
Sword of the Necromancer: Resurrection is a 3D remake of the original ARPG, featuring revamped graphics, dynamic combat, and a tactical summoning system. Turn your foes into allies and dive into an adventure full of strategy and action, inspired by the classics of the 6th gen of consoles.
Modeled estimate, not a reported figure. How we estimate →
About
Return to the world of Sword of the Necromancer like never before! Resurrection is a 3D remake of the original game, completely reimagined with new graphics and gameplay mechanics. Dive into an adventure full of emotions, strategy, and action, with an artistic style inspired by the classics of the 6th generation console era, now brought to the modern age.
Use the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead.
3D Graphics inspired by a legendary era
Explore dungeons and environments with a visual style that evokes the nostalgia of classic adventure games, while adding a modern touch that breathes new life into the world.
Fluid and dynamic combat system
Experience a completely redesigned combat system, focused on fast-paced, strategic action. Dodge, attack, and combine abilities to defeat enemies in thrilling and intense battles.
Customize your summons with the "Tactics" system
Master a groundbreaking system that lets you program the behavior of your resurrected creatures. Set their priorities, from targeting specific enemies to protecting you in critical moments.
Remastered soundtrack and new themes
Immerse yourself in an epic soundtrack blending remastered original compositions with new tracks designed to heighten the atmosphere of this dark fantasy world.
Infinite replayability
With procedurally generated dungeons, every playthrough offers a unique experience. Discover new enemies, allies, and secrets with each run. Take on Roguelite Mode to truly test your skills!
Local Co-op Mode
Share the adventure with a friend in local cooperative mode. Work together to overcome the dungeon’s most dangerous challenges.
"Legend says that, deep within these mountains, a heretic decided to violate the will of the gods in order to achieve eternal life.
The heretic succeeded in this aberrant attempt, and created a tool for forbidden rituals that could grant immortality… and even bring back the dead.
Over the years and centuries many have tried to get that power for themselves, but all they found in the Necromancer’s crypt was their demise.
They say that the tool the Necromancer created is also a weapon…
The Sword of the Necromancer”
Join Tama, a former bandit turned bodyguard, as she fights to bring her beloved Koko back to life. Armed with the forbidden power of the Sword of the Necromancer, Tama must descend into a dungeon filled with dangers and mysteries, facing deadly foes and difficult decisions.
Resurrection not only revisits the original narrative but also introduces new cinematics and details, delving deeper into the characters and their world.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45reviews | 89% | — | $26.5K |
| $24.99 | 45ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had this game in my wishlist for a while and I finally gave it a try. I'm glad I did, but it was a huge mixed bag for me. Positives: Visuals are clean and there's plenty of enemy variety. Sound design and attack feedback feel great. Even weak attacks feel nice and punchy. The music is catchy. Story and characters. Tama and Koko are utterly precious and the voice acting is brilliant. Negatives: Pretty much everything else about the combat and more. Inaccurate without combat assist, way too magnetic at a distance with it. Enemies are janky. Explosive attacks and shockwaves have misleading animations that either don't accurately indicate hitboxes, or end before the hitbox goes away. Poison staggering you. Which didn't help when I couldn't get enough antidotes to do the poison floor. Not clearly explaining what certain status ailments do. Jumping plunge attacks are inaccurate. Stamina just being a nuisance rather than adding depth. Editing tactics just to make a monster stay on a switch is a pain. Bosses have similar health to normal enemies. Bouncing on enemies just caused me to mess up aerial attack inputs. Furygon having a large hitbox you can't pass through when you have it as a summon, which caused me to get trapped at one point. Overall has some good ideas but the combat is a mess overall. Enemies don't feel good to fight against, they're all just annoying because of all these issues. I'm glad they're making another game, and I'll still recommend giving this a look when it's on sale because a lot of heart went into it even with the negatives I have. The cutscenes really felt like a reward because Koko and Tama are so precious. But the combat needs ironing out for the next game. I hope they've nailed the fundamentals better than they did here before implementing things like character switching and multiple movesets, because the gameplay of this game was way more frustrating than it was fun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Catalan*languages with full audio support
| $24.99 |
| 27ratings |
| 78% |
| — |
| not modelled |
| $24.95 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, simple, fun. Save your girlfriend, kill and revive monsters, good time.
One of the best and most fun ARPG (with a combat flow similar to the latest 3D Mana entries) I've had the pleasure to play in recent times, which implements very satisfying systems to use, especially the recruitment, training and use in synergy of the monsters that inhabit each level. In addition to a sense of updated dungeon crawling, but without losing the essence of the standards of the genre (looting, slashing, rewards for objectives ...). Add to that a beautiful and interesting LGBTIQ+ story, a professional dub, an OST reminiscent of Falcom's best works (I promise I'm not exaggerating, just listen to the opening theme) and a delightful art. I really can't hit the like button enough hard to reflect how impressed I am. Btw on Steam Deck it works great, but it's true that to play with maximum requirements you need to lock the framerate at 30fps.
