
Stranded on a desolate planet, decode the whispers of the dead to survive in an enthralling atmospheric exploration horror.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
This is again a game where I would like to have the option to just give a "mixed" review, and while I usually give a thumps up because others review games on minor nitpicks too harshly, I can't bring myself to it this time. In general the game has a good atmosphere, it felt more like a horror game the two prior games, and the criticism about the game being too dark isn't invalid, but not a deal breaker since illumination is provided plenty. Also adding jumping and weapons to the game was a welcomed sight, since I missed the janky platforming in the second game. The story was also keeping me engaged enough to not feel discouraged by the presented flaws. However, the negatives: - The game is absolutely linear. You follow light spots to progress through a level, and that's it - The combat didn't feel necessary. In the first game defeating an enemy opened up more recordings in the zone, here it was just there to have busy work and sometimes collect a singular voice line. - The EVP content was almost non existent. While the first 2 games' main gameplay focus was deciphering voice lines and piecing together the story, it was now just a byproduct. You automatically collect 95% of the voice lines, they are automatically deciphered and you just need to piece together a message after a zone. The only remaining gameplay in that regard were the camera recordings that are optional content. - To the prior point: in order to end the game you better be thorough collecting the voice lines, because otherwise you can find yourself replaying levels to even start the ending sequence. - There were no puzzle elements, just walking through the level without any interactions with your environment and little to no environmental story telling. So overall, the game did some things right, but lost its unique playstyle in the process. After playing the game, it confirmed to me that Sylvio 1 was by far the best entry in the series.
About 9 years ago a very unique and underappreciated game by the name of Sylvio was released. It dealt with a really curious concept of EVP – Electronic Voice Phenomena and made for a really cool and creepy ghost horror adventure with light combat mechanics. It had just the right amount of ambition for the one-person development team at Stroboskop, so while it was somewhat ugly looking and had lots of minor frustrating issues and bugs, the experience was unlike any other so the game was worth playing anyway. The game was to be followed up by an equally ambitious sequel that would move EVP research from audio to video, but, sadly, the Kickstarter campaign to support the development failed. Sylvio 2 that we got two years later was simplified in most ways in comparison to the original and while it still had cool ideas (and one of its sequences with spectrograms still gives me nightmares), it was somewhat disappointing. A few years after the release of Sylvio 2, the developer decided to stop making games. However, the rise of the “Haunted PS1 Demo Disc” and “Dread X Collection” communities, releasing short form horror titles, got Stroboskop excited again and after participating in Dread X Collection 5 with the short title “Karao”, they’ve decided to return to bigger games with this new release of Sylvio: Black Waters. Which I’m very happy about… yet I can’t say that the resulting game is very good. So, how does this game play? This is a first person action adventure that focuses mostly on story exploration with the story itself being a very bizarre mix of sci fi and folk horror. It’s difficult to explain and I can’t say it works in the end, but the idea is intriguing. The game world, just like in the first game, is divided into several linear levels, all of which are conceptually connected to a central overworld. Though in case of this game you get two overworlds – one from which you get to revisit the linear levels (something that the original release of Sylvio didn’t allow), and one where you get to drive a… bike-thing with a radio to follow the light to get to the next linear level. That last transitional type of level is, frankly, odd as it lacks the fun of exploration of the first two games (where you had a car and a boat respectively) and seems to be added just for “cool vibes” I guess? And you do get combat back, after it was completely absent in the second game. This time around your weapon doesn’t solve puzzles and is just used to fight ghost-like entities, but the main focus of the encounters is changed. In the original game you just had to defeat ghosts that spawned at specific parts of the exploration and that was it. In this game, all ghosts spawn from glowing human statues that you can usually see beforehand. And if you break the statue before it cracks open on its own, the ghost won’t spawn. But some of the statues do not spawn ghosts and your ammo resources are limited, so the gimmick here is basically on noticing the statues from far enough and deciding if you want to spend your resources on destroying them to potentially avoid the fight later. It’s a cute idea, that sets a very good methodic pace to your “exploration”, but I can’t say it was that exciting. Especially since, I did write “exploration” in quotation marks for a reason. Sadly, for all of the cool ideas with levels changing gravity and folding onto itself and the potentially cool combat mechanics the game is aggressively linear. To avoid players accidentally landing on surfaces before the gravity is the right way around or falling between cracks, there are invisible walls everywhere and all you do is just follow the lights. Not because it’s easier to do, but because you can’t not do that. Granted, there are still plenty of spots you can fall and fly through the game potentially forever (perhaps there is a kill plane but I have not hit it when I had these bugs happen). It’s a real shame because even though Sylvio 2 was also hand-holding you constantly, it gave you plenty of choice and illusion of choice to feel more interesting than it was on a mechanical level. Whereas here, the game is the opposite to all of the cool ambitious ideas that made the original so interesting. It also contrasts heavily with something like Paradise Killer, which is more than happy to let you bunny hop through its world however you want, becoming a huge part of the fun you get from that game. As for the EVP – it’s still here, but so oversimplified and not interesting, it feels barely a part of the game, despite being vital to the game’s completion. You just gather the creepy voices and the big “puzzle” of the game isn’t about finding them, but about arranging them in order, which is often very poorly executed as there is only one correct solution, even if the lines presented can be set in any order and still be grammatically correct and mean the exact same thing. There is sound manipulation, with a video component included, in fact, but it’s not very interesting or engaging and is done for the optional stuff that doesn’t really lead into anything. In fact, most of the story here is just kinda “vague creepy stuff”. And while the ending of the game might not be as silly as of the second title, it’s still more bizarre than good. I am glad that Stroboskop is back into making games again. And purely in technical terms, I suppose Sylvio: Black Waters is the most competent project. But it’s also least memorable of the three and ends up feeling in some ways more disappointing even than the second game. I still enjoyed it, it has neat elements and cool atmosphere. But I can also easily see a lot of people completely dismissing this game and I won’t blame them.
