
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly thought this was offline. I'm not looking for an online experience. Why am I even paying for a game that feels like it was built for grade-schoolers? This should've been free-to-play. Plus, microtransactions? No thanks. I'm not a fan at all.
差评!!—— 里面全是精神病病人,使我受到控制感很强。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $17.4M | 77.3K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра по своему стилю, приятная. Подданный сюжет, с другой стороны, придает чувство чему-то новому. Любителям серии рекомендую к перекусу. Играть в нее со Steam Deck одно удовольсвтие.
神人游戏设计,恶心死人了,♥♥♥♥
As of this time (04/02/2026) Rain is still not a playable character in this game. Until that changes this review will be negative. If she is added at a later date I will return and change it to positive.
Thankfully i ignored they negative reviews and gave this game a shot. So much Fun
披着pve外壳的pvp游戏,狗屎一样的经验机制,想要玩的舒服就得抢门抢经验,对野人极其不友好,能吃到现在我也是个傻逼。
The npc characters in this game can't hustle worth a damn. They WALK everywhere even when you're needing a revive on the opposite side of the fighting area. Party counters are a hit or a miss with the npcs as well because they all immediately flock to the nearest point instead of something like being programed to go to certain positions based on class. Overall, I am willing to play the game only because its something to do. But this game feels very much like a money grab. A very limited server number that is NOT based in locations around the world, bare minimum programming for npc characters, the gameplay is mind numbingly repetitive, there is no option to further customize the characters outside what gear they wear, and 50% of the gear that were unlocked via crafting or special unlock conditions in previous games, are paywalled in this game. I certainly hope this money grab went to good use in "Echoes of Aincrad". Also...Just putting it out there..."Sword Art Online MMORPG like the game is in the story" would be amazing. Give me something that will draw me away from FFXIV.
ずっと遊べるゲームです。 クイックマッチと救援でレジェンダリー、エピック装備が確定の調整が入り、無駄のないトレハン周回が適度な操作性で、賑やかなキャラクターの中楽しめる点が魅力。 20人マルチと共闘でありながら競争要素もあり、だらだら周回するというより、気持ちよく立ち回るキャラクター育成と練度を意識して、遊ぶ形になる点も、SAOの世界観らしく、よくできてると思います。 リリース初期の不満は凡そ改善されており、復帰した現在のシーズン4が最も面白く感じてます。
La verdad que me ha sorprendido para bien este juego. Soy fan de la serie desde hace años, y aunque habia juegos anteriores que "estaban bien", o tenian excesivamente texto o los graficos y jugabilidad eran muy mejorables. la verdad que este se ve muy bien y se siente bien. Lo recomiendo, sobretodo para el online.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.