
Examine and test patients for common and novel infections using sophisticated medical instrumentation and disinfection procedures. All infected patients must be sent to the isolation ward for further evaluation or treatment. Rumors of mysterious diseases and human experimentation are unconfirmed.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The soft-ware initially presents information about SYMPTOMS OF INFECTION.
This presentation is crucial to approach the initial phase of DIAGNOSIS, TESTING and DISPOSITION:
During DIAGNOSIS,
Examine the patient visually
Interview them
Run tests
During TESTING,
Allow the LAM-ORB Mainframe to process tests
Initially users of the soft-ware will be of low-priority to the Mainframe
You may request to EXPEDITE processing to the Mainframe, every click counts
During DISPOSITION,
Make sure you identify all SYMPTOMS OF INFECTION
Make sure you indicate the finding of infectious patterns or pathogens in the tests
ATTENTION: Some patients may present comorbidities or symptoms that not necessesarily represent an underlying disease.
Every and all infected patients, no matter the nature of their infection, must be held in the ISOLATION WARD for further evaluation and treatment.
While common infections like bacterial ones are widely understood and well-know across both the medical field and the world population, some infectious pathogens and diseases remain unknown.
And while the discovery of new pathogens and diseases is by itself of major relevance to public healthcare; a small fraction of unknown, sometimes horrifying, infectious pathogens and diseases are studied in the background by both public and private institutions like LAM-ORB.
When the ISOLATION WARD reaches full capacity, a DISINFECTION PROCEDURE is scheduled. Full information of the disease and treatment indications are given, and the procedure is performed on the patient.
The soft-ware tries to emulate as close as possible the experience, technology, and findings of the LAM-ORB organization's research during the 1970s. Rumors about the reason of the sudden disappearance of the organization include human experimentation, chimeric pathogen development, and secret medical research.
Display: 160x160 pixels, selected 4-color palettes
Audio: 2 pulse wave channels, 1 triangle wave channel, 1 noise channel
State: Load and Save progress
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Has a lot of potential but in its current state borderline infuriating. Imagine a charming 8 bit version of a Last of Us game, but you can only really make 3 choices out of the hundreds presented, and 5/6 choices you could make result in an instant death. And this instant death results in you going back to the beginning of the game. Aside from quality of life things like that, though, I like the atmosphere, the premise, the ambience, the art and the cold-start intro. Could definitely feel my cortisol lower when I turned the game off. As others have said, it's good for its stage of production and I look forward to seeing it improve over time.
It's an interesting concept for sure. Definitely appreciate its ability to inspire an unnerving tone. Only thing I would ask developers to change is adding clarification on the cellular treatment minigame. Everything up until then is pretty direct, yet the cellular treatment is incredibly vague and I have failed it multiple times resulting in what I take is either an ending, demo hard-stop, or game over. Having to repeat the game time after time to retry it since there's no save checkpoints, and now it feels like more of a chore than a good experience.
Nice short game, really liked the atmosphere
Muy buen juego, es corto y interesante, las mecánicas del juego están sencillas!! Espero que le saquen más contenido, o más historia, que estaba interesante los personajes! Quiero saber más de ORB (emoji de ojito)
Very nice concept with A-tier atmosphere. Short playtime (30mn-1hr) but understandable since we're in the earliest stages of EA. Examination phase feels a little too "on-rails" however, and some mechanics could do with a bit more explanation.
Even though its still in EA, this game haunts me now. The look is very much like the original DOS game Life & Death; the feel is terrifying dread. I've already thrown myself into the LAM ORB rabbit hole and the final image of this game shook something deep inside. The dread is high. I have questions but I'm afraid of the answers. We need to talk about Lucy. My god, download this game already!
Cool concept and gameplay mechanics. I'm excited to see where this goes. I think it would do well with more "training" and choice-driven options, and less shoehorning you into the correct answer for each case. But it's clear there's an interesting underling story (or stories) I hope they build on well.
This game builds great atmosphere. Definitely something I did not expect from such a short and cheap game. Can recommend. Peak game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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