
Swords and Sorcery - Underworld is a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looking for a Might & Magic or Wizardry ? Search no further. This game has ALL the elements of those RPG of old
Good game and lots of fun. It had some of the old RNG that I didn't like from D&D style games (think dice rolling for HP). There is a great community that supports the game in steam. Tons of good little hints in there. All new areas can be risky to explore, so be careful! It was fun and overall pretty clear! There were some items that it was hard to tell what to do next, but the steam discussions came in to save the day. The air dungeon was the hardest conceptually, but if you keep progressing on the "path" it becomes clear what to do. Tons of fun and I recommend the game to anyone who is a fan of Might and Magic or Wizardry. One note, its like the old versions where all combat is random.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's challenging and than there's massive wastes of time. Grinding is ok if you get rewarded down the road for your time but this is too much like real life or mine anyways, -work your ass off with no satisfaction. Avoid.
Great fun if you liked Bard's tale or similar games from the past. Looking forward to playing the next. All of the classes are pretty good I just went one of each and it was fine. Don't be put off by the initial difficulty, a combat typically goes like 1. Your faster chars hit a couple monsters 2. A monster one shots someone in your party making them unconscious 3. Your priest heals the unconscious party member - or someone uses an item magic salt to revive with a few HP 4. Repeat a round or two and you'll usually come out on top - just don't leave anyone unconscious as they'll be killed next round Quicksave F10 a lot - like every fight / before every door / any time you think might be a special fight ahead Suggestions for next o There are six classes and six party slots - perhaps one or two more classes so players have more of a decision to make on the party make up and reasons to replay to try different classes o Let us clear messages on screen by hitting any key (quicksave doesn't really need to hold up play anyway)
Пусть вас не отпугнет аскетизм в интерфейсах, ролевой системе и сюжете, у игры есть несколько козырных карт в рукаве: 1 двадцать разнообразных подземелий со своей тематикой, тайниками и испытаниями, включая три города с магазинами, аренами, персонажами, готовыми нанять отважных искателей приключений; 2 весьма симпатичные вставки "в старом стиле" для неигровых персонажей и сюжетных моментов; складывается впечатление, словно читаешь фэнтези-комикс; 3 простая, тем не менее сбалансированная ролевая система, поддерживающая интерес как на первых, так и на последних уровнях персонажей. С ней бои превращаются в головоломки, где нужно учесть порядок хода сопартийцев, грамотное распределение способностей и заклинаний (которые, в свою очередь, весьма разнообразны, а не четыре типа магических стрел, четыре типа защиты и в том же духе). Неинтересные сражения (например, с мелкоуровневой назойливой нечистью) можно пропустить автобоем, который в подобных жанрах - редкость. 4 продуманные расы и классы, эволюционирующие на протяжении роста уровня. Так, гномы-разбойники превращаются из ассасинов, способных нанести внушительное количество урона на первых порах, в оглушающих боссов проныр, не особо блещущих повреждениями. Или же лучники, выучив несколько уровней своего ремесла, приобретают способность делать залпы по группе противников, выводя целые полчища слабых монстров из игры. 5 любопытные "нововведения" в виде святой воды и рун для магии священников и волшебников соответственно. Что-то подобное встречалось в ранних представителях жанра, когда для сотворения заклинания требовался материальный компонент. Руны выдаются за победу над противниками-магами, а святая вода преобразуется из обычной, "одалживая" ваш провиант. С ними появился еще один канал, по которому удалось сбалансировать магическую систему. В связи с редкостью представителей данного жанра, а также большого числа неадекватных поделок в остатке, рекомендую данную авторскую игру. Тем более, что скоро выходит продолжение с расширенным миром, возможностями и обновленным интерфейсом: https://store.steampowered.com/app/2082940/Swords_and_Sorcery__Sovereign/
This game just hits the spot for old timers and new fans alike! I love pretty much everything about this game save for the action figure/horny for ladies art. That aside, this game has really made my weekend and I look forward to hours of fun in this playground of yesteryear!
At a glance, this looks like a love letter to the old days of computer RPGs. It's definitely driven by the original Wizardry, Might and Magic, and Bard's Tale. However, while it does have a somewhat decent combat system, it's too unstable for me. I've had multiple times it's locked up at the start of combat, requiring a alt-tab and force close in order to escape. It just hangs there forever, waiting on the enemy to do something. Anything. So of the 23 minutes I've played, only 4 were actual gameplay; the rest sitting waiting out of hope that it would not stay hung on the enemy's turn in combat. Obviously, with each combat breaking the game like this, it's unplayable, and thus not worth buying. So as much as I love this style of game, I'll have to pass on this one. It's locked up more times than all my hundreds and thousands of hours in Might and Magic 1-8, Wizardry 1-8, and Bard's Tale 1-3 combined have locked up in my lifetime. Sadly, it looks like I would have enjoyed this considerably, as this style game is all but unheard of even in indie games. EDIT. I have roughly twice the minimum clock speed for an i7 CPU, and a RTX 3060 GPU, with 8 times the recommended RAM (DDR4). Dev is probably mining crypto in the background, if something that should run on a potato can't run on this laptop. The only configuration issue is the malware running in the background. Reported.
Very interesting art style. Even on lowest difficulty though, I'd step outside the starting inn and lose someone to a gnome killing them. I can get behind the old school feel, but at least let me win a fight with some damage rather than killing my party members with no tutorial.
Great game for the price. One way to describe it...wizardry but with updated game mechanics. Awesome dungeon crawler.
Jeu vraiment à l'ancienne, qui pourrait être sympa s'il n'était pas pourri par des bugs fréquents qui viennent périodiquement ruiner votre progression. On est vraiment très loin de Might and Magic dont se réclame le développeur. J'arrête.
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| — | 0 | — | — | |
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