
Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. This game takes real physical skill of body control and hand–eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Katana X is one of my favorite games to unwind with. It's perfect for a ten minute burst or a two hour session. It strikes that special balance between easy to play and a never ending challenge to master. It's a lot of fun to quickly pass around between friends and play some king of the hill. Comparing this with Fruit Ninja is rather silly, it's the difference between a McLaren F1 and a Little Tikes Cozy Coupe, one is just slightly more serious than the other. The slicing physics are the best in VR right now, and it's not particularly close. It's not terribly forgiving, but that's on you. The developers are extremely responsive to all questions and critiques, and I only see the game getting better over time. If you're up for a challenge, put this game in your cart right now and come find me in the dojo.
Prepare to slice and dice your way through an electrifying virtual reality experience with Katana X! This game is a razor-sharp delight for fans of Fruit Ninja VR. While it may be a light version, it still delivers a killer combination of addictive gameplay and immersive graphics. With lightning-fast reflexes and precision strikes, you'll feel like a true samurai warrior. Get ready to unleash your inner ninja and enjoy hours of satisfying, sword-slashing fun! https://www.youtube.com/watch?v=dN-gkXbBSnI
(Disclaimer: bought Zenblade in the past, played it for 6 hours; bought Katana-X to support developers despite being eligible for a free key) First of all, everyone who owned Zenblade should head over the forums to claim a free key for this game. Katana X is an very obvious improvement over Zenblade, now offering more game modes, more cutting puzzles, more environments and more polished visuals. Compared to Fruit Ninja, this game is going for a 'realistic' route, requiring the player to use actual forceful strikes to cut tatami mats, be precise with their cutting angle when slicing fruit and carefully prepare and line up your strikes to get more points through combos. Personally I prefer Katana X over Fruit Ninja. The tatami mat cutting mode is my favorite past time in this game. It is both challenging and very satisfying as it feels like it requires more skills, more careful cuts and the physics system is on point to give you a feeling of really cutting through something more robust. The 'puzzle' mode (this time called 'training') consists of pre-determined fruit patterns that you have to slice with a certain amount of slices. This mode has also been expanded compared to Zenblade and now offers various difficulty modes and more puzzles overall. I do NOT recommend the game if you: - don't like playing games where it is primarily about getting a better score, improving yourself - don't like swords in VR I do happily recommend the game if you: - want to check out the best blade physics in any VR games out there - want to feel like a Japanese sword master - like swords in VR - enjoy fighting for a better position on the leaderboards The developers additionally have shown to be very communicative on the forums and are receptive to community feedback, a good sign for an early access game. This game gets a thumps-up from me and I'm looking forward to the updates the devs will deliver in the future.
I got this game hoping for a more in-depth "fruit ninja" experience. It does many things right, unlike fruit ninja you need to have edge control of the weapon and follow through with your strike much like a real sword. This is great, however, there is a delay between the way you turn the blade and the game registering it has been turned. In short there is latency. This causes frustration since you need to angle the weapon for the strike you require in advance of making the strike. In a game that requires fast reflexes and quick turns of the sword to hit the fruit that you missed on the first pass, latency is unforgivable and to a degree makes the game unplayable. TL:DR It is good, the ideas are there but due to latency and edge control I cannot recommend.
dead abbandon ware crap which the dev gave up on in 2017 while still using their dev account to ♥♥♥♥♥ and moan to other game companys about the slightest bugs thinking they are better then them ... only purchased cause the katana drop in home is cheaper than the market price .. will attempt to see if i can get a refund once i have the katana...
Before playing Katana X, I did not believe a game could be both frantic and deeply relaxing. The core gameplay of this game may seem overly simple, but the action is astonishingly addictive. Unlike the classic mobile game Fruit Ninja, the nuanced physics and demanding rigor of Katana X touches to something more significant within me. The smooth sweeping strikes one must perform to score well in Katana X deceive me into believing that I may have missed my true calling as a swordsman. And therein lies the draw of Katana X. Not once before in VR or in any other medium have I felt like I was actually using a sword. Whether it be Wii Motion Plus's 1:1 sword battles or the swordsman in Raw Data, eventually all these previous experiences have resulted in me seeing beyond the presentation and result in me waggling my "sword" around violently, without any care or elegance, like someone trying to distract a free throwing basketball player with a foam finger. In Katana X the sword has finally become real.
Не могу сказать что игра прямо интересная и стоит внимание, основаня плюшка игры в том что вы получается VR трофей в виде катаны, который стоит дороже самой игры
Not satisfied with product, nothing personal, but the content is very limited and it's clear no updates will be coming. The game has exactly two modes (fruit and tatami), 6 blade types (which really only change the hamon and the tsuka) 3 handles (and guards), the game only allows for one handed swings, and it seems like they will not ever leave early access. look at some of their projected roadmap in the EA page and see just how far off those things are. This is NOWHERE near their EA goals and it seems like they're throwing in the towel. part of buying EA is helping devs to release fantastic games by providing proactive feedback and monetary support. you buy an unfinished product expecting it to go somewhere. it's clear this game is dead. So if nothing else changes... save your money. this is not worth the price.
Imagine if Fruit Ninja cost 7 dollars but the physics were a little janky and the game was very picky about blade angle. Although rumor is that you can get a Katana for steam vr if you play this game for 2 hours. I have at least 8 and I dont have that katana. oh yeah, also this game says early access but seems abandoned.
Katana X spielt sich genauso wie das alte (und nicht mehr verfügbare) ZenBlade! Zudem gibt es in Katana X noch ein paar Weiterentwicklungen, die hier Einzug gehalten haben. Neben diversen Obstschnetzeleihen kann man sich auch Stäbe vornehmen, die man nur an den beigefarbenden Stellen durchtrennen darf. Hier mal ein kleines Gameplayvideo von mir: https://youtu.be/aWig6A0kzy0 Grafisch schaut das Spiel klasse aus und die Waffe fühlt sich im Spiel gut an. Für unter 7 Euro eine glasklare Kaufempfehlung!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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