
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me, this is the best SAO game after Fatal Bullet that I also love to play. Also the best in graphic. I also recommend for sniper (i wish they will update with scope). Try to play this game.. Its really good tho
Sword art online fractured daydream had a big factor that interested me. It was to be online co op with a lot of characters for you to play. Unfortunately, there really isnt anything that new.. Like sure few things differ apart from the others, and also this game features the worlds of SAO and GGO merging together, and that is indeed nice to see. But it still doesnt justify the quallity of the game. The game is chaotic, for normal players it is almost unplayable, theres too many things happening on screen, the attacks and movements of characters are poorly done, it doesnt rlly seem like a fluid game. Sure it doesnt look bad, but the fights get repetetive, and its still nothing new. I really wish they would do GGO game, or SAO game that is acutally well done and done with effort. Make a massive RPG, or MMORPG that sao fans can be proud to play. If were only gonna continue to get this half done games, i just wont even try them anymore. If you want to play a good sao game play SAO Fatal Bullet, thats the only one which is actually ok.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo, game play e gráficos são bom, mas, precisa urgentemente adicionar muitas coisas ainda para ficar o minimo no jogo (igual ver builds daquele seu amiguinho que da 20Milhões de dano a mais que você com o mesmo boneco :) ), alem de ter que ABAIXAR O PREÇO ABSURDO, tornar mais f2p para mais pessoas jogarem também porque não tem quase NADA de player ativos e só da pessoa para jogar mesmo, só em evento de RAID EXTREMA ou MARATONA DE CHEFE que acontece 1 vez no mes e olhe lá, fora isso, não tem UMA UNICA SALA QUE FECHA 20/20 PLAYERS Tirando arrumar os detalhes mínimos o jogo em si é bom, é para aquele tipo de pessoa que gosta de farmar se tiver tempo suficiente, não é difícil, apenas chato
最高・神・gg
A year and a half into the game’s lifespan and it’s already on its way out in favor of Xenoverse 3 Expected, but still annoying Sword Art Online Fractured Daydream is a very brave anime game. The most fun gameplay any SAO game has to offer. A cute, fun story mode that feels like a genuine celebration of the franchise to any fan out there, and challenging online content. The overall glaring issue with this game Is obviously content. It releases VERY slowly and we especially now are getting the bare minimum which again, is in favor of Xenoverse 3 but that doesn’t change the fact that this is an online game that needs more support than it’s receiving I would absolutely recommend anyone this game as really just a time killer. It’s fun, even more fun with friends Just, be aware of queue times. Not everything is active all at once. At the very least as of this review the game is healthy enough to get consistent games with the lowest lobby count being 6 people
6/10 story 6/10 gameplay +0.5 (because I Love sao), which means 6.5 Overall, the story is fine, muliverse is the one keyword to describe it. I get used to the fact that now I have to grind everyday. For what ? Costumes, yes, for skins 💀
compre el juego , aparte compre dinero para gastarlos en unos skin , las skin ya no estan disponibles para canjear
感觉制作的时候完全没有考虑过键鼠,镜头灵敏度是真的反人类,1600DPI在游戏内拉满灵敏度,鼠标都得挪个起码三十厘米才能转过身。 菜单和UI基本上也是照着手柄的逻辑设定的,很多东西都非常反直觉。 另外键位修改有bug,改了以后只有第一局生效,后面怎么设置使用起来都是默认键位。 优化跟前两代没什么区别吧,依旧是用粗糙的画面占用相当高的性能。 锁定也反人类,第一没有软锁定,只要你不手动锁定目标,那就是基本上纯砍空气,第二锁定目标以后手动选其他目标有概率会直接解除锁定。这个锁定模式却跟虚空断章的锁定很相似,但是这是两种不同的战斗系统啊,你不能用十年前旧作的锁定思路啊。 主线剧情地图实在是太大太空旷了,偏偏你想拿章节S和全收集就必须每张图都几乎探完,相当折磨。 ----------------------------------------- 9.25更新,视角完全转不动也是bug,今天进游戏虽然视角灵敏度拉满还是偏慢,但是正常多了。键位修改不生效疑似受到角色性别影响,目前为止体验的女角色键位修改都没生效,UGO和桐人的键位是生效的 ------------------------------------------ 9.26更新,居然是有软锁定的,但是软锁做的太差了,之前一直没有体验出来,而且感觉有些角色有软锁有些又没有( ------------------------------------------ 10.2更新,小BUG还是不少,但是第二章和第三章的关卡设计比第一章的纯阴间好了一点,共斗也算有意思,所以他现在是巧克力味的史了,改成推荐吧
Wasted Potential. Very boring.
说真的,code还带过期的,这不就是网游逼着上线吗?如果下一部还是这种玩意,绝对不会再买。你把这限时放开了,之前没玩的可能会碰一下,但是强制用这招锁人的话,有收集强迫症的绝对不会再碰你这个游戏。运营我看是真的听有病的,本来游戏很多地方就不怎么样,这次单机模式还搞得一关一关的,就这水准再高这种限时code恶心人,运营怕不是有什么毛病。这一部反正我是不想再碰了,每一部都买前边的手感不好都能忍,至少是个单机。不像这一部头次感到这么恶心。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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