
Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death.
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Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death. You'll face relentless waves of enemies, upgrade your character, pick and choose from over two dozen abilities, a hundred items, and stat upgrades to try to survive.
Will you become a true survivor in the face of Mayhem? Find out as you embrace the chaos, uncover the mysteries, and carve your path to victory.
Thanks for checking out Survivors of Mayhem, I'm a solo developer and I love making games! This is my version of what I think is a fun Survivor Bullet-Heaven style game mixed in with some classic RPG style abilities and items. You'll find fireballs, bows, daggers, blizzard, poison, and all sorts of other fun abilities to use! There's a complete list of abilities and items in game from the main menu as well.
3 classes with 4 subclasses each
1 Evolution for each signature class ability (Longsword, Longbow, and Fireball)
26 Abilities, ranging from physical, to magical, traps, damage over time, and even Summons!
100+ items of varying rarities, stats, and mechanics
3 Levels, with more on the way
6 Boons to help you in your battle
Interactable world items and reward objects
Upgradeable meta progression
Global Leaderboards per class and overall
Partial controller support, works in game for all character interactions. Some menu navigation doesn't fully work yet.
The release version will contain even more content, and other features, ranging from traps, more levels, more classes, unique abilities for each advanced class, more items, more abilities, enemies, full controller support and more - all to be determined as we receive and review feedback from the community during Early Access.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Russian, Simplified Chinese, Polish, French, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Playing the Early Access of Survivor's of Mayhem has been a blast! It's rare to find a Survivors-type game that nails the balance between challenge and fun, but this game absolutely delivers. Graphics are super charming and I love the low-poly style, and felt like the enemy patterns were easy to track, but fun and intense to dodge. Design really focuses on encouraging skill growth, and rewarding that without punishing you, making each wave rewarding to have cleared. There's a surprisingly deep roster of character classes that each offer their own unique abilities, and play-styles that make every run feel fresh and new. It's hard to feel burned out when you have so many things to try! Whether you want to play as a fast-moving ranger or the tanky warrior who can withstand more hits, each class brings a strategic twist to the classic Survivor format. You're not just picking a new character you get to pick a whole new way to approach the level and it's so fun to do. I really enjoyed all the Caster classes too, it's nice to play something I want without just getting decimated 1 second into the game. The shop system also stands out. In addition to the level upgrades, the option to have specialized items tailored to your classes strengths, or to patch up weaknesses made it feel so much more rewarding to go back in and play each time. And the upgrades aren't just stat boosts, they're real game changers. I found myself constantly torn between whether or not I wanted more health and damage, or bigger AOE attacks and specials! It was a really fun blend of tailoring each game to fit my offensive, and defensive needs without overly rewarding me. The level of customization creates a unique experience every time I play and and leaves me excited to dive back in to try new combinations and find what works best for each class! Of course since this is early access there are the occasional bugs and there are a few rough edges, but that's to be expected. I think I get more bugs and crashes with Disney Dreamlight and Animal Crossing than I do this game. but even still it's clear the Dev pours their heart and soul into this project. The core mechanics feel pretty polished already, but it's been refreshing to see with each update the improvements and new features being added. It's clear they listen to community feedback which is so appreciated. If you love Survivor-Style games and want something with a fresh twist, and a new approach I cannot recommend this game enough. Try out the different classes, strategize you way through the levels, die a ton, and have some of the most fun you've had in a while. I look forward to being apart of this game early, while watching it grow into what it will become! Definitely pick up a copy!
There is something about this game that draws you in to everything happening on the screen. The character customization is really cool, when you have enough experience you can get little incremental upgrades that make you stronger in many different way. I like that! Then there is major upgrades on the start screen that permanently upgrades your character. I'm diggin it!
Pretty fun game so far. I really like that the base speed of the game is much higher than most of the other horde survival games. :)
Very solid survivors-style game, with a traditional RPG style approach. Would highly recommend for fans of vampire survivors, brotato, etc. Survivors of Mayhem has several classes and sub-classes, which offer adjusted starting stats in order to best suite the player style. There are a lot of varying abilities, items and stats you can buy that let you build your character out in entirely different ways. Fore example, I spent a ton of time playing Swarm from League of Legends, and loved the AOE style builds. I was absolutely able to make a similar build here, focusing on large AOE abilities and building as much of the Area stat as possible, it was awesome. If you've played similar games it will feel very intuitive, and you'll likely hit the ground running. The addition of more permanent upgrades, purchased using a collectable currency called shards, helps make the game feel more replayable as well. Through the varied abilities, classes, items, stats, sub-classes, you will easily find something that works well for you and fits your playstyle.
The game just hit early access, as of this review. It's a good start, with a decent amount of content. The game plays smoothly, and the graphics are solid. What issues I may have with the game, are nothing too concerning. The price is right for this style of game. And it's impressive that only one person is working on the game. I'm sure the game will only get better as the game is developed.
This game is wonderful for early access. It has plenty of content, is replay-able, and has pleasing visuals. I can't wait to see what this game has to offer as more updates are released.
Pretty fun survivor game for being in early access, it has all the standard stuff you'd expect. Abilities, items, upgrades. Sounds like its one guy doing all this so that's pretty impressive. Has a few levels so far, with different enemies and designs. Overall its a pretty decent start, can't wait to see how things pan out over the next couple of months. If you like Soulstone, Halls of Torment, or games like that check this one out, its definitely scratches that itch. Also its like $4!
Очень сыро, похоже на бесплатную игру, но эта платная
Fun and quick survivor game. Fantastic for younger new gamers to learn basic movements using a keyboard. The game has a few different character to choose from (warrior, sorcerer, and archer). However choosing a character type doesn't hinder you to build your skill for a single play through.
Fun little survivor game especially for beginners! Great game to play especially if you dont have a tun of time to invest!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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