
Sword of the Guardian is an old style Beat'em up game. Offers exhilarating game play experience by featuring command-based combo attacks (such as “↓ → + attack” and “↓ ↑ + attack”) customized for each character, immersive hit feeling and diverse actions such as throwing weapons and using magic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i] 感谢[url=steamcommunity.com/groups/17173firefly] 17173萤火虫 [/url] 提供的游戏 [/i] 每当一提到横版闯关,大脑里首先想到的就是恐龙快打,名将,圆桌骑士,西游记,忍者棒球等经典怀旧游戏。那是街机游戏盛行的年代,单枪匹马或者组队前来的人都得排长长的队伍,好不容易等到自己上场了,结果当时技术很糟糕,基本上都是浪费钱买游戏币来续命维持游戏时间,被人围观都觉得特丢脸。但能趁着空闲时间拿着零花钱在街机厅玩上几把,心情却是无比愉悦的。接下来介绍的这款游戏就带给我这种非常熟悉的味道。 [h1] [u] 连招(Combo)+闯关(Adventure)+街机(Arcade) [/u] [/h1] [h1] 1.剧情闯关 [/h1] 游戏主打怀旧,里面有许多跟以往街机游戏似曾相识的设定,像是连招,道具,必杀技。此外还加入了剧情过场,跟战国传承,惩罚者一样,只是简单的文字描述,没亮点,但也增添了一点趣味。游戏正常情况下包含8个关卡,虽然考虑到后期的分支路线,能打出其他多种结局,甚至开启隐藏路线,但是就剧情始终都是一条直线从左往右的方式推进,显得十分单调乏味,好歹三国战纪,西游记等还有更丰富的场景可供探索。 [h1] 2.技能连招 [/h1] 游戏最有趣的部分那就是的技能连招了,总共3种角色,分别是武僧,剑士和矮人,他们的普通攻击,连招技巧,闪躲方式(其中是滑稽的是武僧,每次看都笑出声)以及必杀技特效都不一样,虽然是5毛钱特效,打击手感也中规中矩,但当连击段数到达一定程度的时候还是让人感觉停不下来,无论是键盘还是手柄都能重温戳方向键的快感,为了拳皇成就(200连)也要好好练习一下。 [h1] 3.敌人种类 [/h1] 敌人种类比较丰富,小到近战兵,长枪兵,炸弹兵,弓箭兵,刺客,异教徒,大到屠夫,食尸鬼,丧犬,幽灵等。各有各的特色,需要不同的操作技巧去应对。由于一旦被敌人攻击就很难摆脱,因此只要不贪刀,稳扎稳打,难度相对而言还是比较低。何况游戏偶尔还会出现一些BUG,可以通过卡BUG来攻略BOSS,简直不要太轻松。 [h1] 4.辅助道具 [/h1] 个人感觉只要操作得当,道具是可有可无的存在,因为道具不像其他游戏一样提升角色的能力,角色也没有成长系统,正如官方所说这是一款怀旧街机的游戏。道具种类不多,有的也只是起到如炸弹,各种魔法卷轴一样的辅助作用,主要用在解场和衔接技能招式上,玩法比较单一。 [h1] [u] SUMMARY [/u] [/h1] [b] +比较流畅的连招 [/b] [b] +各具特色的角色 [/b] [b] -乏味的场景闯关 [/b] [b] -玩法性过于单调 [/b] [b] -糟糕的人物建模 [/b] [b] -粗糙的画面表现 [/b] 游戏谈不上好玩,没有多大创新,甚至不如以前某些老游戏,无论是内容丰富性还是画面表现等。等一定程度折扣后买来和小伙伴们一起联机玩玩还是可以的,毕竟支持本地三人合作。 更多游戏推荐请关注[i] [url=steamcommunity.com/groups/17173firefly] 17173萤火虫鉴赏家 [/url] [/i]
Игра вообще не о чем. На выбор три персонажа нарисованных под стиль европеоидного аниме. Даже брутальный гном похож на помесь собаки и кавайного мальчика-дауна. Боевка примитивна до безобразия один вид удара и три его вариации . Проще и сделать нельзя. Прокачки нет. Оружия нет. Есть еб##тые одинаковые враги с двумя видами атаки(и то не у всех) и тошнотворные повторяющиеся локации созданные по принципу Cntr+C Cntr+V . К счастью не вся игра слеплена из параши. Разраб соизволил слезть с бутылки и запилил несколько боссов. Все они практически одинаковые но хоть внешний вид удосужился придумать. И после респа одинаковых мобов босс в конце уровня как стимул дойти до конца игры. Расходники тоже порадовали тут вам и бомбы,ножи,свитки магии и даже МЕТЕОРИТ(который кастуется пол года в то время как мобы всегда окружают игрока и тыкают во все щели). Музыка создана по всем законам кала в уши.Про нее и говорить незачем. Вообщем игра полный шлак и не тратьте на нее ваше время и тем более деньги.Проходится игра за три часа.. HUETA
