
An incremental basketball idler where every click is a swish. Upgrade your players to win matches and tournaments in this relaxing, 2D indie baller. Keep it open in the background and swish while you work.
Modeled estimate, not a reported figure. How we estimate →
About
Click and swish! Upgrade balls, players, skill trees, join tournaments and leagues.
Skill trees, talent cards, ball upgrades and player upgrades...
Matches with different rules and against different creatures, tournaments and leagues
How does it work?







Balls will get you cash.



Cash will get you players, coaches, more value for each skill star, and buy tickets for tournaments and leagues.

XP will get you talent rings that unlocks cards and surprise upgrades.

Skill stars will unlock new skills for players and coaches.




Upgraded players will win different types of matches, tournaments and leagues for you.

There are achievements, statistics and of course leaderboards. Global and among your Steam friends.
Let your basketball players compete with your friends' player while you work on something else on your computer.
Ready to start your journey? Just click. Swish. Automate. Repeat.
......and WISHLIST
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
不错!点的很爽!
Only have played the game for a short time and love it already. Just a calming chill game. After I did buy it, I did have to search for it again on Steam to download it, might have been on my part, but not sure.
Combining Basketball + Idle Clicker genre together is a genius idea and harmonising those two mechanics into one game is a wonderfull 3 hours exprience. Tournaments are good idea and totally good end game mechanic once you get all upgrades. but need more optimizing. And Don't forget to upgrade your players like me after realizing it, game speed has increased for me. Worth Experiencing if you like idle genre 8/10.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +21 more
Hours played at review time, across 36 reviews with recorded playtime.
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At first glance, Swish Ball Clicker may look like a typical idle or clicker game, but once you start playing, you quickly realize that it offers a much deeper and more polished experience. It keeps the relaxing and accessible nature of the genre while providing enough upgrades, systems, and unlockable content to prevent it from ever feeling shallow. I have played for around 30 hours and still have not reached the end. I continue to find new upgrades, different areas of progression, and additional content to explore. The progression system feels rewarding, and the game manages to keep giving you new goals without becoming unnecessarily difficult or frustrating. The gameplay is relaxing, enjoyable, and smooth. You can play for a short session and still make meaningful progress, or spend more time developing the different systems in greater detail. Both approaches feel rewarding, and the game always gives you a reason to return and continue improving. The game also has plenty of potential for future updates and additional content, which makes it feel like something you can continue enjoying for a long time. I would comfortably recommend it to fans of idle and clicker games, as well as players who normally find the genre too simple. It is a fun, satisfying, and well-designed game that is definitely worth trying.
This 2D pixel-art idle basketball game is an absolute delight and the ultimate background companion while working or studying. Every click feels satisfying as you unlock cool new balls, upgrade your squad, and win tournaments. Charming pixel graphics, addictive incremental progression, and super relaxing vibes—highly recommended!
I originally jumped in just to check it out for a few minutes, but ended up losing over an hour without even realizing it. The core game loop is super satisfying. It’s got that classic, rewarding clicker progression where "just five more minutes" easily turns into an hour. Very easy to pick up, smooth to play, and honestly way more enjoyable and relaxing than I expected. Definitely keeping this installed on my PC for when I want to unwind. Highly recommended if you enjoy straightforward, well-paced clicker games!
If you enjoy incremental games and basketball, this is an easy recommendation. The gameplay is simple, progression feels rewarding, and there are always new upgrades to chase. Great game to check in on throughout the day.
It’s a fun little game, and I appreciate that it’s available on Mac. Unfortunately, the gameplay loop becomes very grindy without enough satisfying numbers-go-brrrrr progression to make up for it. There also doesn’t seem to be much of an endgame. The prestige system offers no meaningful benefit, so eventually you just hit a wall with nothing left to work toward. 5.5/10. Unrelated: Naz Reid.
🏀 Core Gameplay: Clicking, scoring, upgrading, and watching the court become increasingly chaotic is still simple but highly satisfying. ⚙️ New Systems: The full version adds more progression layers, unlocks, and mechanics, making the experience noticeably deeper than the demo. 📈 Progression: There is much more to work toward, although some upgrades eventually feel more numerical than genuinely transformative. 🤖 Automation: Hiring players and building an increasingly productive court remains one of the game’s strongest and most enjoyable features. 🎨 Presentation: The charming pixel art clearly reflects your progress as the court gradually fills with players, balls, and visual chaos. 🖥️ Idle Experience: The game works particularly well as a relaxing second-monitor title that you can check periodically while doing something else. 🔁 Repetition: Despite the additional content, the gameplay eventually settles into a repetitive cycle of earning, upgrading, waiting, and prestiging. 💡 What It Still Needs: More gameplay-changing unlocks, distinctive courts, unexpected events, and varied objectives would make long sessions more engaging. ✅ Verdict: A deeper and more complete version of the demo that is easy to recommend to clicker and incremental-game fans, provided they are comfortable with repetition.
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Players by region
Where this game's players are, estimated from review languages.
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