
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Swords and Sorcery - Underworld - DEFINITIVE EDITION Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $40.2K | 113 | 75% | $9.99 | |
| approximately $34.5K | 292 | 78% | $4.99 | |
| approximately $33.4K | 282 | 83% | $4.99 | |
| approximately $201.9K | 638 | 69% | $9.99 | |
| approximately $585.3K | 589 | 77% | $29.99 | |
| approximately $720.5K | 561 | 85% | $39.99 |