
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.9Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un très bon jeu à la unicorn overlord, pourrait engloutir de nombreuses heures même si le contenu du jeu reste limité à une campagne et quelques missions supplémentaire avec le dlc. Point positif le jeu ne nécessite pas un bon pc et tourne presque sur tout et à un très bon style graphique, l'histoire est correcte sans plus mais à de très bon rebondissements. Les musiques quant à elles, bien que classiques pour un jeu du genre restent excellentes. Somme toute, un jeu qui reviens aux sources du rpg tactique tout en incorporant une approche et des mécaniques plus modernes tout en gardant une identité visuelles "à l'ancienne". Un très bon 8,5/10
One of my favorite turn based tactics games. Story is functional and easily approachable, but nothing to write home about. The unit management and squad building system, however, is scary at first but immensely satisfying to dig into. The depth of squad compositions, artifacts, tech tree path, and how all those play out in the actual strategy portion is what makes this game so addictive. Absolutely recommend this game to any Fire Emblem enjoyers and strategy beginners, as well as hardcore turn based fanatics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我花在编制部队上的时间比战役时间还长
好玩是好玩,但这个12章啊,,,你让我说什么好。。。
게임 시스템이 상당히 훌륭해서 2회차 플레이를 했습니다 진짜 정치처럼 음모가 있는 스토리도 재밌네요 중국공산당과 연합한 좌익이 전세계 자유민주국가에 부정선거로 영원한 권력을 얻고 국민을 노예로 만들려는 현실만큼 깊이있진 않았지만 상당히 재미있었습니다 한국만큼 작은 땅덩어리에 이렇게 많은 언론사가 있는 나라는 세상 어디에도 존재하지 않고 중립성이 강조되는 공영방송 KBS포함 모두 민노총산하 언론노조로 연결되어 있는 괴이한 나라는 없죠 극좌익 중국, 북한, 러시아와 너무 가까워서 일까요?
Its a fun game.
[i][b]Symphony of War: The Nephilim Saga[/b][/i] is a turn-based tactical game in a fantasy setting. The protagonist is the Chosen One and aims to stop an evil god and a politician who double-crossed them with the Power of Friendship and military might, while [strike]conquering[/strike] liberating everything on their way. [h2]"One more turn" can easily last 5 hours - the character development and combat systems are deep and engaging enough to forgive the numerous shortcomings of the story and writing, while the QoL features make the experience more enjoyable. [/h2] The campaign consists of 30 main and 6 side missions of variable length and complexity, most taking about an hour on the default difficulty. The maps are reasonably large and provide optional, more challenging, objectives. Most allow to use between 12 and 20 squads which consist of up to 9 units. Once a squad engages in combat with another squad, each unit acts automatically based on their stats and traits, including Morale (more actions and higher damage if high). Everyone's areas of reach are clearly marked upon hovering over them with the cursor, while positioning and terrain can provide advantages, so planning is crucial to success. Thus, in the later chapters, turns can easily take 10 minutes, even with the sped-up animations. The full playthrough without the DLC took me 30 hours. One of the more unique features of the game is having squads, rather than individual characters, on the battlefield. Each of them can have different classes and several custom passive abilities (Traits), while the equipment is used per squad. Each of the starting classes can branch into different combat roles as they gain experience. The main characters usually make for better leaders due to the higher squad capacity, but almost any unit can be a squad leader. Additionally, the army-wide Tech Tree upgrades provide access to new classes and abilities. Between missions, the new recruits and items (both are randomly chosen from a pool) can be purchased for gold, the above-mentioned Tech Tree technologies researched, and the conversations between main characters listened to. The Marketplace having randomised selection was fairly unpleasant, as the more powerful mercenaries, trait books, and artefacts provide a noticeable advantage, while the weaker units benefited from having certain elemental affinity (stat distribution) and traits as well. The story can be considered either endearing or ridiculous (or both) - there are logical gaps, inconsistencies, and hard-to-parse sentences, yet it is delivered at the face value with some attempts at reflection, and the characters' manner of speech is varied enough to distinguish between a farmer and a general with an academic background. Some aspects can be more annoying, such as the heteronormativity and the attempts to write misogyny - most of the characters are heterosexuals and, if "bonded", their endings consist primarily of breeding (there are 3 bisexual ones and, for the male option, it could be read as "best friends and roommates" without quotation marks; the "romance" dialogues overall were painful to read), with a few exceptions. For the Veridian (the Europe-inspired starting state) side, the dialogues use "men" instead of "people", while in the very same location the most powerful warriors (Paladins) are mostly women. In the neighbouring state of Sayunaa (it does not have a clear