
The diabolical demon queen Karin has risen—and you’re in charge of the dungeon she calls home! Expand your budding labyrinth, train monsters to defend it, and build amenities to shake intruders down for cash before you send them packing!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 168reviews | 77% | — | $92.4K |
| $9.99−60% | 22ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6.5/10
打折可以考慮。 劇情不太行,遊戲性中期開始重複不好玩,沒攻略後期沒指引魔王結局不懂怎過 破關後不想玩也沒有CG全解選項
精神時光屋
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作業感太重,CG雖好但遊戲實在太農,要全通可能得玩十周目
fun
This game feels like missed potential, it's just way too grindy and the dungeon is too small, there isn't a lot of room for creativity. The main problem is the turn limit which forces you to restart when it runs out, and you can't even inherit your gold and buildings in the new loop. The game basically demands you to grind the same stuff over and over just to level up your characters, so multiple forced restarts are inevitable. In the end it's gotten so annoying that I decided to use cheat engine to lock the turn count. Even then the grind was still unbearable because characters level up way too slowly, so I just changed all upgrade materials to 999 to make progress faster. If you're mainly here for the cute loli characters and good h-scenes, it's worth getting on a discount, the characters are likeable and the slice-of-life rom-com can be fun, just be ready for a lot of grinding. If they make a sequel, they really need to make the dungeon bigger, remove the turn limit, and make characters level up faster. That would make it a lot more enjoyable to play.
Suzukuri Dungeon: Karin in the Mountain is a fantasy strategy and dungeon management game developed by KarinProject and published by Shiravune that mixes several genres into one surprisingly addictive experience. Combining elements of tower defense, simulation, resource management, and visual novel storytelling, the game creates a unique gameplay loop centered around building and protecting a dungeon while interacting with a cast of colorful fantasy characters. Although its anime-inspired presentation may initially suggest a lighthearted niche title, the game offers a much deeper and more involved management system than expected, making it appealing to players who enjoy strategic experimentation and long-term progression. The story begins with the revival of the demon queen Karin, who has been sealed away for centuries within a remote mountain. Rather than following a traditional heroic narrative, the game places players on the side of the monsters as they work to rebuild their power and defend their territory from invading adventurers. The protagonist becomes Karin’s reluctant ally, helping expand the dungeon while navigating the chaotic personalities of demons, monsters, and other inhabitants. This role reversal immediately gives the game its own identity, allowing the story to embrace humor and playful fantasy tropes while still maintaining a steady sense of progression and world-building. Gameplay revolves around constructing a dungeon capable of surviving repeated attacks from treasure hunters and adventurers. Players must carefully place traps, assign monsters to defensive positions, and build specialized rooms that improve the dungeon’s overall efficiency. Resource management becomes an important part of the experience because expanding the dungeon and upgrading units requires a constant supply of money and materials. The game steadily introduces new mechanics and enemy types, encouraging players to rethink strategies instead of relying on a single setup throughout the campaign. There is a satisfying sense of growth as the dungeon transforms from a modest hideout into a massive fortress filled with deadly defenses and powerful creatures. One of the game’s strongest features is its progression system. Suzukuri Dungeon is designed around repeated playthroughs where players gradually unlock stronger upgrades, new content, and additional features over time. Instead of treating failure as punishment, the game uses a loop-based structure that rewards persistence and experimentation. Every new cycle allows players to improve efficiency and make smarter strategic decisions based on previous attempts. This structure creates an addictive sense of momentum, especially for players who enjoy games built around gradual mastery and long-term optimization. Watching the dungeon become increasingly powerful over multiple runs is one of the most rewarding aspects of the experience. The visual style adds a tremendous amount of personality to the game. Character artwork is highly expressive, featuring detailed anime-inspired designs that make the cast memorable throughout the lengthy campaign. Story scenes are filled with lively portraits and illustrations that give emotional weight and humor to the interactions between characters. Meanwhile, the dungeon gameplay uses charming