
Enter the virtual reality sword fighting arena of Sword Master VR! Test your skills with the blade against smart and interactive AI enemies! Unlock new swords and game modes! Prove that you are the sword master!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good and all but what really kills it is when the enemy doesn't even swing at you, but since you're standing in the sword, it causes damage to you. Fix this please.
I lost a fight after slashing crap out of my opponent for a full minute. Then he hit my twice because I couldn't block his lunge and I was back at the main menu. If you could have a gigantic shield as well it'd be nice, I might have stood a chance. Gave it a fair go, still think it's garbage.
The game itself is quite enjoyable; It can be quite tiring in the long run. There is however one primary issue with the game - it's not designed around small playing area; Even with minimum listed play area I did hit the wall at one point in time, due to not noticing automatic chaperone in the heat of combat; This is partially due to reduction in gamification elements, including but not limited to spawning areas of enemies; You WILL see enemies spawn both in front and in back of you at the same time; the inner square is 2.5 meters x 2.5 meters, and you will feel quite limited in where you can move.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]30minVR[/h1] [url=steamcommunity.com/groups/30minvr][b]STEAM Group[/b][/url] / [url=https://store.steampowered.com/curator/33700466-30-minutes-exercising-in-VR/][b] STEAM Curator[/b][/url] [b]GAMEPLAY VIDEO:[/b] https://youtu.be/DmOxz6L7rmU [b]VR EXERCISE RATING:[/b] HIGH [b]GAMEPLAY RATING:[/b] AVERAGE [b]REVIEW:[/b] Parrying and blocking worked flawlessly, and hitting the enemy shields gave a realistic reaction. But I did notice some body strikes didn't register on the enemies, and the basic visuals in Sword Master VR reduces the overall immersion. That said, it's a very intense workout and scored highly on our exercise charts. Overall, it's pretty basic and lacks long term appeal
Disclaimer: While I did receive a free key from the dev (for helping him beta test his upcoming and totally awesome [i]Jet Island[/i]), I still ended up buying the game anyway, and giving the extra copy to a friend. [b]Ladies and gentlemen, may I present to you the holy trinity of high-impact aerobic exercise VR games:[/b] -Holopoint (Archery). -Knockout League (Boxing). -Sword Master VR (Swordfighting). If you've played Holopoint, consider Sword Master the swordfighting-equivalent in terms of physical exercise. This game has you ducking, diving, and parrying while you search desperately for openings around the enemy's shield and armor. Fighting one enemy is hard enough, but then the game throws more enemies at you with larger shields, more health, and even enemies who dual-wield. Different unlockable swords have different stats, such as stab damage, slash damage, length, etc., and you even have to account for when swords are single-edged or double-edged. So you can choose the weapon that best suits your playstyle! Prior to playing this game, I didn't think swordfighting could be done well in VR, but Sword Master proves me wrong. If you like strategic/realistic sword combat and/or VR games that make you fall to the floor in a puddle of sweat, buy this game! At $10 it's already cheaper than many VR games of its size, so it's well worth the price. Just be careful not to smash a hole in your wall. You definitely need a decent-sized playspace. [b]Edit:[/b] Some people have been pointing out a problem where you can lie down and twiddle your sword to win with zero effort. Simple solution: don't do that. It's obviously an exploit, and given the limitations of VR, it's one that would be very difficult to patch out. Bottom line is that the game is more fun when you treat it like an actual sword fight instead of goofing around on the floor. If you play it like it's meant to be played, it's unquestionably a blast.
Sorry folks, I had high hopes for this title. VR sword fighting is gaining in popularity to be sure, but this game is, unfortunately, so easy to beat even on the highest levels it feels more like a child's swordplay primer rather than a serious VR sword fighting experience. Better luck next time! I will stick (no pun intended) with Gladius and Swordsman VR. Cannot recommend this title unless you are picking up a sword for the very first time ever. I did not ask for a refund so the Devs could maybe use the money to create a sword fighting game for grown-ups. Sorry if this makes me a jerk, I am just being honest in my review.
Good workout, if nothing else. Physics are a little off, but not too badly. Also, what is the left hand for? Shields? When? Not fair to be fighting a full plate armored knight with a tower shield when I don't even have a buckler.
this game is often recommended as a game to buy by the people of the internet, i'm not sure why. you're stuck in the middle of a square with no way to move other than moving your physical self - basic functionality in VR is snap turning so you're not constantly turning around over your headset cord - and enemies hunch out of your range with their shields constantly up. their animations are clunky, one of them being a wild quick swing that they don't telegraph at all. several times i blocked a strike and died, and stood holding the same position and definitely had blocked the strike but it clipped through. the combat boils down to you poking them around their shield or bashing their shield away only for them to back away and hunch out of range. so you just stand there waiting for them to walk at you with their shield up and you slice at their leg or poke around the shield. also not a good idea to spawn enemies directly in front and behind of the player when they can't really back out to be able to see both of them at once.
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Players by region
Where this game's players are, estimated from review languages.
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