Llevo un buen rato jugando y la verdad es que lo recomiendo mucho. El arte es precioso junto a las cinematicas del principio, y el sistema de combate me ha encantado, es súper intuitivo y fluido. Lo que más me ha enganchado ha sido subir de nivel las invocaciones, es muy divertido y le da un toque estratégico sin complicarse demasiado. Una experiencia que merece la pena probar.
J'avais déjà joué au premier et ce remake m'as permis de le redécouvrir sous un nouveau jour les plus du remake : - La 3d est bien gérer on a bien l'impression de jouer à un jeu différent et pas juste le même jeu en 3d - Des constructions de niveaux plus diversifié ( énigme, vague de mobs, exploration de donjon ect... - Le second joueur en coop peut utiliser les invocations - Plus d'équipement dans l'inventaires permettant de s'adapter plus rapidement - En relâchant les monstres on gagnes des ressources - (Je suis pas sur de cette infos car ça fait trop longtemps que j'ai fait le classique mais je dirai que plein de cinématique/lore ont été ajouté ) Les moins : - Avec les nouvelles mécanique le jeu est devenu peut être un peu trop facile surtout au niveaux des potion passer 2-3h de jeux on en a suffisamment pour ne jamais mourir ( je ne l'ai pas encore fini à 100% et je n'ai pas fait les défis ) - Un hub très peu utile car plus d'inventaire pour déposer armes ou montres, les seules chose utiles sont la forge pour booster ses armes et la bibliothèque pour le lore - Les amélioration d'armes : Toutes les amélioration ne sont pas disponible ( peut être un bug ) exemple on peux avoir force et magie en +5 ou -5 mais pour la vie et l'energie on ne peux les avoir que en négatif, il est aussi compliquer d'avoir des armes avec des emplacement vide pour utiliser nos ressources et creer des arme utile, il est impossible de retiré un trait désavantageux ni de jeter/détruire l'arme si vous la trouver inutile ( je n'ai pas encore atteint le nombre maximum d'armes en inventaire) Je n'ai donc jamais amélioré d'arme du jeu et j'ai l'impression que ça manque, même si mes arme du début m'ont suffit pour finir le jeu sans trop de difficulté globalement c'est un grand oui ce jeu mais il reste quelque points à peaufiner ce que le studio ne manquera pas de faire j'en suis certain
more games need a second version with basically the same story and completely different gameplay, this is gonna be so helpful with getting my friends with wildly different tastes to try one of these
Ein sehr angenehmes ARPG, Man kämpft sich durch diverse Räume mit kleinen Rätseln und 5 Bossgegnern. Es gibt einiges an Waffen die unterschiedliche Perks haben können. Zusätzlich kann man jeden gegner Wiederbeleben und für sich kämpfen lassen. Hier finde ich das Limit von 20 ein wenig niedrig oder würde es zumindest im Verlauf des Spiels gerne erhöhen können. Auch würde ich gerne mehrere auf einmal "frei lassen" können. Die Deutsche Übersetzung ist denke ich mal mit ChatGPT gemacht worden, wobei Dialoge gut Übersetzt sind einzelne Wörter nicht unbedingt. Die Monster können auch 5 Perks/Skills haben welche in den ersten 10 leveln eines Monsters angepasst werden können. Das Spiel kann an vielen Stellen noch einfach umzusetzende Updates bekommen, welche das Spielerlebnis angenehmer gestalten würden. Ich würde das Game weiterempfehlen, nur würde ich es für den aktuellen Umfang für maximal 20€ sehen.
très bon jeu mais il manque quelques options j'aimerais avoir la possibilité de jouer en écran partagé à l'horizontale.
Es un juego decente, se siente como algo que habría salido para el GameCube o la PS2. En si es un juego de exploracion de mazmorras con una mecanica de revivir a enemigos como aliados. La historia si es medio debil y sinceramente no sentí nada con la relación de las protagonistas pero no se si es algo de la escritura, actuación o el poco contenido que como tal las puedes ver interactuando. Un problema que no es como tal un problema es que para poder jugar el juego en cooperativo con dos personajes distintos necesitas terminar el juego, antes de eso el jugador controlara una copia del personaje principal. Recomiendo conseguirlo en oferta y probar el original nada mas para notar las diferencias(de jugabilidad ya que la historia es la misma) entre los dos e igualmente el original queda muy barato cuando esta en oferta.
Like Anime, Third-Person, Souls-like, Platformers, Creature-collectors and Rogue-like. I don't know of any other game that does all this at once. Other Souls-like Rogue-like games like OmniFootMan and so on are bland and don't have any unique features. This game however has unique art and summons mechanic which makes it worth it. Liked what I played in my short play session. Though the summons system can be polished. Like better pathfinding. For example, flying summons don't know that you have to come down to go through gate. But it's still a good game because it's unique and not bland generic game. I don't know what the devs did wrong with marketting that this has so few reviews. Underrated Gem. Edit: It seems the devs went bankrupt. A shame.
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