https://steamcommunity.com/sharedfiles/filedetails/?id=1488842119 Sword of the Guardian é um Beat'em Up lançado influenciado pelos clássicos do gênero de fliperama dos anos 80 e 90, apresentando elementos retrôs e modernos em perfeita harmonia. Para começar sua jornada, você escolherá entre 3 personagens: espadachim, monge ou anão, cada um com seus movimentos particulares. O jogo não possui uma progressão de personagem, portanto você já começa com todos os golpes liberados. O grande trunfo do jogo é utilizar de vários comandos para golpes especiais como todo jogo de luta faz, expandindo muito o número de golpes dos personagens e aumentando a imersão nos combates. Aliado as golpes, o jogo criou um sistema livre de combos, permitindo encaixar vários ataques em sequência, e mantendo os inimigos no ar, como em combos infinitos em certos jogos de luta. Você também encontrará itens consumíveis, podendo carregar até 4 tipos de itens diferentes, e selecioná-los em um mini-inventário. Podem ser armas para serem arremessadas, explosivos diversos, ou itens exóticos como pergaminhos de magia, tudo com cargas limitadas. A jogabilidade conta ainda com um botão para esquiva (ou bloqueio, no caso do anão), que utiliza de estamina gradativamente - estamina esta que também é utilizada ao correr com o personagem. E sabe aquele golpe especial, que deixa o personagem invulnerável e acerta muita gente? Ao invés de gastar vida como de praxe, o personagem possui uma barra de especial, que pode ser guardada para situações de emergência e recarregada durante combates. Portanto, o jogo possui uma jogabilidade impecável, que ao mesmo tempo parece clássica, mas é repleto de elementos modernos, que garantem uma boa liberdade na abordagem, e combos extensos com facilidade. A campanha é composta por um tutorial e 13 fases, e ao iniciar uma nova campanha, é possível escolher qualquer fase já destrancada para iniciar. Visualmente o jogo parece uma mescla de 2.5D, utilizando de cenário 3D e personagem 2D com 3D pré-renderizado, juntamente com alguns efeitos belíssimos como explosões e água, ao passo que algumas animações não são muito detalhadas e prejudicam um pouco a beleza do título. O jogo conta com suporte a cooperativo local para até 3 jogadores, sendo possível atribuir controles e definir botões e teclas a cada jogador. Não há suporte a drop-in/drop-out, sendo necessário recomeçar a campanha para adicionar ou remover jogadores, mas como há seleção de fases, não se perde muito nesse quesito. Cada jogador terá seu limite de vidas, e caso as vidas de um jogador acabem, é possível que outro jogador o socorra e doe metade de sua vida para ele, um sistema bem moderno aliado ao tradicional. Recomendadíssimo a fãs de carteirinha do gênero que curtem uma boa pancadaria. Graças ao seu sistema livre de combos e sequências sem fim, pode até mesmo agradar a fãs de jogos de luta em geral!
