
An incremental basketball idler where every click is a swish. Upgrade your players to win matches and tournaments in this relaxing, 2D indie baller. Keep it open in the background and swish while you work.
Modeled estimate, not a reported figure. How we estimate →
About
Click and swish! Upgrade balls, players, skill trees, join tournaments and leagues.
Skill trees, talent cards, ball upgrades and player upgrades...
Matches with different rules and against different creatures, tournaments and leagues
How does it work?







Balls will get you cash.



Cash will get you players, coaches, more value for each skill star, and buy tickets for tournaments and leagues.

XP will get you talent rings that unlocks cards and surprise upgrades.

Skill stars will unlock new skills for players and coaches.




Upgraded players will win different types of matches, tournaments and leagues for you.

There are achievements, statistics and of course leaderboards. Global and among your Steam friends.
Let your basketball players compete with your friends' player while you work on something else on your computer.
Ready to start your journey? Just click. Swish. Automate. Repeat.
......and WISHLIST
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
It’s a fun little game, and I appreciate that it’s available on Mac. Unfortunately, the gameplay loop becomes very grindy without enough satisfying numbers-go-brrrrr progression to make up for it. There also doesn’t seem to be much of an endgame. The prestige system offers no meaningful benefit, so eventually you just hit a wall with nothing left to work toward. 5.5/10. Unrelated: Naz Reid.
It's a hell of an addictive game! The progression loop feels super satisfying, especially unlocking the different tiers of balls. On top of that, the basketball and pop culture references are genuinely funny and woven into the game really well. I died laughing when I saw the "Barren Waffet" quote. The tournament system is also a great touch. It offers a nice break from the core loop and gives you a real reason to utilize the players you've been upgrading throughout your run. It feels like a genuinely innovative addition to the genre. If I had one piece of constructive feedback, it would be the pacing balance between loops. While the ball economy progression felt smooth and fluent, the Overall Level system lagged a bit behind it. I think an XP boost or minor tweak could easily resolve that and smooth out the pacing. Overall, a really fun time. 7.5/10, definitely recommended!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +21 more
Hours played at review time, across 36 reviews with recorded playtime.
A nice, low-stress game. It's really relaxing. Worth checking out if you're into the genre. Keep up the good work
Do not purchase this if you are an achievement hunter, as you can see I have over 200 hours on this game, but unfortunately some of the achievements (the total balls scored) are broken and do not show up. You can compare it to global achievement progress since many people have achieved 1-hour playtime and a very close percentage has also gotten the 1,000 critical or combo shots, which have a lower chance to happen than normal ones, so by 10 hours those metrics should be similar with the 10,000 balls made but as you can see all of the 'balls made' are the rarest ones since they are broken as of this review... aside from that the tournaments are still absurdly difficult, the 10,000 prestige would take hundreds of hours reliant on luck for normal mode companion mode is significantly slower as well, those hundreds of hours spent grinding on normal mode for achievements would turn to well over 1,000 hours of idling... this game had a fun demo so I am very disappointed the achievements are so terribly out of touch and I can not recommend it until it's updated as of August 07 2026
Chill vakit geçirebileceğiniz güzel bir oyun.
看得出作者很喜欢篮球 有中文 没成就 没成就=没有游戏的目标=没有游戏的意义=没有玩的价值 请尽快加成就
The game keeps you hooked. You might give it a go for some fun. An update may be needed to balance the power dynamics.
I’ve played for around two hours and it’s definitely worth the price. It’s a fun mix of basketball, idle and incremental gameplay. The card system, skill tree and upgrades feel pretty well balanced overall, although leveling up players takes a bit too long. Unlocking a new ball also gives you upgrades that feel very similar to the previous one, so a few ball-specific mechanics would make each unlock feel more unique. The swish sound when the ball drops through the net is really satisfying. I also played it in a small window in the bottom-right corner while working, jumping back in now and then to put up a few shots, grab some upgrades and get back to work. I’ll probably play more hours the same way.
игра ультра не сбалансирована. чтобы выйграть первый турнир мне пришлось потрать куда ольше чем я получил и эти деньги я уже зарааатывал за секунду и так все турниры. наастольный компаньён также лвл копится быстро но как мне паверапнутся если я не могу отрыть ебнный большой курсор кароче игра дерьма
篮球比赛比的不是总得分,比的是你🐎的每个人每次出手的平均分,五个人拿两百分比不过一个人拿17分,你设计出来的时候有过过脑子🧠?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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