
A short, minimalist stealth-action game about the importance of art. We painted the sky ashen gray. Burned the heavens to starve each other. Now we walk an endless cemetery of regret.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is essentially a prototype, not a full game, but it shows promise. We can hope that the developer continues to either add content to this game or builds a sequel with more depth. As of right now, I have a wish list of features I would like, such as more enemy variety, traps, and improved AI, but I won't begrudge such a cheap title for not having them. Best of luck to the developer.
Love the visual style. Feels very late era PS1. Controls are a tad on the clunky side but not problematic. The issue that it feels more like a tech demo than a game. You’re just dropped into a level and told to execute a set number of marked targets. No story, dialogue, or meaning behind anything. There’s also not a ton of combat options. You either stealth kill from behind or land a silenced headshot. Unfortunately, most enemies wear bullet proof helmets and kill instantly if they spot you. Not very fun.
This is pretty much a tech demo of a stealth game, with multiple levels and some cool ideas. But in my opinion, you shouldn't charge for a tech demo or a game so barebone and thrown together like this. Don't get me wrong, this game is NOT a scam. But would I recommend this? Not really. Other than cool artstyle and aesthetic, this tiny game doesn't really have much else. There are only 2 types of enemies, regular and armored dudes, 3 if you count security cameras. There are no gadgets like lures or spycams to make the game more dynamic, it feels very outdated. Lack of in-level saving system and the same objectives repeating through the whole game makes it boring very quickly, even though it's barely 1 and a half hour long. The high contrast lighting, destructible light bulbs, and claustrophobic levels remind me of old Splinter Cell games, which is good. The PS1 retro style is actually really cool and I'd love to see more third-person stealth games adopt it. The sneaking boots that let you trade your HP for silent footstep is a cool idea, but not enough to make the whole game interesting. It's a passion project that can improve in a lot of ways. As it stands right now, I can't recommend it.
A short but cool stealth game.
Pese a que me encantaría que el peso de la introducción y conclusión cinematográficas se manifestase en el gameplay, el cual se centra exclusivamente en su condición arcade y no tanto en una narrativa, lo cierto es que está excelentemente hecho; es divertido y satisfactorio, y seguramente rejugable para quienes gusten de superarse a sí mismos. Gran ambientación, mucha inmersión y un reto decente: no hubiese esperado nada menos de Freyre.
very short stealth game
100% worth the sale price at 50% off. A really short, bite sized, almost tech demo of a retro PS1 stealth game - obviously reminiscent of Splinter Cell, Metal Gear, Tenchu, and other such stealth games. The "core mechanic", as it were, is a constant trade-off of health for silenced footsteps. Crouch walking is dead silent, but glacially slow - if you have an opportunity for a stealth kill that's just barely out of reach, you can gamble some health and silence your running footsteps. Any corpses that drop can be absorbed into your body for a regeneration of health, rewarding the cost of going for riskier stealth kills on armored guards - a decent push and pull of risk and reward baked into the core gameplay. Every stage has hostages to eliminate, and absorbing their corpses is a full regen - so it's generally worth the effort to play it safe and slow. Some mechanics such as holding up an enemy are a little underbaked, and you only really have two weapons - a rifle that sucks and alerts the whole world of your existence, but is the only way to win a firefight; and a stealth pistol good for long range headshots that you'll never have enough ammo for. Tutorialization is also pretty slim - I learned you can shoot out lights by reading other reviews, AFAIK the game never tells you to do this. A part in Level 2 tripped me up by putting a waist high wall that only told me I can climb it once I approached it. Of course, given that the game taught me about ladders in the first level, I had assumed a ladder was necessary to scale walls, and looked for alternative entrance. While a little jank and light on content (six levels, two types of guards), the price is well worth the admission for the experience and nostalgic feeling. A fun way to burn an afternoon.
No Sun To Worship passa uma sensação estranha de controle e desconforto ao mesmo tempo. Você atravessa prisões, instalações e corredores tomados por soldados armados enquanto tudo ao redor parece rígido, hostil e sem qualquer humanidade. Não existe caos exagerado. O ambiente é organizado demais para ser seguro. Os guardas não parecem inimigos feitos para ação cinematográfica. Eles funcionam mais como parte daquele lugar, quase como extensões da própria arquitetura. E os prisioneiros espalhados pelo cenário ajudam a reforçar essa sensação de opressão constante. O jogo não precisa parar para contar grandes histórias porque os ambientes já deixam claro o tipo de mundo que você está invadindo. A stealth funciona muito por causa disso. Você não sente que está “dominando” as fases; sente que está tentando sobreviver dentro de estruturas que claramente não foram feitas para você atravessar. Cada esquina exige atenção. Cada sala parece apertada o suficiente para um erro virar problema. O visual simples acaba ajudando bastante na identidade do jogo. Os cenários têm uma aparência áspera, fria e industrial que combina perfeitamente com a gameplay. Nada parece confortável ali. Nem os lugares, nem os personagens, nem a movimentação. E talvez o melhor detalhe seja que o jogo nunca tenta parecer maior do que realmente é. Ele entende a própria proposta e mantém o foco nela do começo ao fim: infiltração rápida, tensão constante e ambientes que conseguem dizer muito sem precisar explicar quase nada.
I'm currently savoring a replay of Splinter Cell, having reinstalled it after enjoying this so much. It's a near perfect execution of what stealth action games should be. Constant, rising tension as you progress to the end of a carefully executed mission (6 bite-sized in all.) Moments of panic when an enemy alters their assumed routine, forcing you into another high risk maneuver. Also I haven't seen it mentioned but the ambient music beats just totally lock you in. That creepy bit with the strings and the oppressive pulsing synth... it borders on horror. And as with the rest of the experience, you've accomplished so much with so little. I'd love to see the dev create something more fleshed out in the future.
It has the old metal gear solid vibes. Love the challenge of playing on hard.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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