[h1]向日葵游戏评分:6分(1-10)[/h1] 复古街机清版动作游戏。 游戏是90年代街机清版动作游戏的风格,玩法接近卡普空的《龙与地下城》,有武僧、战士和矮人三个可选角色,每位角色各自具备不同的作战风格和招式,游戏的画面虽然很糙,但打击判定做的不错,能够打出华丽的浮空连段,同时还包含丰富的道具系统。作为一款单机独立游戏而言,这款游戏的品质无疑是不错的,但是并不能满足街机老玩家,游戏仅仅是对经典的复刻,并无创新之处。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]关注微信公众号和头条号“向日葵游戏”获取更多资讯;官方微博:向日葵游戏评测[/h1]
[b]Orta Çağ döneminde geçen ve halklarını korumak için kötülüklere karşı savaşan oyun karakterlerini görebileceğiniz bu oyunda; başlangıç aşamasında tuşlara tam hakim olmadığınızdan, öğrenme sürecinde biraz sıkıntı çekebilirsiniz. Acemilik aşaması bittiğinde ise; içerikteki sesler ve farklı kombinasyonlara sahip dövüş yetenekli karakterler sayesinde, rakiplerinize verdiğiniz her hasar sonrası yaşadığınız hissiyat, oynanış üzerinde oldukça olumlu izlenimler bırakabilir.
[quote][url=https://youtu.be/DNDmwvW7Rco]Video[/url] Courtesy of [url=https://store.steampowered.com/curator/32143389-Notable-Releases]Notable Releases[/url][/quote] Made by a solo developer out of Hong Kong,Sword of the Guardian is a bit of an odd beat em up. It can sometimes be buggy, the dialogue is cliché and the localization is poor, but the combat is fantastic! I could not stop juggling already-dead foes! You start by choosing one of three playable characters: Monk, Dwarf, or Swordsman. They each have unique fighting styles. For example, while the Monk and Swordsman can dodge out of danger, the Dwarf’s dodge button is used for block. For each fighter, there are a ton of offensive options and the controls are smooth. You can execute a basic combo by mashing on the attack button. You can throw daggers, bombs and other items you pickup. And the star of the show here are the special moves that each character can execute. With these options, you can use your own ingenuity to create combos. There are three special moves: down, right + attack for a lateral strike; down, up + attack for a launcher and B for an ultra move. The way these are tailored to each of the fighters is impressive. Monk’s launcher well send him into the air diagonally and come down diagonally, which will launch a group of foes once he’s grounded. This is a relatively safe way to enter a large crowd and start going in. Swordsman’s launcher is much more like a Shoryuken. It’s slower than Monk’s and will leave you vulnerable to projectiles in the air. I’m also a fan of Monk’s ultra which will blast enemies into a wall-bounce enabling you to juggle them further. Based on the combat engine, it’s clear that the developer is a fan of action games. It takes a while to get back up from a knockdown, but you can hit jump in mid-air to reset the knockdown. You can cancel out of your basic attack string to dash or throw weaponry – this can help you out of danger if you see an attack coming. All of these, are choices that provide a level of mastery for intermediate and advanced players to reach towards. The bosses are similarly well-executed and will ask you to bring your A-game if you’re to dispatch of them quickly. Sword of the Guardian is a game I kept coming back to because the combat engine has that Mario quality of being just plain fun to control. If you like action games, definitely give this a look.
試了難得在steam上的本土遊戲 暫時試了一關(武僧),評價如下 好 感覺還算流暢 壞 有時打死敵人時,敵人血量還有一小點 第一關打完所有小卒(小卒還在空中),就有打boss的對話了 嘗試拿道具但失敗,原來是道具上限已滿 無法更改鍵盤位置(非常重要!) 加油!
I saw a TV episode , introducing the developer of this game , and I am deeply impressed by the story behind . Competition in gaming industry is intense , with solely one person carrying all the works to build up a game , post it onto the shelves , is absolutely phenomental. That's why I bought it , to show support to a guy who really deserves more . The game itself brings back memory of some classic 2D scrolling action game in our youth's age. The game is smooth , graphic might not be great , and variety of enemies is somewhat limited. Yet it still provides adequate difficulty for challenging experience. Good guys have decent portrait while bad guys look evil , classic design in old fashion games and cartoon. Though I hope they will let me switch the character after each stage , even those join the squad along the journey. Thanks for chasing down your dream, my best wishes from another corner in the city
I can't imagine how much time you have devoted to have made this game all by yourself. Nice graphics & game design, I love it. Proud of you, keep it up!!
本土遊戲一定支持 希望可以加入視窗模式,用21:9螢幕時會強行拉至,招式表未能看到最下層的招式
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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