Good game. If the game is too dark... deal with it. Turn up your brightness, or just follow the lights that literally take you to the end of the game. Still awesome.
I had to restart this game from scratch because of a bug that makes multiple copies of the same phrase in the ghost records thing, but I finished it in the end. The whole "phrase placement" puzzle that's very prominent and important is tough af and could be more streamlined, perhaps the same way the songs are used by isolating the correct phrase in the correct place from further movement instead of having to reconfigure ten phrases into something coherent; the idea of 100% correct only is agonizing for game play. I easily spent a good three hours additional just trying to finagle the phrases into the correct position. The four weapons in the game could easily be reduced to two; one rifle type that can zoom and a pistol/smg type that alternates firing modes (semi/auto) depending on clicking or holding the mouse button. Hope this game will be patched for new players in the future though, especially with the puzzles in mind. I did like every other part of the game but the puzzles hurt me bad.
If this is the first time you've seen the name "Sylvio," then please understand that this is actually the third title in a series. Chances are, if you decide to start with BW before Sylvio 1 or 2, you'll be confused and frustrated, as the game starts immediately from the ending of the second title. I'd highly recommend at least experiencing Sylvio 1 before jumping into BW, as both games are very similar. For fans of Sylvio, that last sentence should probably catch your attention. I was wary when this game was first announced, I loved the atmosphere and music from Sylvio 2, but it was a huge downgrade from the preceding title. I'm happy to say that this release feels like a return to form. Continuing from Sylvio 2, Juliette now finds herself on a dead alien planet that looks eerily similar to our own. A strange device on the surface asks you to input an unknown code, and Juliette descends down into the depths of the planet to find it. Darkness envelopes you, strange glowing statues are scattered everywhere, and gravity defies all logic as you clamber around ruins that are illuminated by small pinpricks of light. This time around, Juliette has a companion by the name of "Lee", and unseen guide that helps her traverse the area. It's a refreshing change from the first two games, as the story is slowly revealed through the two's frequent conversations, and it requires less piecing together compared to the earlier titles. But how does BW compare to Sylvio 1? Hard to say. It's funny to see BW tagged with "exploration", as the game is pretty linearized. You follow set paths through the levels and you can't deviate at all. The only way through the game is forwards, and it'll drag you kicking and screaming if it has to. Linear levels aren't a huge deal breaker for me, but it can start to get old when the environments are too samey and drab. Every level that I've seen thus far can be described as "ruined buildings surrounded by trees." Even Sylvio 2 had unique levels (e.g. the hotel, the farm, the church), so it's a bummer to see BW's set pieces all blend together. That being said, I'm actually struggling to find some collectibles, so it's not linear to the point that it becomes a total snoozefest. Puzzles have also been removed, the game is now more combat focused. There's only a single enemy type, floating spirits, that you have to fend off, but you're given multiple weapons to choose from? A pneumatic pistol, a pneumatic shotgun, even a pneumatic submachine gun! I'm not exactly sure as to why they're included, as Sylvio isn't meant to be an FPS shooter. And yet despite the problems, I'm having so much fun. It feels like I'm replaying Sylvio 1 all over again. Sylvio has to be one of my favorite indie games of all time, and I recommend it because of its tone and atmosphere, not because it does anything innovative with its gameplay. I would recommend BW for that same reason as well: you walk through empty, desolate environments, with nothing to keep you company except for the cursed messages hiding in the static and the haunting synth chords of the soundtrack. The more you descend, the more you learn about the events that transpired here, growing that unsettling pit inside of you, the feeling that you're about to stumble across something truly evil and terrifying. We're not here to go in guns blazing, we're meant to dial back, sit tight, get lost in our own thoughts. So draw your blinds, turn off the lights, crank your volume all the way up. You've got some Sylvioing to do.
