
The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked the concept of being some kind of ghost in a summer house spying and helping a little family of three. However, it became repetitive. Just one location which you will go through over and over again trying to find new notes and objects. You also go into memories where you're exploring the same house, finding the same people with each one just saying one line. Should have been more and actual dialogue. I liked reading the notes outside the memories, though. They were well written. Considering the title, it would have been a shame if they weren't. Appreciated it was a different time of day with different lighting each chapter. I did not like the faces of the characters, too inexpressive, but at least it was a distinctive art style. Weird that the ghost couldn't go through doors as sometimes I'd be stuck waiting for one to open or stuck in a room with closed doors. The stealth part, not being seen by the family, jumping from light fixture to light fixture was very easy and pretty much an afterthought. It could be toggled off, which I almost did. What I liked most and what makes this a tentative recommendation, after going back and forth on the subject, was having to decide priorities at the end of each chapter so you'd fullfill the need of one person, compromise on a second and ignore/hurt the third. Trying to maximize family happiness and seeing outcomes was simple and interesting to me. To reduce repetition, I suggest playing a month in game time, three chapters, each play session.
I cannot recommend this game, for a number of reasons. The game *is* visually pleasing, with a pleasant art style, the story seems to be well-written, and the game runs well on a Windows 10 machine with no tweaking needed (no need to run in compatibility mode). That said: [b][u]Accessibility is bad.[/u][/b] Very small text, difficult to read, even at 2560 x 1440 . No Text or UI scaling options. Only resolution options (max is 2560 x 1440). The game uses several different fonts, some of which are hard to read, not screen-reader friendly Possessing light fixtures, exiting memories and changing scenes causes bright flashes and blinding white light- not flashing, but potentially an issue for people with light-sensitive seizure conditions or migraines., No brightness or gamma settings to tone this down, either. No colorblindness settings (you will need to use machine system settings to adjust the colors), and there are a number of places this could be an issue for people with certain forms or colorblindness. The controls are odd and clunky. You need to use both mouse and keyboard, so this could be an issue for one-handed gamers. Playing the default mode requires some careful and precisely timed movements to prevent being caught and seen by the family, though you can play story mode, which removes the stealth gameplay aspect (making the game a purely interactive novel with very limited detective-type of "find _this thing_ and read it" clue-finding gameplay. Many emotionally sensitive subjects are covered in the story, which may cause issues for people who have experienced certain types of family or personal trauma. The game may have felt new and fresh 11 years ago when it was released. but it feels like it was trying to be and to do too many things at once, failing at tying them into a compelling and engaging experience. The story is well written, but I feel like the "possess light fixtures to move through the very small house" just feels strange, and seeing character memories in such small text that is hard to read- so you miss it and miss what you are supposed to be looking for pulls you out of the story and makes you go into your journal (?) to figure out what the game want you to do. You are limited to moving through a very small house- you can see outside, but can't go out there, and the small area and number of rooms in the house means you will see the same things over and over and over. It makes trying to complete the story and choose one of the ending very tedious, which IMHO does a disservice to the actual story/stories you are reading and learning. If you enjoy stealth gameplay, you may enjoy the game more than I did- I could not find it in me to finish the game. The tedium, clunky controls, and difficult to read text just took me out of it. YMMV.
