═╝░░╚═╝ ╚═╝░░░╚═╝░░░ This is a nice remaster. You'll get several quality of life improvements, nice textures for almost everything (except the bloody writing on walls and blood in general -- you couldn't have improved that separately?), new audio that was cut from the original, nice new clean inventory images and UI scaling, etc. I love System Shock 2, it's one of my favorite games I've ever played. I could easily call it the best PC game ever made, despite it being unfairly & heavily overshadowed by the Bioshock series later on. The gameplay and character progression is really neat, and the plot, voice acting, writing, music and atmosphere are all amazing. With the creative style here, this should remind us how a computer game can be a brilliant work of art. Bioshock's more complex (and superior) ancestor. 10/10 (the game itself - not the remaster). System Shock 2 has an uncommon character and "soul" even after 25 years! Some of the music is missing in Deck 3 and Deck 4. Also, something else odd, I noticed that I found a couple of items that I somehow never found before in so many various playthroughs of this game (hate to admit it lol). Not sure if they randomly threw in a few additional things or I just missed it before. I had very recently posted a negative review for this because I was having some seriously annoying issues. I think I resolved it by adjusting a setting, although it may have not even fixed it. Updated: Oh, what do you know. It didn't fix it. I already somewhat regret changing my review to recommended for this ♥♥♥♥♥♥♥♥ remaster. I've encountered an extremely annoying bug that seems to happen almost always where I'll get random left click inputs (usually it is holding left click for several seconds over and over) while also preventing left click inputs, either to fire or randomly open/close elements in the MFD/inventory screen. And sometimes it prevents the ability to access the pause/escape menu, etc and other annoying ♥♥♥♥ with the UI and game overall. I like playing on Impossible difficulty... but this time around, due to these issues it might be literally *impossible* to play the game normally due to it NOT ♥♥♥♥♥♥♥ FUNCTIONING. Please update this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
| $29.99 |
| 203ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ставь лайк если ты тоже insect
If you're looking for a hardcore immersive sim this is it. All the negative reviews saying it's nostalgia are just people who are bad at the game. I randomly stumbled upon this game and I thoroughly enjoyed it from beginning to end. The ending was a bit of a slog but getting there was such a treasure. Do yourself a favor and look up a guide on how to build your character but then do the rest blind. ....nah ;)
Perfect game if you LOVE memorizing walkthroughs. On the original version, you could turn off puzzles and time limits and just kind of explore and find your way around, and then add puzzles and such as you get familiar with the game and what you are supposed to do. But in the remake, even on Easy difficulty, it feels impossible to accomplish anything without multiple save points and memorizing walkthroughs. It took about ten tries to hack my first security system, then I am told to go into a room with chemicals and not to pick all of them up now, but I will be told which ones I need for what tasks. And I have one minute to figure out what chemicals are needed for what and do it all. This is not a game where you can just go in and explore and figure stuff out on your own. You need to have save points every five minutes and consult walkthrough guides every step of the way in order to get anywhere, even on Easy level of difficulty.
FIRST HALF? AMAZING, SO MUCH FUN! I LOVED IT SECOND HALF? I hope a donkey kicked devs in their nut sack :)
Игруха крутая, но в конце разраб насрал паркуром и бессмертными врагами стоящими в проходах.
Playing the remake of the first game and following up with this was probably my mistake. The ship feels smaller, and I noticed only traveling to a deck once or twice. Your codes are not run specific either, I thought that was a bummer. With more rpg elements, you have skill trees now. basically everything requires a skill check: using weapons, hacking, wearing armor. I thought this was a bummer, because the weapon pool is already so small now you are required to dump stats just to be able to expand your arsenal. If you want to maintain your weapons, that's another stat check. Did your weapon break and now you have to repair it? that's a separate stat check. I did not play a psionics run so I have no idea how the powers feel. Reaching the finale of the game was weird, the story felt like there was more to it and then you're abruptly in the final boss fight. I don't find myself satisfied with this ending SHODAN. Overall it's a good game from its era, but didn't hit as hard as the first for me.
Excellent remaster of a classic. Non-intrusive, the only things that were added or changed were minor QOL alterations that make sense, or rebalancing certain features that were formerly useless. Don't like it anyway? You can easily disable it with the in-game mod menu as the new content is included as external files. The definitive way to play one of the most influential video games ever made for modern systems.
Looks smooth, feels unforgiving.
this is for fan boys only. its silly, incoherent and a significant downgrade from 1 which is just bazar. its frustrating hallway chores ad if you don't retain information well i can imagine you going insane. thigs will be said 1 time in context and if you miss something. right to the walkthroughs. bummer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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