
Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.5Kreviews | 79% | — | $7.7M |
| $19.99 | 15.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コンテンツ・ストーリー・操作性 すべてにおいて素晴らしい
melhor jogo, so ta faltando player online, me adc ai galera para jogar
windows セキュリティの操作が必要なのでおすすめできないです
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 2.9Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻瓜游戏。
Está mucho mejor de lo que esperaba, no sé porqué hay tanta poca gente que lo juegue, recomiendo muchísimo jugarlo, aunque tiene mucha historia, también hay bastante gameplay.
got shot by a bullet and it was fatal. good game
[h1][b]🎮 Reseña de Sword Art Online: Fatal Bullet[/b][/h1] [h2]Resumen del Juego[/h2] Sword Art Online: Fatal Bullet es lo que pasa cuando alguien ve un anime de espadas… y decide que lo verdaderamente épico es resolverlo a balazos. Es un Action-RPG en tercera persona con vibe de “MMO que no es MMO”, donde tu personaje (sí, lo personalizas) se pasea por mapas relativamente abiertos disparando, farmeando botín y juntando numeritos como si fueran estampitas sagradas. La propuesta es clara: combate con armas de fuego + habilidades + progreso de rol. Tiene modo un jugador y multijugador (incluyendo JcJ en línea), con logros de Steam, estadísticas y tablas de clasificación para que el juego te recuerde exactamente cuántas horas llevas persiguiendo el mismo drop. Primera impresión: divertido cuando te dejas llevar por el loop de disparar/lootear/mejorar… y un poquito incómodo cuando el fanservice se asoma como si pagara renta. [h2]Lo Bueno / Lo No Tan Bueno[/h2] Lo Bueno: ✅ 🔫 Combate de disparos en tercera persona con toque RPG: el “pew pew” se siente con propósito cuando tu build empieza a funcionar. ✅ 🧩 Personalización de personaje: puedes armar tu avatar y jugar a “soy el protagonista” sin pedirle permiso al canon. ✅ 🤝 Un jugador + multijugador + JcJ en línea: hay opciones para ir solo, cooperar o discutir con desconocidos a base de balas. ✅ 🏆 63 logros + estadísticas + tablas de clasificación: combustible premium para completistas y para el ego competitivo. ✅ 🎵 Buena banda sonora: cuando el grind se pone repetitivo, al menos tus oídos no sufren. Lo No Tan Bueno: ❌ 😬 Contenido sexual y desnudos: no es “picante”, es el típico fanservice que te hace bajar el volumen… visualmente. ❌ 🧍 Comunidad actual bajita (61 jugadores): para un juego con enfoque online, eso se siente como entrar a una fiesta donde ya están recogiendo. ❌ 🎮 Compatibilidad parcial con mando: porque nada dice “pulido” como obligarte a negociar con los controles. ❌ 📖 Novela visual metida en el mix: si vienes por acción constante, prepárate para leer más de lo que tu gatillo esperaba. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Disparos + RPG adictivo, pero no revolucionario.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple; a ratos más “farm” que reto fino.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Mucho por hacer si aceptas el ciclo de loot y progreso.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estilo anime correcto; no deslumbra.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional, con tramos más de lectura que de acción.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía sci-fi anime bien lograda dentro de su fórmula.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Disparos y habilidades con suficiente “sparkle”.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Sostiene el ritmo y mejora el grind.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Cumplen el estándar anime: drama donde debe haber drama.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Personalización ayuda, pero el fanservice marca el tono.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Experiencia generalmente estable, sin presumir optimización.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Entre builds, loot y modos, es fácil volver… por vicio.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.6[/b][/td][td]Divertido y sólido, con detalles que piden más pulido.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Sword Art Online: Fatal Bullet es “bueno” porque entiende el placer culpable del Action-RPG: disparar, mejorar, repetir, y sentir que ahora sí eres una máquina… hasta que el juego te suelta otra barrita que llenar. Si te gusta SAO, el gancho es inmediato; si no, igual puedes disfrutarlo como shooter-RPG anime con mucho contenido y progreso. Eso sí: el online hoy se siente más como un club selecto que como una plaza pública (61 jugadores). Aun así, las 15343 recomendaciones totales dicen que el juego encontró su audiencia: gente que tolera (o busca) el estilo anime, el farmeo y el “déjame un intento más”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.6/10 Número de jugadores activos al momento de hacer esta review: 61 Descuento máximo registrado: -90% Veredicto: [i]Bueno: un shooter-RPG anime entretenido, pero con fanservice discutible y un online que ya no ruge.[/i] Si vienes por el loop de progreso, la personalización y el cooperativo ocasional, adelante. Si lo tuyo es un multijugador vivo, controles perfectamente redondos y cero “momentos incómodos”, mejor entra bajo tu propio riesgo (y con expectativas bien calibradas).
