
Sword of the Necromancer: Resurrection is a 3D remake of the original ARPG, featuring revamped graphics, dynamic combat, and a tactical summoning system. Turn your foes into allies and dive into an adventure full of strategy and action, inspired by the classics of the 6th gen of consoles.
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About
Return to the world of Sword of the Necromancer like never before! Resurrection is a 3D remake of the original game, completely reimagined with new graphics and gameplay mechanics. Dive into an adventure full of emotions, strategy, and action, with an artistic style inspired by the classics of the 6th generation console era, now brought to the modern age.
Use the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead.
3D Graphics inspired by a legendary era
Explore dungeons and environments with a visual style that evokes the nostalgia of classic adventure games, while adding a modern touch that breathes new life into the world.
Fluid and dynamic combat system
Experience a completely redesigned combat system, focused on fast-paced, strategic action. Dodge, attack, and combine abilities to defeat enemies in thrilling and intense battles.
Customize your summons with the "Tactics" system
Master a groundbreaking system that lets you program the behavior of your resurrected creatures. Set their priorities, from targeting specific enemies to protecting you in critical moments.
Remastered soundtrack and new themes
Immerse yourself in an epic soundtrack blending remastered original compositions with new tracks designed to heighten the atmosphere of this dark fantasy world.
Infinite replayability
With procedurally generated dungeons, every playthrough offers a unique experience. Discover new enemies, allies, and secrets with each run. Take on Roguelite Mode to truly test your skills!
Local Co-op Mode
Share the adventure with a friend in local cooperative mode. Work together to overcome the dungeon’s most dangerous challenges.
"Legend says that, deep within these mountains, a heretic decided to violate the will of the gods in order to achieve eternal life.
The heretic succeeded in this aberrant attempt, and created a tool for forbidden rituals that could grant immortality… and even bring back the dead.
Over the years and centuries many have tried to get that power for themselves, but all they found in the Necromancer’s crypt was their demise.
They say that the tool the Necromancer created is also a weapon…
The Sword of the Necromancer”
Join Tama, a former bandit turned bodyguard, as she fights to bring her beloved Koko back to life. Armed with the forbidden power of the Sword of the Necromancer, Tama must descend into a dungeon filled with dangers and mysteries, facing deadly foes and difficult decisions.
Resurrection not only revisits the original narrative but also introduces new cinematics and details, delving deeper into the characters and their world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Catalan*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, simple, fun. Save your girlfriend, kill and revive monsters, good time.
To preface this, for awhile now I had an inch to find an ARPG that reminded me of Curse of Darkness without just pulling out the PS2 and playing Curse of Darkness. This game is the closest I've gotten to scratching that itch but I've got a few issues. Creature leveling is pretty... slow. Experience is awarded based on actions creatures take but in every single case you have to aggressively "game" the system by just watching them slowly beat things to death (if they even have an attack). If they don't have an attack you're stuck getting in combat potentially using a monster who is effectively immortal and making dinner while they slowly grind their experience up enough to learn an offensive move. There is, as far as I could see anyways, absolutely no reasonable way to increase experience share. Creature customization is likewise limited. There's no determinism or even reaching predictive foresight, you roll the dice to see what flavor of 10 (but really 5) passives the monster will even see are. The system is novel as a concept, but limiting in execution. Want a particular combo? You're not getting it. Character actions are pretty limited. If you want the high-rise-like jumping attack, the enemy has to be in the air already. There's a bit of a delay between one jump and another, and gratuitous amounts of ending lag. It doesn't make the game more or less hard, it's just stiff. There doesn't seem to be real damage gates. As a result, attacks that are like shock-waves can instantly kill things hit at the right distance in seconds. This compounds the interaction of dealing with your monsters as babysitting. Having dabbled a little in the challenge modes, it's a bit disheartening how much easier (and blander) the game becomes when you disregard the monsters (barring ones already trained up). The lack of damage gates makes itself very known when you start exploiting them. Finally, I've experienced more than a few crashes when summoning monsters. In a game that is (attempting to be) about summoning monsters, this is a bit of a problem.
