
An incremental basketball idler where every click is a swish. Upgrade your players to win matches and tournaments in this relaxing, 2D indie baller. Keep it open in the background and swish while you work.
Modeled estimate, not a reported figure. How we estimate →
About
Click and swish! Upgrade balls, players, skill trees, join tournaments and leagues.
Skill trees, talent cards, ball upgrades and player upgrades...
Matches with different rules and against different creatures, tournaments and leagues
How does it work?







Balls will get you cash.



Cash will get you players, coaches, more value for each skill star, and buy tickets for tournaments and leagues.

XP will get you talent rings that unlocks cards and surprise upgrades.

Skill stars will unlock new skills for players and coaches.




Upgraded players will win different types of matches, tournaments and leagues for you.

There are achievements, statistics and of course leaderboards. Global and among your Steam friends.
Let your basketball players compete with your friends' player while you work on something else on your computer.
Ready to start your journey? Just click. Swish. Automate. Repeat.
......and WISHLIST
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Chill vakit geçirebileceğiniz güzel bir oyun.
篮球比赛比的不是总得分,比的是你🐎的每个人每次出手的平均分,五个人拿两百分比不过一个人拿17分,你设计出来的时候有过过脑子🧠?
A nice, low-stress game. It's really relaxing. Worth checking out if you're into the genre. Keep up the good work
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +21 more
Hours played at review time, across 36 reviews with recorded playtime.
игра ультра не сбалансирована. чтобы выйграть первый турнир мне пришлось потрать куда ольше чем я получил и эти деньги я уже зарааатывал за секунду и так все турниры. наастольный компаньён также лвл копится быстро но как мне паверапнутся если я не могу отрыть ебнный большой курсор кароче игра дерьма
Do not purchase this if you are an achievement hunter, as you can see I have over 200 hours on this game, but unfortunately some of the achievements (the total balls scored) are broken and do not show up. You can compare it to global achievement progress since many people have achieved 1-hour playtime and a very close percentage has also gotten the 1,000 critical or combo shots, which have a lower chance to happen than normal ones, so by 10 hours those metrics should be similar with the 10,000 balls made but as you can see all of the 'balls made' are the rarest ones since they are broken as of this review... aside from that the tournaments are still absurdly difficult, the 10,000 prestige would take hundreds of hours reliant on luck for normal mode companion mode is significantly slower as well, those hundreds of hours spent grinding on normal mode for achievements would turn to well over 1,000 hours of idling... this game had a fun demo so I am very disappointed the achievements are so terribly out of touch and I can not recommend it until it's updated as of August 07 2026
Fun to play!
The game asks for a review on every screen it can, so I'll review it... I haven't really got a clue whats happening as there is so many things to buy, I can't fopcus on a higher ball to combo because I can't get rid of lower ones, so the best strat is to unlock the second ball and max that, then thats it? I dunno just seems odd. The skill tree is 100 things that all give 0.01% increase to something, prob is theres so much that all seems so irrelevant I don't have a clue what I'm buying, just buy the cheapest thing. The tournaments are ridiculous, you'll be winning the whole time and in the last second AI dunks and the score goes fully to them, you lose. It makes no sense and is really frustrating. I cannot believe this wasn't changed after the demo. The buttons/ writing are white on a off white background, I have to min gamma to read it. What a crazy choice that is. I can't see an optioon to change that. I'll be honest I watched someone on YT play the demo and I have been really really looking forward to this, but am very let down. I just have no real idea whats going on, which makes everything else very frustrating. I really hope the dev changes some of these things cause the game is a cool concept and could be good fun.
güzel bir clicker idle oyun
