
Climb, swing, fly, and shoot in a visceral fast-paced VR multiplayer action arena. Fight like a superhero, die like one.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Video of gameplay: https://youtu.be/oqmvzWVWY8g This game is a great concept for VR. You are legless, sitting on the ground from your waist up. You can climb, crawl, & fling yourself anywhere you want on the map, even up trees! There are powerup cards that rest on your forearm and you throw them to use them. This ranges from magic wirdwinds to rocket launchers on your shoulders. You have a regular laser gun at your hip to use as well. Hopefully more people pick up this game because I could only find one lobby with one person in it. I think bots is a must for this game, otherwise there won't be a big enough players right now. Pros: Awesome concept Movement is smooth and managable Lots of powerup types Cons: Everything is blurry/grainy at distance. Anything more than 4 feet in front of you. This is multiplayer only, no bots. Without a playerbase this game will not last.
PSSSSST he you know Climbey? think its cool? but could use a lil more action?! GET SWEATY PALMS! Its like Climbey and Serious Sam had a Baby and Yugi-oh was watching hop on YT for some gameplay footage its crazy, fast, jets, bird wings, shrinklazers, shields, Laserswords, Rockets, Miniguns... Nothing you played so far can come close to this! Its a lil strategic bc you have Buffs and powerups on your Yougioh-arm and if u waste em u pretty much f*cked great fun climbing around maps or jetting like iron man, hiding in Trees with a Gatling gun OR RIDE A DRAGON?! great game - buy it and help the devs - join discord and sent some feedback -Pro- Dragons, Rockets, laserswords and all that cool ♥♥♥♥ mentioned above -Con- Font at Menu is too small for my old eyes INFO!!!! < READ ME - MANUAL - TUTORIAL - GUIDE the number above the cards is the number of copies in the hand,the number on the card itself is the amount of time it adds to your drawtime, gonna update the tutorial to make it more clean, but also gonna make some videos today about all the mechanics and spells and upload here and the steam community page last one on the right arm is the amount of time left of bullet time you have on the left hand you have the amount of time until the next draw and the amount of cards left in deck (it reshuffles so its mostly useful for knowing when you will start cycling through cards you have already drawn. thx devs!
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I got a free key from the devs in november, deleted the game from my account and bought it so my review could count in the review score. This game is one if not the best multiplayer game for VR thanks to 2 things : 1) Movement The movement system feels a lot like the one from Climbey but better. Once you understand how it works it's incredibly precise and rewarding. Throwing yourself across the map with the "muscle up" card and using the grappling hook midair to get behind an unsuspecting enemy with your "skirmisher gun" is an amazing thing to do. I've spent 30 minutes, just swinging myself around the map, being amazed at how fast you begin to master the movement system. Incredible on this aspect and very unique. 2)The Cards Once again, a cool unique feature. You build a deck of 20 cards when you're in the main menu, during the match these cards appear on your arm and you use them by throwing them on the ground. Cards are divided in 4 categories : -Offense = Weapons (burst rifle, almost OS rifle, dual shoulder mounted miniguns, homing rockets etc...) -Buffs = Shields, get tiny or big, be super strong, reduce gravity for you only etc... -Utility = Flying dragon, create a wall to take cover, create a black hole etc... -Movement = cool stuff like grappling hooks, gravity vortexes, jetpacks, wings to fly like a bird etc... When you start the round you have 6 cards on your left arm. When you cast one of them it adds time to a timer on your right wrist. When that timer reaches 0 your hand is"refilled". Some cards add more time than others. If you want to you can discard a card (it adds only 2 secs to the timer). The card system makes it so that you can have plenty of different gaming styles in one match. One second you're using the skirmisher to take out somebody from behind, the next second you're launching rockets from the sky thanks to your handmounted jetpack. Basically this systems ensures that you're never getting bored. Now here come the few cons : -only 2 maps atm -supertiny playerbase (but it's as friendly as it's tiny !) -it's not hideous, but it's not beautiful (however I feel like the devs really found a nice artstyle with the second map) Some minor pros : -judging from the second map they have some really good level design skills -The devs have a discord (https://discord.gg/M8w4bTR) and they really listen to you, if you've got a problem, they'll get it fixed asap and if you've got an idea it has a good chance of being added to the game. Tldr : Buy this game, make your friends buy it, join the discord and help this game become the VR GOTY 2018 !
Pros: -Excellent combat and movement system -One of the best VR games I have played Cons: -Very little playerbase
Like climbey, but with guns and powerups.
Insanely fun
Eine Mischung aus Climbey und einem Shooter. Sehr tolle Idee, vor allem diese taktische Komponente mit den Spielkarten! Allerdings mangelt Spieler für 10$ einfach nicht konkurrenzfähig. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=PTVMGF004ns
The flight mechanics in this game was one of the most memorable experiences I have ever had. It was so difficult to learn to fly at first, I always ended up hovering mid air and falling when losing control. But when it finally ticked, it was extremely fun.
Great start so far! I've played a lot of VR games and the mechanics these guys have dreamt up is new, fun, and really innovative. You can hand parkour around, jet around like Ironman, and even fly around like a flappy bird, amongst others. I can tell the movement system will have some depth to mastering and probably boil down to personal style/preference. I didn't get to test out a lot of the weapons on live targets but I look forward to seeing how movement, spells, and weapons will balance out. I enjoy games like Quake and UnrealTournament where movement is equally important as shooting and Sweaty Palms seems similar but in VR.
Fantastic game. Seriously, just playing it alone is fun. But I can only imagine it'll be unreal run when more people get involved. Seek out the discord for potential matches.
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