Так и не понял как моба заставлять кнопку нажимать, в итоге приказал ему стоять поставил на кнопку и прошел. Управление в меню неудобное даже когда понимаешь что правая и левая кнопки отвечают за подтверждение и отмену. В трейлере прям вау вай, а в игре все скучно, так больше и не смог себя заставить зайти продолжить.
Like Anime, Third-Person, Souls-like, Platformers, Creature-collectors and Rogue-like. I don't know of any other game that does all this at once. Other Souls-like Rogue-like games like OmniFootMan and so on are bland and don't have any unique features. This game however has unique art and summons mechanic which makes it worth it. Liked what I played in my short play session. Though the summons system can be polished. Like better pathfinding. For example, flying summons don't know that you have to come down to go through gate. But it's still a good game because it's unique and not bland generic game. I don't know what the devs did wrong with marketting that this has so few reviews. Underrated Gem. Edit: It seems the devs went bankrupt. A shame.
El estilo de 3D es muy bonito, me recuerda a los juegos clásicos de nintendo ds. llevo unas horas jugándolo y la verdad es que es entretenido, me encanta las ilustraciones y el doblaje en inglés y se ve que la historia es interesante. Además, puedo hacer partidas cortas para desestresarme después del trabajo.
Llevo un buen rato jugando y la verdad es que lo recomiendo mucho. El arte es precioso junto a las cinematicas del principio, y el sistema de combate me ha encantado, es súper intuitivo y fluido. Lo que más me ha enganchado ha sido subir de nivel las invocaciones, es muy divertido y le da un toque estratégico sin complicarse demasiado. Una experiencia que merece la pena probar.
a nice re imagining of the original with 3d graphics instead of its original 2d art its a fun game but it definitely has its share of bugs and glitches but overall still a fun game
très bon jeu mais il manque quelques options j'aimerais avoir la possibilité de jouer en écran partagé à l'horizontale.
그림 한장 박아놓고 텍스트만으로 스토리를 진행하는건 인디 게임이라 이해한다치고 SRPG 게임에나 들어갈법한 소환수 관리 시스템을 넣어놔서 플레이가 너무 번잡스럽다. 스톡하고 소환시키는 몬스터의 종류가 개체마다 속성별로 따로 있는데 레벨 시스템에 특성까지 쑤셔박아놔서 플레이보다 그거 선별하는데 시간을 더 뺏기는 느낌
J'avais déjà joué au premier et ce remake m'as permis de le redécouvrir sous un nouveau jour les plus du remake : - La 3d est bien gérer on a bien l'impression de jouer à un jeu différent et pas juste le même jeu en 3d - Des constructions de niveaux plus diversifié ( énigme, vague de mobs, exploration de donjon ect... - Le second joueur en coop peut utiliser les invocations - Plus d'équipement dans l'inventaires permettant de s'adapter plus rapidement - En relâchant les monstres on gagnes des ressources - (Je suis pas sur de cette infos car ça fait trop longtemps que j'ai fait le classique mais je dirai que plein de cinématique/lore ont été ajouté ) Les moins : - Avec les nouvelles mécanique le jeu est devenu peut être un peu trop facile surtout au niveaux des potion passer 2-3h de jeux on en a suffisamment pour ne jamais mourir ( je ne l'ai pas encore fini à 100% et je n'ai pas fait les défis ) - Un hub très peu utile car plus d'inventaire pour déposer armes ou montres, les seules chose utiles sont la forge pour booster ses armes et la bibliothèque pour le lore - Les amélioration d'armes : Toutes les amélioration ne sont pas disponible ( peut être un bug ) exemple on peux avoir force et magie en +5 ou -5 mais pour la vie et l'energie on ne peux les avoir que en négatif, il est aussi compliquer d'avoir des armes avec des emplacement vide pour utiliser nos ressources et creer des arme utile, il est impossible de retiré un trait désavantageux ni de jeter/détruire l'arme si vous la trouver inutile ( je n'ai pas encore atteint le nombre maximum d'armes en inventaire) Je n'ai donc jamais amélioré d'arme du jeu et j'ai l'impression que ça manque, même si mes arme du début m'ont suffit pour finir le jeu sans trop de difficulté globalement c'est un grand oui ce jeu mais il reste quelque points à peaufiner ce que le studio ne manquera pas de faire j'en suis certain
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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