
A love letter to classic Infinity Engine cRPGs from the creators of ATOM RPG, Swordhaven is a turn-based \ RTwP, party-based, dialogue-heavy 85+ hour long adventure set in a world of Nova Drakonia.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the developers of ATOM RPG, Swordhaven is a love letter to Infinity Engine classics such as Baldur's Gate 1-2 & Icewind Dale, as well as other old-school cRPGs including Arcanum and Gothic.
The classic isometric look and feel of Swordhaven is combined with modern quality-of-life features such as the ability to smoothly transition between turn-based and RTwP modes and much more. The game focuses strongly on player freedom, complex roleplaying, and a deep, lore-rich story set in an original world reminiscent of 17th-century Earth.

Shipbound and travelling to Nova Drakonia, a mysterious, dinosaur-infested frontier of the Empire, you soon find your journey is anything but ordinary. A chance encounter with a fellow passenger entrusts you with a mysterious, possibly arcane artefact, gradually turning your mundane voyage into an exploration of your world's hidden past and leading you towards decisions that may shape its future.
Swordhaven's setting is crafted with meticulous attention to detail and realism, weaving a rich tapestry of lore and introducing the player to 200+ NPCs with witty, enticing dialogues with real choices, unique character portraits, schedules and behavior patterns, that give the world a truly lived-in feel.
From the sprawling politics of the colonisation-driven Empire to the local rivalries of nobles, clergy, and restless natives; from centuries of forgotten history to intricate religions and cults; from unique cultures to elusive races long thought to be myth; and from otherworldly plots to secrets yet undiscovered... everything awaits you, if you choose to seek it.

What makes Swordhaven unique beyond its world-building, are the systems we've honed over ten years of indie RPG development that started with the original Fallout-inspired ATOM RPG franchise.
The classless roleplaying system gives every stat and skill a meaningful niche, allowing for limitless character builds. Extra treasure and hidden secrets reward the observant; dialogue and lore favour the clever; intimidation and brute force empower warriors; and rogues have countless opportunities to bluff, steal... and more.
The battle system can seamlessly switch between classic turn-based strategy and dynamic real-time with pause, letting you play your way. Over a hundred weapon techniques, both readily available and hidden, as well as hundreds of weapons, armours, and unique artifacts provide for an astonishing number of builds.
The world features hundreds of original NPCs, each with their own portrait and extensive branching conversations written with wit, style, and personality.
The party system lets you recruit colourful companions, each with their own dialogues, skills, and personalities, ensuring they have something to say about most of what you do. Make poor choices, and some may even leave your side!
Craft weapons, potions, armour, and more, or hunt for rare recipes hidden across the world. Hundreds of weapons, pieces of armour, and other items await creation by you or your handy companion.
The UI blends classic design with modern customisation and attention to detail. Every item, from legendary artefacts to mundane gear, features hand-painted icons and lore-rich descriptions.
Explore countless mechanics: dig, mine, brew, craft, learn from books, roleplay through storybook-style text encounters, battle savage monsters, study combat techniques, discover artefacts, sneak, pickpocket, pick locks, and more... enough to keep you on your toes for 85+ hours of gameplay.
The world is vast, varied, and non-linear. Forge your own paths across the continent, explore the frontier city of Swordhaven, lose yourself in the wilds, delve into ancient dungeons, or open gateways to strange dimensions; all without ever feeling constrained by plot rails. There are dozens of distinct locations to discover and explore!
Adventure calleth, and Nova Drakonia awaits!
Venture forth and see it for yourself.
We shall expect you on these yellow sands…
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 867reviews | 76% | — | $540.2K |
| $17.49−30% | 35ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
~4 hours in, so far so good!!
Kupiłem tę grę dawno temu, korzystając z promocji, ale zacząłem grać dopiero teraz - wraz z premierą wersji 1.0. Chociaż jestem dopiero na samym początku, to przygoda zapowiada się na niezwykle obiecującą. Grafika i udźwiękowienie stoją na dobrym poziomie. Na szczęście nie jest to kolejne "kolorowe" RPG, mam nadzieje, że będzie skręcać w nieco mroczniejsze klimaty. Przypomina mi Arcanum. Mam nadzieje, że to nie będzie jedyne podobieństwo. To co rzuca się w oczy to dialogi. Są napisane bardzo, ale to bardzo dobrze (zdecydowana poprawa względem Atomu, którego przez te dialogi nie ukończyłem) i wielokrotnie korzystają z "chek-ów" punktów umiejętności postaci gracza. Czyli tak jak w prawdziwym RPG powinno być. Dodatkowy bonus? Spolszczenie. Może kulejące momentami, ale hej - język ojczysty w grze zawsze na plus. Ogółem na ten moment daję pozytywną ocenę.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, French, Italian, German, Polish, Portuguese - Brazil, Ukrainian, Korean +2 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic Game, classic style rpg. Combat starts pretty basic but doesn't take too long to become tactical. Second half has plenty to do now. I felt it was a bit unbalanced with heavy armour or shields not worth it, but once you get near the end they improve, could have begun to do so a bit earlier I think.
Too many bugs about achievement.
진짜 번역 못봐주겠네.
Nettes Game.
好游戏,长度适中,任务量多,对白和任务挺有毛式幽默,期待后续dlc和续作 在1.1更新后其实也有了部分的魔法内容,虽然是在相当后期了,但也给这个似乎无魔的世界埋下了伏笔,也许会在后续dlc中呈现
great old school game wit an interesting storyline.
Really scratches that adventure RPG itch that nothing seems to hit anymore. Addicting game, great setting, great dialog writing, makes you want to explore and talk to people. Combat could use some work, but it's still fun enough to make you want to fight (play on turn based for better fights). The audio is awesome. Hoping for a sequel! Tips for quality of life: I remapped middle mouse button (camera rotate) to the space bar using Autohotkeys2, and in the game menu I mapped Select All Characters to F, Toggle Game Speed to Q, Follow Character to X and Combat Pause to L Shift. This puts everything in WASD range, and makes the game much more fluid and enjoyable to play. My Autohotkeys2 script for the space to middle mouse button remap is: *Space:: { Send("{Space Down}") Click("Middle Down") } *Space Up:: { Click("Middle Up") Send("{Space Up}") } Just download Autohotkeys2, click New Script, open the script in notepad, paste the above text in, save it, and double click the script file in explorer to run it. There will be a little green F icon in the tray on the taskbar while it's running. Right click the icon and click exit to stop it. Great hack for a lot of games that have ♥♥♥♥♥♥ remap abilities. If you want to map other keys, just ask Chatgpt, "write me an autohotkeys2 script to do _".
fun tactical game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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