I adore Dread XP games so it breaks my heart to give this game a poor review. Dread XP games have a reputation for being good and spooky. Sadly there is not much good here nor is there anything remotely spooky. From the beginning of the game, your entire objective is to follow lights on the ground as they lead you through different areas. The game is dark, sure, but that's how the lights lead you. As you move from light to light, there will be some that have an extra sparkle, which make up the crux of the "game". You will get a sentence or a phrase of a short story and the next sparkly spot gives another sentence. You then need to put the story in order to get it told to you. Since you can just hold down the button and it will tell you in what order the phrase goes, there's not much riddling to it. Same with tv monitors that you can pick up. While it's a neat mechanic, it's totally optional and, as far as I can tell, serves no real purpose other than to hear a song. For these you will need to listen to a recording and then either speed it up or slow it down, backwards and forwards, to unscramble a phrase. Over and over, until you have all the lyrics Neat, but pointless. There are enemies, but again they are just sparkling lights that don't really seem to do much other than harass you, so much so that you can disable them in the menu. The voice acting in the game is fantastic, Juliette is superb, but it doesn't make up for the rest of the "game". I put game in quotes because you are literally just walking, from light to light, through the entire game looking for ways to progress to the next area.
I loved the first two games but this is a very disappointing follow up in every way and was very buggy, fell out of the map and had to reload several times.
My first experience with Sylvio: Black Waters wasn't very good. It's a little rough on the edges (ugly interface, not having a loading screen etc) and it's very confusing at first. Had to see a walkthrough to discover what I was doing wrong. After that, I decided to restart and actually had a much better experience. Sylvio: Black Waters is actually a very beautiful game, with it's dark, gloomy, surreal and mysterious landscapes. The story is kinda abstract at first but everything starts to make sense like a puzzle. Actually, it's more straight foward than the previous games, with a sad, dark and twisted sci-fi tale. It's basically an exploration game with "words" collection that forms the lyrics of songs and stories that you have to solve. It's not so scary like the previous games and that's actually a good thing. The atmosphere is very dense, transitioning from ominous to melancholic, but never stressful. The synth soundtrack is brilliant and could easily be a score for a good sci-fi mystery movie. Audio wise, it's near perfect. There's light gun combat which can be avoided and even turned off, but I actually found it cool. It really needs some fixes (like the invisible walls that make the sniper practically useless) but it still a good game, mainly because of the atmosphere, the soundtrack and the mystery. Tip: when you finish a Lungs stage, you return to a hub. Find the "office" and follow the tracks. Then get the bike and follow the light until you find another track to a new Lungs stage. I noticed that I wasn't the only one who got stuck in the game because I didn't understand this.
Sucks, it's too dark, it's a where do I go, what do i go game. I played for 30 mins until i fell through the map. I can't image playing it any longer than i did. sorry
I would honestly recommend playing both Sylvio 1 and 2 before playing this. I went out of the way to buy them before I played S:BW and while the 2nd game is a bit of a hard play I enjoyed my time getting here. That being said, this games pretty nice. It has this very moody vibe the entire time as you try to piece together what happened to the 18 humans and the astronauts that visited this alien planet. There's moments of clarity that feel really emotional throughout the story and I found myself really enjoying the conversations Juliette had with Lee. The gun returns from the first game but really isn't here to solve puzzles anymore, instead its mostly to fight the ghosts that will try to impede you. The actual combat isn't anything too spectacular (and can be disabled) but I did find in the last two areas I found myself needing to conserve ammo or run away from enemies to survive. Sylvio: Black Waters feels like a strange continuation of the previous two games. There's still so many questions that need to be answered involving what or who "Sylvio" even is, and what was up with the aliens at the end of the 2nd game. Though as a story on it's own I think it's pretty enjoyable. It's absolutely a step up over Sylvio 2 and the story telling was fun. The game IS very dark, though it does help give it that moody feel, and there's plenty of lights throughout the game to help navigate through the darkness. Took me about 7hrs to beat, while completing almost all side objectives.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Drive Together | $7.4K | 67 | 75% | $4.49 |
| 幻想曹操传 Fantasy of Caocao | $7.4K | 171 | 32% | $1.99 |
| I wish it was morning all the time | $7.4K | 199 | 86% | $1.33 |
| Cat's Request | $7.4K | 53 | 96% | $8.99 |
| Murder Mystery Adventure | $7.4K | 87 | 28% | $4.99 |
| The Devil's Calculator | $7.4K | 122 | 96% | $2.99 |