
Swords and Sorcery - Underworld is a party-based, first person view role-playing game with turn-based combat and a square grid 3D environment. The art was made by a professional comics illustrator.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game just hits the spot for old timers and new fans alike! I love pretty much everything about this game save for the action figure/horny for ladies art. That aside, this game has really made my weekend and I look forward to hours of fun in this playground of yesteryear!
There's challenging and than there's massive wastes of time. Grinding is ok if you get rewarded down the road for your time but this is too much like real life or mine anyways, -work your ass off with no satisfaction. Avoid.
Awesome if you liked Might and magic 3!
This ain't no Legend Of Grimrock. If you're fond of DirectX 6 visuals, I can only recommend this game when it's on sale and less than a dollar as a laughable experiment. Not sure what these positive reviews are about since I've played all of the old true dungeon crawlers mentioned including Dungeon Master on the Atari ST. I hear the sequel is supposed to look like DirectX 7 - what an absolute treat.
If you're in the TL:DR crowd all you need to know is that I've requested a refund after only 20 minutes. This game is one of the worst tile based old-school RPGs that I've ever played. The tutorial claims there are buttons to click so you can move, the tutorial points to the location where the buttons are supposed to be but there's nothing there. There are four options for movement and while they work you can't re-bind keys for some reason. The graphics are repetitive and boring. Everything looks the same. There's no tile variation, each wall looks like the last. All the floors and doors look the same. The loading screen doesn't tell you to click to continue, but if you don't it'll just sit there. The game opens in windowed mode and is positioned so you can't see part of the screen. There is text to show the turn order during combat but you can barely read it due to the colour of the text, it'll blend into any lighter coloured backgrounds and is difficult to read. Character creation is clunky and doesn't explain anything about class abilities at all. Character portraits are limited and they almost all look a bit off, some are pretty good, but most have issues. Apparently the art was done by a professional comic illustrator. I highly doubt that. Some of the art, maybe, but the majority looks like it was done by an amateur with a modicum of talent, but definitely not someone who's a legitimate professional who draws for a living. Sound design is bad, repetitive, and uninspired. In one of my first three combat encounters the enemy wasn't as dangerous as my own party, for some reason I kept getting critical failures and killing my own party members. Yeah, I get the critical failure thing, but during the first few fights the most dangerous thing was hitting or shooting my own party members. I did put points into luck for every single character but I didn't know that they could "accidentally" kill each other. Combat has zero animation, there's no life to it. There's no life to the levels, either. Nothing moves around. You can't see enemies. There's no flicker from torches. No echo as you walk around. Doors don't swing open, creak, or make any noise other than a click if you lock pick them, or walk through them if they're open. Positives? Uh.. the minimap works. This is a good first attempt at an RPG, or practice game, but it's certainly not something that I can support or recommend. Sorry devs, you have to do a bit more than this to impress some of us. Edit: Steam denied my refund request (only 20 mins played but beyond the 14 day window and they denied the request even though part of the UI is missing) so I guess you get to keep my money. At least I got it in a bundle at a hefty discount. Edit: Reply to the Dev. reply posted on Aug 21, 2021. Thanks for the reply. I'm often rather blunt with my thoughts and reviews, not everyone takes it so well. I did not see these arrows that you speak of. If they exist then they're so hard to see that even when the tutorial points to them I didn't see them. That's an issue you should fix. The text based initiative list is nearly impossible to see as well. White text on off-white wall tiles is not good. Whatever happened with the crit failures was ridiculous and perhaps it was some very unlucky RNG but when that happens in the first few minutes of the game it really doesn't make you want to keep playing. I have to agree that it makes sense that you could hit a friendly character that's in melee combat with an enemy if you choose to attack that enemy with a ranged attack. I heard no sounds for the doors opening. Perhaps a glitch is to blame. I'm using some pretty high end headphones so I should have heard it for at least one of the doors I opened. Thanks for explaining that character art isn't the artist's strong suit - but I wouldn't brag about someone being a professional on the store page if they're not actually drawing the things they usually draw professionally. That creates a certain expectation and it's a big let down when we think we're going to see something amazing and we see things that look like a reasonably good amateur effort. I struggle drawing stick figures but have been looking at drawings, graphic novels, comics, video game art, and other artwork for a very, very long time so I'm rather particular about perspective, symmetry, shading, line work, and a lot of the finer details. Heck, I live with an artist - I just have no talent in that area. If you can hover over things to get descriptions then it would be nice to know right away, and so would the F9 thing... I don't recall seeing anything about that when I started the game. Maybe this is a RTFM situation where I neglected to read the manual like I would have in the late 80s. As for repetitive graphics - I believe that you can keep the aesthetics and style of a game from a specific time period without sticking 100% to the faults, flaws, and shortcomings a lot of those games had due to hardware limitations. Would it really hurt to toss a tiny bit of variation into some of the graphics? It wouldn't lose that 1980s style just because you gave me something different to look at or slightly varied a few bricks from one wall to the next. Our mutual friend and I have a lot of similar thoughts on many games but occasionally we're polar opposites and this is one of those instances.
Good game and lots of fun. It had some of the old RNG that I didn't like from D&D style games (think dice rolling for HP). There is a great community that supports the game in steam. Tons of good little hints in there. All new areas can be risky to explore, so be careful! It was fun and overall pretty clear! There were some items that it was hard to tell what to do next, but the steam discussions came in to save the day. The air dungeon was the hardest conceptually, but if you keep progressing on the "path" it becomes clear what to do. Tons of fun and I recommend the game to anyone who is a fan of Might and Magic or Wizardry. One note, its like the old versions where all combat is random.
Very interesting art style. Even on lowest difficulty though, I'd step outside the starting inn and lose someone to a gnome killing them. I can get behind the old school feel, but at least let me win a fight with some damage rather than killing my party members with no tutorial.
Beside the graphics a bit cartoon but looking good, this game has nothing for it, bad basic combats, basic classes, basic writing, the very old school design of areas and dungeons where you see nothing but walls, door, ground and ceiling isn't old school, it's totally obasolette and abusing. If at least the game had an impressive depth, but it's far from it. No poitn to lost you time with this game.
[quote] Love RPG? [url=https://store.steampowered.com/curator/39973073/]Make sure to Follow my Curator Page[/url] for plenty more! [/quote] For lovers of old school/classic CRPG, this is a real discovery. Fights, style, secrets, puzzles, various locations with their own specifics! Now this is rarely seen ... So take a closer look, you will not regret it. https://www.youtube.com/watch?v=agMF0aPimgU [quote] And don't forget to [url=https://www.youtube.com/c/WizardWorm?sub_confirmation=1] Subscribe to my Youtube [/url][/quote] [quote] Join my [url=http://steamcommunity.com/groups/wizard_rpg] Steam Group [/url] [/quote]
Jeu vraiment à l'ancienne, qui pourrait être sympa s'il n'était pas pourri par des bugs fréquents qui viennent périodiquement ruiner votre progression. On est vraiment très loin de Might and Magic dont se réclame le développeur. J'arrête.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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