
Fight monsters, ghosts, and zombies with your mighty sythe! Find all the secrets, and unlock powerful weapons! Avoid saws, fireballs, pools of acid, and spikes! Kraino Origins is retro gaming goodness!
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Swedish
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kraino Origns - класичний ретро платформер, в якому за допомогою сміливого скелетика з гострою косою вам доведеться боротися з монстрами, привидами, зомбі та іншою нечистю. Ви будете шукати секретні кімнати з покращеннями для героя та магазини додаткової зброї, які сховані на локаціях. І, звичайно вас чекають епічні битви з босами, володарями темряви. Гра використовує ті самі класичні механіки, що й старі платформери далеких 90-х: пропущені атаки ворогів і частини агресивного оточення відкидають назад, а гострі шипи вас миттєво вбивають. Помирати ви будете доволі часто на шляху до перемоги. Але, гра не така складна, як її аналоги з минулого, оскільки автори люб'язно розставили точки збереження на вашому шляху. Можу рекомендувати її всім тим, кому хочеться зіграти у просту і не перенасичену механіками гру. Зовсім трохи часу та витримки, і ви зможете відсвяткувати вашу перемогу! Так, мало не забув, вже анонсовано продовження [url=https://store.steampowered.com/app/1809090/Kraino_Rebirth/] Kraino Rebirth[/url]. Успіхів!
Kraino is a 2D platformer that condenses itself into a single world containing 8 stages (+ bonus stages). Each stage has its own theme and a boss. There are hidden collectables to find on each stage (I only had to redo 2-3 levels for missed ones). Took me 3 hours to 100%. You can pogo on enemies and eventually end up with 6 subweapons. Music was fine, no tracks stood out for me though. This was a very solid and enjoyable retro throwback in the vein of Castlevania. Some of the enemies I think are a nod to Ghosts n' Goblins and the treasure that enemies drop looks a lot like the treasure in Shovel Knight. Kraino is nothing too deep, original or exceptional, but everything the game does is done very well, it's an easy recommendation.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mario souls 2, ♥♥♥♥♥ either giga bland or frustrating for 0 because they make the bounce back ALWAYS land on the spikes
its not a terrible game, but i feel like it feels a bit weak and could have been so much better -it has a nice theme and artstyle overall, the music is also incredibly good (and i wish it was on youtube or spotify so i could listen to it) -most levels have nice unique platform mechanics, althought sadly the overall level design felt quite bland since there are no challenges, puzzles or any engaging combat at all -the game is really really short, it took me about 5h to get all achievements and collect every upgrade for personal completion. i struggled a lot with the given controls (on keyboard) and couldnt rebind them so other people would probably take a lot less to complete everything -the pogo mechanic doesnt feel great to use and is often unresponsive. its also really broken and easily abusable when it works -almost all bosses have the same attacks or attack patterns -the knockback when you get hit or hit enemies is extremly annoying to deal with since its quite a lot of knockback that usually makes you fall into instant death spikes, i know other games also have that but its not as extreme as here -some sections of the game are very tedious. the 4th level felt the most tedious to me and the lantern sections while being a sweet idea, felt a bit awkward in execution because the hitboxes felt kinda off, while in the chase sequence spamming them worked the best lol -the entire character feels like hes too big for the world hes put in, idk how to explain it well but the level design genuinely feels like its made for a character with a smaller hitbox which probably also causes a few of the issues ive listed -this game is heavily inspired by shovel knight which is perfectly fine, i just wish it did more to distinct itself gameplaywise besides having a different art thematic. edit: WHY DOES IT SAY REFUNDED I LITERALLY OWN THIS GAME
The game has a lot of potential and could be good, but every time an enemy touches you (which is very often) there's a massive recoil, which 80% of the time will make you fall in a hole or in water, killing you instantly. Very frustrating. Also (at least as far as I've played) there's no other weapon than the base scythe. No bonuses, no collectibles other than money, which purpose is still unclear... In the end, this game is hard to love
Too difficult. Couldn't get through the second level without 10,000 deaths. Pick up on a sale if you are into this stuff. Good for masochists.
JOGO MUITO BOM! ANSIOSO PELO LANÇAMENTO DO 2! Jogo bem leve, relativamente curtinho, mas com música, arte e dificuldade excelentes! O jogo é bem difícil, mas é muito divertido
[h2] レトロ風の軽快な横スクロールアクション [/h2] 4時間程度でクリア(全実績解除込み)できるくらいのボリューム。 ステージやアクションはロックマン、悪魔城ドラキュラ、魔界村、マリオなどなどを彷彿とさせる雰囲気。 グラフィックはドットの書き込みが細かく、アニメーションも滑らかで美しい。 残念ながら日本語翻訳はないが、文章はボスとの会話と商人との会話程度で、その内容も簡単なものなので問題はないと思う。 [h3] ■全体 [/h3] 攻撃やジャンプなど、どれも軽快で触っていて気持ちよくプレイできる。 マップ構造や敵の配置が上手く、開発者の罠にキレイに嵌ることが出来る。 が、中間ポイントが多く用意されており、リトライ性も高いため(悔しくはなるけど)ストレスはない。 残機もなく、死んでもお金(サブウェポンの購入に必要)をその場に落とすだけのため、クリアできるまで挑戦することが出来るのもプレイしやすさに繋がっていると思う。 [h3] ■アクション [/h3] メインウェポンは鎌による近接攻撃で、横振り攻撃と鎌を回転させる攻撃、ジャンプ中に下切りで2段ジャンプのようにできる攻撃がある。 サブウェポンは8種あり、MPを使用して攻撃する。各ステージで商人から購入することでアンロックされていく。 攻撃は基本的に主人公側が優位で、近距離でも遠距離でも敵の玉はほぼ全て相殺できる。 一方フィジカルは弱めで、敵や玉に当たったりすると怯んでノックバックする(これでよく穴に落とされる)。 [h3] ■ステージ [/h3] メイン8ステージ+サブ6ステージで構成されている。 各メインステージには、サブウェポンを売ってくれる商人、ライフアップ、MPアップが道中に隠されている。 サブステージではサブウェポンの強化アイテムが入手できる。 どのマップでもどこかで見たことがあるようなプラットフォームがあったりする。 このゲームならでは、といったものは感じられなかったが、逆に安心感があり安定して楽しめた。 [h3] ■まとめ [/h3] 奇麗に纏まっているアクションゲーになっており、軽快にプレイできる。 ただ、ボリュームに対しての価格が少し高い気はするので、セールの時に買うのが良いと思う。
Pretty fun, and has a cool aesthetic, but it is insanely short. You can 100% this in a few hours. Still, it was a good time, and I'm looking forward to the sequel.
Hey, you know those infinitely-respawning birds in Ninja Gaiden precisely placed to knock you into the OHKO pits? Well, what if the entire game was like that? Yeah.
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