
Enter the virtual reality sword fighting arena of Sword Master VR! Test your skills with the blade against smart and interactive AI enemies! Unlock new swords and game modes! Prove that you are the sword master!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
和室友玩过了,比博人传燃
Sorry folks, I had high hopes for this title. VR sword fighting is gaining in popularity to be sure, but this game is, unfortunately, so easy to beat even on the highest levels it feels more like a child's swordplay primer rather than a serious VR sword fighting experience. Better luck next time! I will stick (no pun intended) with Gladius and Swordsman VR. Cannot recommend this title unless you are picking up a sword for the very first time ever. I did not ask for a refund so the Devs could maybe use the money to create a sword fighting game for grown-ups. Sorry if this makes me a jerk, I am just being honest in my review.
sweaaaaaating wohooooo
哈哈。这游戏旁观者也挺有趣的,因为看到的是第三人称的视角,有点类似现场直播,手感也是非常不错,难道略高,也非常适合VR体验店。
Unlike most roomscale VR games, this requires you need 360 degree tracking and a very large playspace (much more so than boxing). I had to refund it unfortunately.
[h1]30minVR[/h1] [url=steamcommunity.com/groups/30minvr][b]STEAM Group[/b][/url] / [url=https://store.steampowered.com/curator/33700466-30-minutes-exercising-in-VR/][b] STEAM Curator[/b][/url] [b]GAMEPLAY VIDEO:[/b] https://youtu.be/DmOxz6L7rmU [b]VR EXERCISE RATING:[/b] HIGH [b]GAMEPLAY RATING:[/b] AVERAGE [b]REVIEW:[/b] Parrying and blocking worked flawlessly, and hitting the enemy shields gave a realistic reaction. But I did notice some body strikes didn't register on the enemies, and the basic visuals in Sword Master VR reduces the overall immersion. That said, it's a very intense workout and scored highly on our exercise charts. Overall, it's pretty basic and lacks long term appeal
Disclaimer: While I did receive a free key from the dev (for helping him beta test his upcoming and totally awesome [i]Jet Island[/i]), I still ended up buying the game anyway, and giving the extra copy to a friend. [b]Ladies and gentlemen, may I present to you the holy trinity of high-impact aerobic exercise VR games:[/b] -Holopoint (Archery). -Knockout League (Boxing). -Sword Master VR (Swordfighting). If you've played Holopoint, consider Sword Master the swordfighting-equivalent in terms of physical exercise. This game has you ducking, diving, and parrying while you search desperately for openings around the enemy's shield and armor. Fighting one enemy is hard enough, but then the game throws more enemies at you with larger shields, more health, and even enemies who dual-wield. Different unlockable swords have different stats, such as stab damage, slash damage, length, etc., and you even have to account for when swords are single-edged or double-edged. So you can choose the weapon that best suits your playstyle! Prior to playing this game, I didn't think swordfighting could be done well in VR, but Sword Master proves me wrong. If you like strategic/realistic sword combat and/or VR games that make you fall to the floor in a puddle of sweat, buy this game! At $10 it's already cheaper than many VR games of its size, so it's well worth the price. Just be careful not to smash a hole in your wall. You definitely need a decent-sized playspace. [b]Edit:[/b] Some people have been pointing out a problem where you can lie down and twiddle your sword to win with zero effort. Simple solution: don't do that. It's obviously an exploit, and given the limitations of VR, it's one that would be very difficult to patch out. Bottom line is that the game is more fun when you treat it like an actual sword fight instead of goofing around on the floor. If you play it like it's meant to be played, it's unquestionably a blast.
abandonware
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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