
An action RPG based on Chinese art style, as the 7th lineal sequel of this series, it earns a lot of anicipations. Better gaming experience than any of its previous episode will be brought to all the players.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
26年夏促来临给打算入手的新玩家给予参考推荐 优点:男2女2恋情很甜但后期又稍显腻歪,男1女1前期痴钝显得搞笑可爱,后面确认相互喜欢那一幕又让人心生感动。这作最大的优点却是剧情,浓浓的古风仙风国风,台词也很合理没看出什么毛病,但背景神话故事纯属自行发挥没有继承传统典故(可能是为了游戏需要),但剧情是好剧情。 缺点:画质一般、优化很差、战斗丝毫不连贯各种卡手,战斗演出也没什么张力,npc显得过于呆板和机械 总结:就像之前看到的一位英语玩家的评论一样如果这剧本呢做成动漫非常好,但做成游戏却做的却乏善可陈,随便猜想可能是资金不够导致的技术力短缺,毕竟产品价格不高自然质量不能对标3A大作。对于纯粹想体验仙侠国风剧情的玩家来说也是非常值得体验的,这条赛道毕竟竞品不多,玩家可选也自然少 最后:但愿能出第八部吧,如果能把游戏本身的质量和技术力提上去了再结合一个优秀的剧本,自然是再好不过 DLC:女1救男1之途可谓天堑,然而依然执意要救,其情深意重不可谓不重,主角的坚毅品质值得读者思考与学习 剧情修道的细节的深刻再上一个台阶,这样好处是有这方面阅历的人能看的很爽,缺陷是大部分读者可能难明其义,掌门的传承让人看了汗毛直立 为情甘愿冒这么大风险,其过程中不由让人产生一种是否值得的心情,然经过女主的不懈努力结局已然圆满 画质和优化好了些,但也更吃配置了
本来是想吐槽一下的,但是到了结局突然又释怀了,我一直很喜欢he,本作的结局不像前几作一样会有些be,虽然会让人记忆深刻,但是真的不喜欢。画面音乐还是和以前一样一流啊,战斗再优化一下就更好了。
流水线套路化脸谱化的剧情 极度削弱的音乐,并且还有有的大有的小的问题 后期是不是就来个bug 狗屎潜行关有一个还能有俩,有俩还能有仨,服了。看着能过的地方还不让过。 极其僵硬的手感 你做就好好做,不会做就不要做 完全就是一坨,不推荐
Sword and Fairy surprised me in the best way possible. The first thing that stood out was how beautiful the game is. The environments, character designs, and cutscenes are all incredibly well done and give the world a magical, fantasy atmosphere that feels easy to get lost in. The story and characters kept me invested throughout the entire experience. There are plenty of emotional moments, but also a lot of charm and humor. Some of the English translations can be a little awkward at times, but honestly, that ended up being part of the fun. There were several moments that made me laugh simply because of how certain lines were translated. The combat is enjoyable and strikes a nice balance between being accessible and engaging. It never felt like it got in the way of the story, which is important in a game so focused on its characters and world. I also really appreciated the side activities and mini-games. They help break up the adventure and give you more reasons to spend time in the world beyond simply progressing through the main story. One of the biggest highlights for me was the puzzles. They're interesting enough to make you think without becoming frustrating, which is something a lot of games struggle to get right. Between the beautiful visuals, memorable characters, fun combat, entertaining side content, and surprisingly good puzzles, Sword and Fairy ended up being a game I enjoyed far more than I expected. If you're looking for a fantasy RPG with heart, gorgeous presentation, and a world that's fun to explore, this is an easy recommendation. The romance was one of the biggest highlights for me. I loved watching the characters slowly fall in love and seeing how their strengths and weaknesses complemented each other. They felt like they genuinely made each other better people, which made it easy to root for them. By the end, I was almost as invested in their relationship as I was in the main story.
我显卡rtx5060ti 8g,开的中等画面,1980*1080,还一直提示分配纹理显卡内存不足,优化的什么玩意!!!
手感稀碎,女主的连击2删了都不影响,打击音效还怪的很,时大时小的,锁定怪物死亡后不能自动锁其它怪,人物表情僵硬,地图不会把主要人物标注出来,只有任务和特殊地点(商店等)标点;大部分剧情可跳过,不影响游戏理解,随便看一点猜猜得了,而且部分点击对话,点快了人物就成哑巴了;人物风景只可远观,相机模式糊成shit了;这个价格还是贵了点,而且mod不多,建议2折以上再考虑。
草你妈的,要不是因为情怀,狗来玩你的游戏,好玩我就会买,草你妈的,你做的叶灵纵是不是家里死妈了,我操你妈的,家里死了不知道多少人了吧,我操你妈的,我第一次因为游戏搁这里发布评论,我操你妈的,我以前不好玩就不玩了,第一次因为游戏里面烂的内容让我出来骂人的,我操你妈的,死全家的东西
作为仙剑迷,买来在库里呆了三年,最近上手,确实玩不下去。 无交互的战斗,别扭的物理引擎,一团糟的光影,希望不要浪费大家的情怀,好好做游戏吧。
补票玩的,还行。说不上好玩,但还是可以
5/10 无聊到令人哭泣 无聊到令人绝望 无聊到入了宗门依旧感觉每一秒钟都是折磨 但是 这个游戏的音乐拯救了这个2b一样的游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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