The graphics are way sharper and the playability is overall much higher than Sword Art Online Integral Factor. This version def never had the mobile game crap to evolve from. The gameplay is smooth, the servers more reliable than SAO Integral Factor, and so far, pretty fun. That said, I had to use a USB gamepad modeled on one of the game console gamepads and it mostly works well. I get a bit frustrated at some scattered aspects of the UI, having to dive into so many diff places to get what I'm after sometimes, but for the most part, I can do that digging in non-combat settings. So, not a showstopper. Now, the weapon selection doesn't line up with Gun Gale Online (the show) very well...and at this stage, the selection is anemic. The crafting materials to take to Asuna (one of the NPCs that helps you out) can be ... unclear as to WHERE you get them? But, as I get used to some aspects of playing the game, overall, I'm relaxing more and just enjoying what comes. Up to this point, the story arc is kinda interesting. At least it's more than simple bloodsport, a stark contrast to Warthunder's Arcade Mode. I think there's something here for a variety of play styles. But, as a solo player (for the most part), I can play this and succeed. I like that. Now, to figure out how to be good with the daxn photon sword.... One thing that bothers me. It's obvious the game devs failed to do the research that the author of SAO and Gun Gale did. He at least got reasonably close on firearms accuracy (concerning details, function, pros and cons) even if he wasn't quite perfect. These guys just kinda made up whatever crap they wanted and I do think the lack of authenticity is a failure on the part of the dev/game designers. UPDATE: Okay...the framework of a solidly good game is here, but the programmers or the product manager or someone is not only hostile to anything approaching real world weaponry and how it operates, but also quite lazy. Let's put aside the normal story-mode push for romance, regardless of the character sex and android sex combination (MM/MF/FF), let's focus on the Skills and Weapons. The requirements for new levels of the same skill jump exponentially from one level to the next as well as having requirements that make no sense for skill lev 2 and higher...why some require increased Strength is not thought out at all. Let alone the leap in required level. Along the same vein, as you improve your weapon or purchase a higher level weapon, you have its weight increase. WHY? What is the logic in that? I can see a higher DEX requirement, but not for the reasons they cite in many of the weapon descriptions. That's like saying that a higher quality stick, made of stronger and lighter parts, needs more strength to operate more proficiently. Huh? And the weapons stats are wildly inconsistent. I've had weapons of the same level with damage that's up to 30 points apart. The one with all the enhancement slots typically has lower damage than the weapon without any enhancement potential. And quite honestly, seeing a weapon listed with a sound supressor where their description is contradictory to itself really makes it hard to ignore the sheer ignorance the dev team has show for content. I love how they even had the sniper girl trying to justify sacrificing accuracy for playability. I agree to a point you have to sacrifice some level of granularity and accuracy of your info, but you sure as hell don't have to toss it all out and have 12 different people with zero knowledge simply make stuff up. That's lazy and disrespectful to the franchise that spawned this game. Yes, the technical aspects of the game are great...but the content leaves a lot to be desired. The content is disrespectful to both the franchise (and by extension, creator) as well as to the audience who may actually be knowledgeable about firearms, ballistics, ammunition, etc. The dev team and leadership should be ashamed of the content presented. I like the bones here. But when you have dialogue claiming a sniper has a 3000 meter record shot, but the system doesn't allow for anywhere near that, forcing snipers to be running around instead of holed up, that's an issue. When I cannot construct all the characters I saw in the show...due to limits on build, weight, etc, that's also a problem. Lazy, lazy, lazy.
Simplesmente o Melhor jogo da Franquia, e provavelmente continuará sendo por bastante tempo
it wasn't working again sword art online doesn't work on pc
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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