Nice little idler, especially good for basketball / NBA enjoyers since there are a lot of references to active and past basketball players. Good for a side screen goof
⭐ SWISH BALL CLICKER | EL ADICTIVO 'IDLER' DE BALONCESTO, LIGAS Y AUTOMATIZACIÓN DE ESCRITORIO - https://youtu.be/BLqJc_d5o5o El desarrollador independiente Broad Street Indie Games firma en PC (Steam - $7.99 USD) Swish Ball Clicker. Tras su exitoso paso por el Steam Next Fest y su salto a la versión 1.1.0 en el motor Unity Engine, el título propone una experiencia doble de incremental activo y acompañante de escritorio (desktop companion), combinando la satisfacción inmediata de encestar canastas con la gestión de plantillas en un entorno Pixel Art retro. 🧠 PREMISA | DE ROOKIE A ALL-STAR Y EL HUMOR DE BARREN WAFFET La propuesta narrativa utiliza una comedia ligera y paródica sobre el deporte y la economía para enmarcar la progresión: Cada Clic es una Canasta Limpia (Swish): La mecánica principal elimina cualquier frustración: cada interacción garantiza un tiro perfecto a la red, convirtiendo el clic manual en un desencadenante financiero inmediato. Gestión de Infraestructura: Asumimos el rol de un gestor deportivo que debe escalar desde una pista de barrio rudimentaria hasta la élite de las ligas y torneos profesionales. Parodia Financiera: La ambientación se complementa con cartas de talento humorísticas, entrenadores estrafalarios y citas paródicas atribuidas a figuras como "Barren Waffet", aportando un tono desenfadado y fresco. 🎮 JUGABILIDAD | DIVISAS TRIANGULARES, CARTAS Y DOS MODOS DE RITMO El bucle jugable (core loop) destaca por una sorprendente profundidad de capas interconectadas: Economía de Triple Divisa: Generamos Efectivo (Cash) para comprar balones y contratar jugadores; Puntos de Experiencia (XP) para desbloquear Anillos de Talento y Cartas de Mejora; y Estrellas de Habilidad (Skill Stars) para gastar en el árbol de talentos de los entrenadores. Automatización y Torneos: Los baloncestistas reclutados lanzan de forma autónoma, transformando la cancha en un vistoso caos de movimiento. Además, podemos inscribir a la plantilla en torneos y partidos contra equipos rivales o criaturas fantásticas. Dualidad de Ritmo (Desktop Companion vs. Fun Mode): La actualización v1.1.0 añadió dos formas radicalmente distintas de jugar: el modo Desktop Companion (diseñado para una progresión pasiva lenta de segundo monitor mientras trabajas) y el modo A Few Hours of Fun (equilibrado para sesiones activas e intensivas). 🎨 AUDIOVISUAL Y SONIDO | LA MAGIA DEL 'SWISH' Y EL PIXEL ART 2D Visualmente, el juego luce un Pixel Art limpio con dinámicas de deformación (squash & stretch) en los balones y vistosos efectos visuales de agujero negro (Black Hole). Cabe destacar que el autor declara el uso de herramientas de IA para algunas imágenes base, las cuales fueron posteriormente retocadas y pintadas a mano en Photoshop. En el apartado sonoro, el chasquido del balón atravesando la red (swish) se consolida como uno de los efectos de sonido más satisfactorios y adictivos del género, acompañado por pistas ambientales relajantes de corte Lo-Fi/Chillhop. ⏳ DURACIÓN Y REJUGABILIDAD | SESIONES A MEDIDA Y 76 LOGROS DE STEAM Modo Rápido (A Few Hours of Fun): Completar los desbloqueos base y la campaña de torneos requiere entre 2 y 8 horas de juego activo. Completismo y Prestigio (100%): Desbloquear los 76 logros de Steam, ascender en las tablas de clasificación (leaderboards) y ejecutar los reinicios de prestigio (resets) alarga la rejugabilidad por encima de las 30 a 60+ horas. 🌟 VALORACIÓN FINAL | 8.5/10 ⭐⭐⭐⭐½ Swish Ball Clicker es un incremental excelente y enormemente flexible. Broad Street Indie Games ha sabido construir un producto multitarea perfecto: un juego ligero de segundo monitor que no castiga por inactividad, pero que ofrece la suficiente profundidad en sus cartas, árboles de habilidades y torneos para enganchar durante horas. #SwishBallClicker #BroadStreetIndieGames #Steam #PCGaming #IndieGames #IdleGame #Clicker #GamingEspaña 📋 Nota: Análisis realizado gracias a una clave de la versión final comercial facilitada amablemente por el desarrollador (Broad Street Indie Games).
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Players by region
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