
Sweet Transit is a unique city builder where the railway is king. Build and automate the dream supply chain for your citizens, giving them all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this advanced train-driven experience.
Modeled estimate, not a reported figure. How we estimate →
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About
Sweet Transit is a unique city builder where the railway is king and trains are the best means of expansion and transportation. Create intricate production lines and grow humble villages into thriving metropolises while moving through prime eras such as the introduction of steam power and the invention of the combustion engine. Become a pioneer of industry and work to keep your citizens happy through the interconnected world of the railway.
From a single warehouse, build a thriving interconnected world of villages and cities as you expand your rail network and evolve your society.
Connect your settlements to ensure a painless transit for workers and civilians using platforms, stations and intricate routes complete with signals to expand and link together your network.
Plan your settlements to fit both the landscape and needs of your citizens. Create basic and advanced production lines to ensure the most economical movement of resources. Take advantage of the mighty railway to automate production and meet ever-growing needs of your settlements.
Your citizens have needs and get tired as they work. It's important that you maintain their happiness and requirements by ensuring they have accommodation, water, food and more as you scale up your cities. Unhappy or tired workers are less productive and will be detrimental to your production lines.
Sweet Transit features full mod support from day one, allowing you to create custom content for the game as you please. Steam Workshop support is fully integrated with the title allowing for ease of access to the modding community.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8/10 game
.
interesting gameplay! pretty graphics and relax!
Buggy game, tried to bring my workers to the coal mine. I am a big fan of the series and an experienced user - Railroad Tycoon, Transport Tycoon, Transport Fever, and many others. This game is simply too buggy.
This game is a city building train game.
yes
Un joli jeu de trains ; les graphismes 2D sont maîtrisés et le jeu a un vrai cachet visuel. A l'usage, c'est plus un Anno-like qu'un Transport Fever. On construit sa ville comme dans un Anno, on doit répondre aux besoins des habitants en posant bâtiments et routes pour qu'ils évoluent de paysans à artisans, etc., sauf que la "partie bateau" de Anno, où on relie les îles entre elles pour importer des matières qu'on a pas sur sa colonie, est remplacée, ici, par des réseaux de trains façon Transport Fever, avec intersections et signalisations. La partie chemin de fer n'est pas vraiment compliquée, une fois le système des signaux assimilés, et si on prend le temps de bien planifier son réseau à l'avance, façon Plan Quinquennal. Si on gères au fur et à mesure, ça peut devenir un plat de spaghettis sauce chemin de fer. Seul vrai problème : si le jeu explique bien certains trucs, il n'est pas clair sur d'autres. Certains détails sont expliqués par des tooltips, d'autres non. Je ne suis pas sûr d'avoir bien utilisé tous les bâtiments de stockage, en tout cas pas de manière optimum, et le système de "gestion fine" des cargaisons mériterait d'être plus clair. Le menu d'achat de bâtiments (la barre horizontale en bas d'écran) n'est pas hyper pratique et demande un temps d'adaptation. Les consommations de certaines ressources sont également assez énormes, notamment le bois et la pierre (essentiellement consommés en entretien des bâtiments). Ca reste un jeu agréable et mignon pour qui voudrait un Anno basé sur des trains.
This is an excellent game. Speaking as someone with decades of gaming experience, particularly in this genre, I can say for sure: this product is not for everyone. I want this review to be useful for those who are on the fence about buying it. Therefore, I have divided this assessment into three categories: who should avoid this game, who should buy it, and what makes this product unique. 1. If you are someone who leads a calm, measured life and simply wants to enjoy the atmosphere of railways and trains, witnessing the effortless and tranquil development of infrastructure, but you get frustrated or discouraged easily — do not buy this game. Don't waste your time or money. I recommend playing Railway Empire 2 or taking a ride in Derail Valley. 2. If you are a person accustomed to hardship, if your life is already a constant cycle of problem-solving, stress, and intellectual pressure, and you also happen to love industry, logistics, and railways — this game is for you. With its depth and complexity, the game will force you to work rather than just play. You will constantly face problems, logistical collapses, and the need to calculate supply chains, demand, and consumption. You will be responsible for mistakes in planning track lengths or incorrectly placing signals. The game won't hold your hand — you will have to figure out on your own how to build stations, connect platforms, and correctly design loops and circular routes. Micro-issues and the 'social routine' will always emerge. If solving problems is your source of dopamine and you are looking for anything but a casual experience, this game is for you. 3. The game is undoubtedly crafted with great skill and love for detail. It is a high-quality, niche product. For me, it has not become a source of suffering or disappointment, because in real life, I manage procurement and logistics for a large industrial company. For this reason, after 11 hours of gameplay, I have zero complaints about the project. The game delivers exactly what I described in point #2.
It's like Anno but more focused on transport, except with ZERO quality of life and the UI is complete garbage.
I'm usually a big fan of simulation games, but this game just doesn't have any appeal to me. From the moment the tutorial abrubtly ends without explaining most of the game, I'm like Ok, is this it? There's just no incentive to keep going. Also why doesn't this game tell you why I can't build somewhere? I'm just clicking around and hoping it will allow me to place a building. Weird....
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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