
Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Swiftly[/i] tells an exciting story with a deep message and a surprising twist at the end: you buy a game for 0.49€, and it turns out to not be good. It's not as obvious as it might seem, though. I got [i]Super Meat Boy[/i] for 0.69€ and it has since become a proof to me that "cheap" doesn't have to mean "bad". Even if [i]SMB[/i]'s case remains an exception more than a rule, I refuse to treat uncostly games any differently from all the other ones. I expect, at worst, a fun distraction that lasts way too short, or something of this sort. [i]Swiftly[/i], in any case, is a non-descript, generic game in the hardcore-platformer-with-minimalist-aesthetics genre. It has no story, worldbuilding or joke to it. What you see on the screenshots — black square, spiky wheels etc. — is all you get. It's super basic, and nothing changes during the game either; no new mechanic appears, even the background and the music remain the same throughout. (In fact, the single music track is looped, and there are no other sounds.) If there's one distinctive element to [i]Swiftly[/i] — and maybe the one thing that could have saved it somehow — it's the focus on physics. I should, however, put "focus" in quotes here because it really only is lip service. While the game makes the notions of having some very physics-y stuff in it (e.g. you "add force" by pressing move buttons, according to the help text), there isn't any actually to be found. What's more, you shouldn't even expect the most basic physics to behave correctly. Some of the things that happened to me when playing Swiftly: I strafed in the air. I jumped in the air. But I think it only works when you're falling. I jumped in the air when hitting a bouncy platform and got rocketed into the sky. I also got sent into the sky because I moved between two different-colored segments on a platform. I got stuck to the ground. I got locked in between two blocks with no way to restart from a checkpoint. (In fact, there is no pause menu; you just exit to the main one.) And many, many more surprising situations. Or, as one might call them, bugs. To make things better, the game explicitly includes wall jumping which I guess was added just 'cause it's cool — so much for the "scientific approach". For what it's worth, [i]Swiftly[/i] is relatively challenging, so at least one of its claims is true. (Although maybe I should say, relatively unchallenging, since while it was somewhat hard at certain points, the game doesn't come close to the difficulty of [i]VVVVVV[/i] or [i]SMB[/i], or many other titles.) At least it is short, so you won't suffer too much if you do buy it (took me 2.8 hours to beat). I can't recommend getting it, though.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game saved my life. I am 43. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiralling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game, or play nearly as long as some of you. In fact, I may have only played this game a day or two.. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 ♥♥♥♥♥♥♥ minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Em menos de dois minutos eu quebrei o jogo
Szódával elmegy kategória. 4/10
[h1]Как я посмотрю, никто из написавших положительный обзор не прошёл и 2-ух уровней, я же зачем-то вымучил все ачивки, и поведую правду о игре[/h1] [h1]Не понравилось:[/h1] [b]- [u]Проблемы уже в меню[/u][/b] Зайдя в меню не получается выбрать первый уровень, клик на него лишь фокусирует на кнопке игру, и если вы не знаете, что после такого надо нажать Enter, то не сможете запустить уровень. Причём, разработчику на форуме писали про эту проблему, и он отвечал; [b]- [u]Отвратительное управление[/u][/b] Игрок управляет физическим кубом, кнопки применяют к нему физическую силу, вот только тут возникают проблемы. Находясь в воздухе куб не трётся об поверхности, и очень быстро ускоряется, а контроль в воздухе получается очень неприятный. Прыгая по стенам надо быстро нажимать прыжок и направление от стены, иначе куб просто падает (причём, любое касание стены восстанавливает прыжок, даже если задеть верхнюю стену). Т.к. куб физический, он может крутиться, получая полнейшую неуправляемость; [b]- [u]Отвратительные уровни[/u][/b] Есть пилы со странными хитбоксами и обычные/скользкие/пружинящие платформы. Осмотреть уровень заранее нельзя, а прыжки с "разбегом" надо делать очень точные. Уровни сделаны максимально токсичными, а не сложными, и на уровнях всего по 1 чекпоинту. Уровни не уникальные, на них часто повторяются участки из предыдущих уровней. Вообще, если уровни были бы не токсичными, игру можно было бы пройти быстрее чем за 30 минут; [b]- [u]Заброшенность[/u][/b] Игру не захотели патчить, и на неё даже давным-давно не делают скидки. [i]Если узнаёте о раздаче игры за 1$, думайте дважды.[/i]
Одна из многих игр после прохождения уровня в которую проклинаешь автора Очень много недоделок, например зона активности урона крайне неадекватна
Думаю разработчик не обидится плохому отзыву, учитывая что игру он проектировал, с единственной целью, выбесить игрока Когда на инди игре смешанные отзывы и её прошли только 3.2% купивших, а осилили первый уровень меньше 4%, о чём то это говорит Каждый элемент на уровне создан и поставлен идеально так, чтобы поиздеваться над тобой, разраб гений, он продумал буквально всё Расставил wall jump элементы в игре где не работает управление, тебе нужно быстро прыгать от стены к стене, а кнопки направления заедают ВСЕГДА, почти на каждом уровне ты висишь над инста смертью и тебе нужно отреагировать, но игра провисает каждую перезагрузку, видишь платформу и батут который на неё ведёт? Будь уверен, он выкинет тебя за пределы карты, видишь валл джамп? Он в ту же урну, я не преувеличиваю, игра буквально каждым аспектом выбивает злость из игрока, даже эта спокойная повторяющаяся музыка, здесь для того чтобы у тебя начали скрипеть зубы. Это не hard but fair, это hard but пошёл ты ***** игрок. Это сложная игра в самом ужасном её проявлении, ты не получаешь удовольствия от прохождение, а лишь облегчение что это закончилось. 3 часа прошли как 10. Оценка 1/5
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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