
Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions, and grab power-ups to boost your multipliers.
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Enter a neon-charged battleground where survival meets explosive energy in this retro, space-themed twin-stick shooter! As you dance through waves of geometric adversaries, each defeated enemy leaves behind a deadly debris field -- lure other enemies into these hazard zones to trigger devastating chain reactions and score multipliers.
Snag powerful upgrades that temporarily boost your ship's offensive and defensive capabilities while you craft the perfect storm of destruction, turning enemy movements into opportunities for spectacular combos. Set your own pace in this sleek, modern take on classic arcade action, where minimalist design meets pixel particle effects in a sea of vibrant colors.


Take control of the Starfighter X-7, a lightning-fast combat ship that comes equipped with devastating weapon systems, perfect for carving through waves of geometric baddies. Just... don't let them touch you.
As you progress through the levels, you'll spot offensive and defensive power-ups that last for a few moments in-game -- listen for the audible cue that they're running out. Grab them on the map before they disappear!
Health: Regen your ship's health: Regenerates one of your Ship's health bars.
Shield: Grants temporarily invulnerability: Take a breather and enjoy the briefest of reprieves.
Thrust: This temporary boost scoots you along the map to get out of a bad situation, quickly!
Tri-blaster: Broader spray pattern: Just aim in the general direction in the ultimate spray 'n pray armament.
Mega blaster: Faster rate of fire and a larger projectile: Take down enemies with ease as this weapon absolutely shreds your adversaries.
Other power-ups may await after defeating bosses!

Shard: World 1's pointiest foes. They scale up in size, speed, and attack patterns as the waves climb.
Tetra: World 2's flight-path strikers. Sturdier than Shards and always coming at you from an angle.
Quadgra: Keeps its distance and peppers you with projectiles.
Hexara: Drops area of denial (AoD) zones that drain your shields so zip out of there quickly!
Wedge: Hunts in 4-pack formations. Kill the glowing leader and the rest fall apart.
OrbA: Designed to be the first in a series but... had to ship.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
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经典的老实双摇杆射击,没有要防守的基地,撞墙不会死,敌人速度都比自机要慢很多且不会发射子弹,目前只有一个地图,10个波次,通关很简单,小心不要被围了,打不过兜圈子也可以,反正都跑不过自机。目前感觉应该体量就是游戏里的第一关。 未来想要拿来售卖的话必然要添加更多关卡地图,丰富武器弹药升级种类,以及敌人的种类、速度、武器等等,当然最好也再把场景地图和敌人的外观再添加些细节,目前来看敌人就是个黄色的箭头。
Oyun, Geometrik düşman dalgalarıyla karşılaşacağınız neon ışıklı bir savaş alanında geçen retro bir nişancı oyunudur. Zincirleme reaksiyonları tetiklemek için daha fazla düşmanı enkaz alanlarına çekin ve çarpanlarınızı artırmak için güçlendirmeleri alın.
love it!
So much neon, I can hear colors.
免费 有成就 没中文 电光浩劫 复古太空题材双摇杆射击游戏,霓虹战场之上,激烈能量对决一触即发。击溃几何异形敌军,敌方残骸会形成危险区域,引诱敌人踏入即可触发连锁爆炸,叠加积分倍率。 拾取临时强化道具,全面提升战机攻防性能,借力敌方走位打出华丽连击。经典街机玩法融合现代设计,简约画风搭配绚烂像素粒子特效,色彩视觉冲击力十足。 抢先体验说明 目前开放首个世界,共 10 波强度递增的敌军攻势。后续将新增多个世界并解锁跨区域穿梭功能。 现有敌人仅单一品类,虽具备差异化移速、血量与行动逻辑,未来会扩充怪物种类,同时优化现有怪物机制。 后续新增高速撞墙冲击伤害、战机突进冲撞效果,可撞击敌军造成范围伤害。 还会追加更多强化道具、战机改装项,融入肉鸽玩法元素,欢迎前往社区建言献策。 简易操作 双摇杆操控,也可 WASD 搭配鼠标左键,把控战机移动并朝敌方倾泻火力。 作战战机 驾驶 X-7 星际战机,速度迅猛、火力强悍,横扫几何异形军团,注意规避敌方触碰攻击。 战机强化道具 防御类 生命回复:恢复一格战机血量 护盾加持:短暂无敌,规避伤害 攻击类 三联发射器:散射弹道,大范围压制 巨型火炮:射速更快、弹体更大,高效歼灭敌人 敌方单位 首章关卡主要对阵碎片异形。随波次推进,敌人体型、血量、移速逐步提升,还会解锁包夹、迂回、脉冲突袭等全新攻击方式,时刻保持戒备。
Very nice example of a Godot developed game! Thanks for sharing, Ryan!
fun and challenging. not bad at all.
Okay, this game gives me a strong nostalgic feel to those top down shooters like Geometry Wars. I would spend so much time playing the game. I'm digging the style and the music from the game. I like where this game is going
nice
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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