chibi-style sprites that make large battles visually entertaining without becoming cluttered. The overall presentation strikes a balance between comedic fantasy and strategic management, helping the game maintain a lighthearted tone even during difficult gameplay segments. The writing also deserves praise for how effectively it supports the game’s world and characters. Karin stands out as a charismatic central figure whose confident personality drives much of the story’s humor and energy. The supporting cast contributes a wide variety of comedic moments, rivalries, and relationship-building scenes that prevent the game from feeling overly focused on management mechanics alone. Even during slower sections where players are grinding resources or reorganizing their dungeon, the story content helps maintain engagement by constantly introducing new conversations, events, and character dynamics. Despite its many strengths, the game does have some noticeable shortcomings. The progression system, while addictive, can become repetitive during extended sessions due to the amount of grinding required for upgrades and advancement. Certain mechanics are not always explained clearly, which may frustrate players unfamiliar with complex simulation or strategy games. The pacing can occasionally slow down when players are forced to repeat similar tasks in order to gather enough resources for future upgrades. Additionally, while the strategic systems are enjoyable, they do not always reach the same level of depth found in more dedicated management simulators or tactical strategy games. Still, the game succeeds because of how confidently it combines its many ideas into a cohesive experience. Few titles attempt to merge visual novel storytelling, dungeon construction, monster management, and tower defense gameplay all at once, and Suzukuri Dungeon handles the combination surprisingly well. Its charm comes not from perfection, but from the enthusiasm and creativity behind its design. The mixture of strategy, humor, customization, and progression creates a game that feels consistently entertaining even when some mechanics become repetitive. Suzukuri Dungeon: Karin in the Mountain ultimately stands out as a niche but highly enjoyable hybrid game that offers far more substance than its premise initially suggests. Players who enjoy anime-inspired strategy titles, dungeon management systems, and long-term progression mechanics will likely find themselves absorbed by its addictive gameplay loop and memorable cast of characters. While it may not appeal to everyone due to its repetitive structure and genre-specific style, it delivers a rewarding experience for players willing to invest time into mastering its systems and exploring its fantasy world. Rating: 7/10
There is this thing where I tried to play the game but somehow, the mouse kept blinking throughout the whole gameplay most of the time that makes this game unbearable to play. However, the visual novel aspect of the game still works properly that you may be able to read the story quite fine. But that's the thing, after reading the story for a very long time, you would wonder why the game is barely playable to some desktop machines... What's more, the advanced settings aren't even localized properly to english, which makes this a hard bargain to properly perform on how you really want it, especially in the display and audio department, but if you don't mind how slow the rendering process of the game is to your PC and would like to still be able to play it nonetheless, I won't stop you. BUT I HAD ENOUGH!!! Off Topic: Discord server of Shiravune doesn't properly respond to games that they publish, what's more, people will usually wait weeks or even months for some consumer/buyer/player to help them. The admins and even the mods themselves who are based on CN won't immediately help you, but they can seriously "stop you" from being against the rules like "proselytizing" when there's barely anyone who are in their server... (when VN's themselves are something like "proselytizing" in many sense of aspects. Anyway, I recommend this game if you barely have the competent machine, if not, stay away. P.S. I definitely need to unlock all scenes, but somehow, playing this game for hours would be a bummer just to get them... [spoiler]If only there's a button to unlock everything... Fortunately, a depraved someone like me provided a file... But definitely DO NOT BUY THIS GAME IF YOU HATE WAITING...[/spoiler]
有意思
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 8 | 62% | $19.99 | |
| — | 0 | — | — | |
| $26.2K | 154 | 75% | $7.49 | |
| $28K | 74 | 91% | $14.99 | |
| $1.7K | 8 | 75% | $7.49 | |
| $857 | 3 | 67% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.4K | 177 | 58% | $17.99 | |
| $92.5K | 361 | 78% | $13.99 | |
| $92.3K | 1K | 74% | $4.99 | |
| $92.5K | 334 | 94% | $9.99 | |
| $92.5K | 557 | 70% | $6.99 | |
| $92.2K | 234 | 96% | $14.99 |