[h1]Work-Ghost-Life Balance [/h1] Ich glaube, wir bräuchten alle einen Geist im Haus, der uns hin und wieder mal auf den richtigen Pfad zurückbringt. [b]Gameplay[/b] In “The Novelist” spielen wir einen Geist. Aber wir spielen keinen bösartigen Geist, sondern einen lieben Geist. Wir wollen nämlich den neu eingezogenen Kaplans in unserem Haus mit ihren Problemen helfen. Dafür untersuchen wir dafür Hinweise und finden heraus, welche Bedürfnisse die drei in jedem Kapitel haben. Damit uns die Bewohner nicht sehen, können wir uns in Lampen verstecken und mit Flackern kurz ablenken. https://steamcommunity.com/sharedfiles/filedetails/?id=3389331303 Schwer ist das nicht besonders, aber wir sollten dennoch darauf achten, nicht entdeckt zu werden. Dies hilft uns nämlich in der Story. Wir dringen auch in die Erinnerungen der Personen ein, um ein besseres Bild zu bekommen. Haben wir genügend Hinweise gefunden, die meistens in schriftlicher Form existieren, finden wir die Bedürfnisse der Personen heraus und müssen uns für das Bedürfnis einer der drei entscheiden. Selbst wenn wir dabei nicht gesehen wurden, können wir im Nachhinein nur noch ein zweites Bedürfnis stillen. Eine der drei Personen geht also immer leer aus und ist traurig. Hier gibt es nicht wirklich ein Richtig oder Falsch und unsere Entscheidungen beeinflussen das Schicksal der Familie. Das Gameplay ist also sehr seicht. Wer aber auf Verstecken obendrauf keine Lust hat, der kann stattdessen das Spiel auch ohne Stealth-Elemente im Storymodus erleben. Mit ca. 2-3 Stunden ist das Spiel auch nicht besonders lang, aber zumindest ein zweiter Durchlauf bietet sich aufgrund der vielen Entscheidungen an. Die Geschichte kann auf jeden Fall anders weitergehen und enden. [b]Story[/b] Familie Kaplan zieht in den 60er Jahren für den Sommer in ein neues Zuhause. Familienvater Dan steht unter Druck, da er als Autor an einer Schreibblockade leidet und dringend liefern muss. Gleichzeitig ist seine Ehe zu Linda schwierig, die sich als Malerin in dem Anwesen etwas einsam fühlt und auch ihre eigene Karriere verfolgen möchte. Sohn Tommy merkt da natürlich auch, dass nicht alles perfekt zu sein scheint und hat seine eigenen Ansprüche. Der Clou und das Dilemma liegen bei der Erfüllung der Bedürfnisse: Welche Person liegt uns besonders am Herzen und welche Bedürfnisse stellen wir hier über die der Anderen? Welches ist unserem Empfinden nach im Moment nicht so wichtig? Was ist im Leben notwendig und wie hält man die Balance? Sollte Dan sich auf sein Buch konzentrieren, mit seinem Sohn spielen oder lieber etwas Zeit mit seiner Frau verbringen? Der Job ist wichtig, die Beziehung und das eigene Kind aber sicherlich auch. https://steamcommunity.com/sharedfiles/filedetails/?id=3389332061 „The Novelist“ erzählt übergeordnet eine Geschichte des Work-Life Balancing und von Sorgen, die wir Menschen immer mit uns herumtragen und wie wenig Stunden der Tag doch hat. Das Spiel ist nicht extrem emotional, aber doch schön und mitreißend. Die Figuren sind authentisch und ihre Beweggründe, so nichtig sie manchmal auch wirken, absolut nachvollziehbar. [b]Grafik/Sound[/b] Die Grafik ist einfach, hat aber einen angenehmen schwarz/weiß Kontrast, um die Autorenstimmung einzufangen und generell einen künstlerisch angehauchten Typewriter Stil. Für seine Zwecke reicht es allemal und es wurde im Kern auch nur von einer Person entwickelt. Das Spiel ist mit Sprache vertont, allerdings genau wie die Oberfläche nur auf Englisch. Der Sound ist zusätzlich noch wichtig, um Erinnerungen besser zu finden, da diese bei Nähe lauter werden. [b]Fazit[/b] „The Novelist“ erzählt eine einfache Geschichte, in deren Verlauf wir das Schicksal der Familie Kaplan durch kleine Einmischungen bestimmen können. In welche Richtung das läuft, bleibt uns überlassen. Das Spiel möchte hier die Themen Work-Life Balance und Familenglück bzw. die Probleme und Prioritäten innerhalb von Familien ansprechen. „The Novelist“ ist ein Spiel, dass keine großen Wellen schlägt, aber es unterhält und wenn ich mir so manche Reviews unter diesem ansehe, kann man hier durchaus noch etwas für sich selber mitnehmen. Es fördert auf jeden Fall Verständnis und Empathie und ich kann es jedem empfehlen, der Lust auf eine ruhige Geschichte hat und einfache Englischkenntnisse mitbringt. Es gibt viele Spiele auf Steam, die eine großartige und/oder philosophische Geschichte bieten. Habe ich mit „The Novelist“ dein Interesse geweckt? Dann folge mir doch in [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] und der [url=https://steamcommunity.com/groups/ger_steam] German Steam Community[/url] für mehr gute Spiele.