inspiration and little context is provided for its culture, beyond being old), the local swordmasters, including a general, are women. The units can easily change their gender based on the class, so the writing choice is all more puzzling. The generous take on the lack of Black characters is that the story takes place only in these two countries and the travel in the setting is severely limited (with the airships and teleportation costing a fortune), but then you get a cat-folk mercenary from the south, so humans are less inclined to travel to or settle in war-prone areas than the cat people. The hilarious parts come closer to the end of the campaign (late-game spoilers), when [spoiler]the archer companion, who had been raised in Veridia and had never been to Sayunaa before invading it (because there is a story McGuffin under the palace), becomes the king due to his amazing qualifications of being the lost grandson of the last king. Then he promptly provides all the state support to the protagonist in their war against the evil emperor. To reiterate, the archer has no experience in government or administration and is not familiar with the country at all, but all the same gets put on the throne by his grandpa's fans and the MC.[/spoiler] The end-game spoilers: [spoiler]the main antagonist being also the richest person in the country could be read as an attempt at anti-capitalism, but I could not figure out what his problem with the gods' reincarnations was, or what the gunner general companion's philosophical monologues were about. That the church is good because it makes the population more predictable? And both were relatively long. The ending has a hook for a sequel.[/spoiler] However, there are some noticeable highlights, such as (very late-game spoiler) [spoiler]the MC remembering that the civilians in the capital cheered for their execution (because they definitely knew that the MC was framed) and going on a rampage. Considering how the protagonists are usually written in similar stories, breaking the stereotype is refreshing, even if the lack of choice on the matter is unwelcome.[/spoiler] The story overall is linear, with the options limited to the side quest completion and character relationships. The visual style for the majority of the game is clean and expressive pixel art, with the character portraits using a more generic semi-realistic style. With the Classic Portraits, the styles between them clash more strongly - the MC's face looks like a poorly-peeled potato, while the main boss of the prologue has a ridiculous amount of details. The sprites are well-animated and it is easy to tell what each one represents. The sound design is present, the music is not annoying, and the VA is contained to the combat barks. There are several saving options, including manual "hard" saves any time out of mission (99 slots), single quick-save during missions (and the ability to redo the last turn or restart the whole encounter; each has a confirmation prompt), and auto-saves. The game can be played with the mouse only and it is very comfortable to do so. The tutorials are helpful and all information can be accessed in combat. The depth of combat and UI make it almost impossible to tell that the game was developed with the RPGMaker engine. The only bug I've encountered was a UI element clipping through a character portrait in 1 cutscene. Overall, it was a very enjoyable experience which I might replay.
治好了我的电子yw
I wanted to like this game and for a while I did the first half of this game honestly brought back fond memories it reminded me of games like Fire Emblem and other older Turn based strategy games the story telling the art style it was all grand and epic and well thought out and explained through rich and detailed world building ... Then ... Then it tears your heart out the same way game of thrones does ... and even worse ... It made the same mistakes the Tv show did too ... I will warn you now ... if you have ANY and I do mean ANY issues with Depression or Religion be they major or minor REGARDLESS of my thoughts on this game ... DO. NOT. PLAY. IT. ... this game is not good for people who have hang ups about Religion as it leans into it COMPLETELY in the second half so much so it DESTROIES it's self to cling to those themes. As for the depression part ... I won't spoil how but I will say this ... the core themes of this game are a threat to your mental well being if you are an Impressionable believer in any Religion. If you are Easily swayed by words that come from Honest and True Faith in something and have bad Mental health be it low self esteem, self worth, or deep depression, basically anything that makes you prone to Suicide. STOP RIGHT HERE. you will not be well if you play this game. IT WILL HURT YOU. ... this is not a bad game BUT it's too focused on it's message and themes for it's or your own good. ... and to those of you who play anyway. ... GOOD LUCK ... your gonna need it.
优化有问题,几次直接把PG卡爆了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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