
Grind for resources, manage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery - a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.5/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.59−80% | 3.3Kreviews | 54% | — | $220.4K |
| $2.59−80% | 63ratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So the game isn't 'bad' but it isn't 'good' either. The gameplay loop is basic and some QOL improvements are desperately needed. it's very short. I have 100% achievements within 17 hours and I was playing badly. If this is on sale for about a fiver, go ahead. its a fun timesink. Otherwise... there's better games for this price
Tolles Spiel für zwischendurch mit viel Humor!Ich habe mittlerweile ca. 56 Stunden in Swag and Sorcery gesteckt. Als Gelegenheitsspiel macht es wirklich super viel Spass und ist perfekt für eine kurze Runde nebenbei. Der Mix aus Dorf-Management und dem Ausrüsten der Helden motiviert total. Besonders cool ist der humorvolle Ton des Spiels: Die Story nimmt das Fantasy-Genre mit einem eitlen König, Modeschauen für Krieger und einer sarkastischen, sprechenden Katze herrlich aufs Korn! Für den vollen Preis ist es vielleicht etwas zu eintönig, aber im Sale sollten Gelegenheitsspieler hier definitiv zuschlagen!Allerdings fühlt sich das Game nicht ganz fertig entwickelt an. Es wirkt eher wie eine Alpha-Version oder eine Version 0.9. Auch die Herstellung der Ausrüstung ist extrem auf einer Gacha-Mechanik aufgebaut, bei der man einfach nur pures Glück braucht.Mein Tipp an alle, die noch am Anfang stehen: Ihr müsst euch auf sehr viel Grind einstellen. Verbessert eure Gebäude und trainiert eure Charaktere fleissig für die schwereren Gebiete, denn nur über den Grind und bessere Handwerker-Werte kommt ihr am Ende an den richtig guten Loot! ------------------------------------------------------------------------------------------ Great casual game with a lot of humor!I have put about 56 hours into Swag and Sorcery. As a casual game, it is really a lot of fun and perfect for a quick session here and there. The mix of village management and gearing up your heroes is super motivating. I especially love the humorous tone: the story completely pokes fun at the fantasy genre with a vain king, fashion shows for warriors, and a sarcastic talking cat! It might be a bit too repetitive for full price, but casual players should definitely pick it up on sale!However, the game does not feel fully developed. It feels more like an Alpha version or a version 0.9. Also, the crafting system is heavily built around a gacha mechanic, where you rely strictly on pure luck.My advice to everyone just starting out: be prepared for a massive grind. Upgrade your buildings and train your characters for the harder zones. Grinding and improving your crafters' stats is the only way to get the best loot!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体评价:数值和机制设计不是很平衡,剧情设计空洞乏味,美术方面尚可。原价购买不推荐 ,打折购买也不是很推荐纯粹是折磨人,可以推荐给喜欢玩刷材料造装备卖的仇人。 游戏整体包含战斗和制造经营两个方面,战斗方面在装备成型之前基本全程都需要人手动控制撤退时机(失败会失去所有本次获得的材料)进入后期能稳定通关地图后没有自动进入地图重复刷图的自动化操作(每次进入地图都需要手动操作)但是这个游戏需要大量的材料制造装备刷词条和稀有度,同时也需要无止境的钱升级等级和属性(打不过就是属性不够,因为下个阶段的装备只能打过现阶段副本才会解锁)所以这个游戏基本80%的游戏时间都是刷材料,但战斗过程属于自动,玩家只能释放可有可无的法术辅助和控制撤退时机,所以在这个阶段会非常非常无聊。剩下那20%时间呢?剩下的时间基本都是在找装备词条和搭配,游戏里大量的装备和词条只能一个一个找,制造界面并不存在索引和查找功能。 在城镇功能上,虽然我们有3个探索马车栏位共计9人上限的探索队,但是我们能够雇佣的冒险者只有8个,这游戏的制造是需要冒险者的,制造的稀有度增益和相关属性正相关,这意味着每次材料收集够以后,都需要把正在探索的对应相关属性冒险者换到制造位找半天要做的装备然后开始抽奖。游戏全程基本都在重复这个操作,让整个游戏玩起来非常的空洞乏味。 选美比赛解锁新物品和城镇等级的作用基本等于没有,1-2星的时候还好还能解锁点可有可无的东西但是3星后的解锁基本就和星级没有关系了,都是通过主线推进的进度决定的,获胜获得的奖励在前期还好,在后期基本没用。 主线和副本部分,前1-3关还算可以,但是接下来需要注意了,他的难度是1-3,顺序的4(温泉)是最后一关也就是最难的,反而6(地城)是难度4,虽然在任务里会提示需要击杀哪个boss,但是因为是同时解锁的地图,下意识就会默认难度按照顺序进行(后来我才发现,因为温泉的BOSS在数值上过于离谱,范围攻击的概率非常的高,在闪避几率和攻击频率上其他boss和她根本没法比,通关后来看的话这就是纯粹为了拖游戏时间把boss难度增高,因为击败温泉boss后这游戏就算是完成全部主线内容了,后续的无尽模式也纯粹是拖时长) 关于冒险者的技能和装备,虽然整体被分成了3个职业方向,但是法师算是丐版的射手,法师和射手对比起来只是魔抗高了一些,并且在游戏后期基本没有法师的上位武器装备,装备功能性上有用的很少,并不存在什么职业独占的词条,所以法师职业在后期和不存在一样。关于冒险者被动技能,用处比较大的也就只有一个必中,其他的有极低概率的素材翻倍,5%的制造概率加成,都是可有可无。最后的无尽模式也纯是凑数的,层数和难度感觉没什么关系。(主线完事了反而解锁了一大堆装备,这也是折磨的开始,如果有想要做最后的装备的别尝试了,想要刷材料的话需要刷到海枯石烂,这个破无尽模式就是把所有的怪物塞到一起,然后就会出现每次刷出来材料是什么种类非常不稳定,从而导致想要做出想要的装备非常的困难。我的建议是别刷了会不幸的)
top
Nice game challenge
Fun
很有意思的old,感觉像是实习生的产品打发时间还挺好.
This is a very grindy game. It was fun and cool with the different outfits and combos of equipment and variety of enemies. My advice to not spoil any more would be to get resources and craft items to sell to level up your guys faster. You can gain all the achievements for this game by playing normally. This game is very easy to learn and teaches you as you go. Little bits of quest and fun little story. The only unfortunate part is the fact you can't auto run and have to click replay to attack same area or go to village and click on team.
Тупенькая убийца времени, не совершай ошибки.
ja
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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