I wouldn't waste your money on it. I got it when it first came out, played it then and forgot what the game was like so I downloaded it and replayed it today. I understand the idea of the game and it is interesting... but it just misses the mark for me. It's so drab and sad. It's like this broken sad loveless marriage that just can't seem to be happy. And I find the characters frustrating and outcomes unrealistic. The fact that the choices make such dramatic changes for the other characters in such a severe and negative way every time is just lame. I walked away after the outcome I got feeling frustrated, disappointed, and shaking my head. It's like you make the right choice for 1 of the 3 characters and then one or both the other 2 have dramatic awful outcomes that make them so sad the whole game and disliking one another. It's just SO SAD. The story is sad. It's not fun at all it's dark. There is never a choice that makes them all happy. I deleted it.
Коротка (приблизно 3 години на одне проходження), але неймовірно життєва та повчальна гра. Вона нагадує про те, що життя це нескінченні вибори, вагання та час, що тече. Але не існує неправильних виборів, є тільки не обрані. Ігролад трошки складніший ніж зазвичай в інтерактивному кіно, бо тут є елементи стелсу (можна вимкнути). Фінальний вибір був дійсно тяжкий.
This is mostly a depression trip that prevents you making one. I wanted a brutal sad divorce end and to ruin the novelists life with making him work himself to death at his typewriter and drink to oblivion. The game prevented me doing this by offering compromise and I actually saw the goodish ending.. I suppose for 12 years ago it's probably aged finely..
Nesse jogo você encarna uma presença fantasmagórica observando a família Kaplan, que passou o verão numa casa isolada à beira-mar. O pai, Dan, é um escritor tentando terminar o livro mais importante de sua carreira. Mas ele também quer ser um bom marido e pai, algo que se torna um tanto delicado equilíbrio de prioridades. A obra tem um diferencial gigantesco, ele consegue fazer uma história a lá beyond two souls sem o mesmo gráfico. É tão interessante quanto o game de maior escopo.
Opinion : NEUTRAL. A novelist just moved to a isolated house with his wife and his kid. The dad is struggling to write his next novel, meanwhile his relationship with his wife and his kid is going downhill. The gameplay is extremely simple, you have to navigate inside the (small) house and and look for clues about each character's wishes or events, then decide which characters wish/choice to follow, which change the next chapters story (and game's ending) The main idea is pretty good but the execution falls flat. The gameplay become repetitive and boring really quickly (you just look for clues) The story is not that great, despite having a big potential. The soundtrack and the game pace are really relaxing, almost ASMR like, but with such a boring gameplay and thin story, it only makes the game exhaustingly boring. I had to play by 45 minutes sessions because I started felling really sleepy. I didn't really enjoy the game and I would NOT recommend it, but I also want to take into account : - the game was done by one person only (helped by couple more people), - the decent price (4 euros) - the game lengh (3h, not too long nor too short) So, if you just want to enjoy a simple short cheap relaxing story-driven "walk simulator" game, you should give it a try. If that's not your type of games, then walk away.
ilgi çekici bi hikayesi var oynaması kolay sevdim kendine özgü de bi yapısı var grafikleri çizgi roman gibi en sevdiğim türlerden biri tavsiye ederim
Very fun and unique game. Also the main character's voice actor is goated.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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