
Interstellar Logistics Inc. is an action puzzle game. The player shoots an object from Point A to Point B using the gravity of planets, stars, and black holes while hitting certain points along the way. There's a lot more to the game, but that is the basic idea.
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Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interstellar Logistics Inc is a game that I recommend because: - it has an acceptable price - it is a good puzzle - it is atmospheric - it is funny - the graphics are good - it has a good concept - it has trading cards Enjoy!
an alright space game. can recommend it. the price of this game is in offer -79% good. has steam cards. all achievements work.
Every review before this sounds like a cut and paste votes on greenlight for keys review. I got this game for free, mind that as you read on. After recieving this game I took to the store page to see what the game was all about. It has a basic concept that follows angry birds and tower seige games while throwing in gravity to spice it up a tiny hair. Move forward into the gameplay, its honestly just a trial and error game. You launch your payload it misses a couple sats maybe it crashes into a planet, you adjust angle and power and shoot again, you repeat this indefinitely.I wouldn't recommend this unless you're an achievement hunter, bored, rich, or got this game for free. Go play something else thats free on the internet over this.
[h1] Shovelware inbound. [/h1]
一款挺有创意的解密游戏 虽然类似弹道射击的游戏其实挺多的,但大多数只是用到了重力的作用 本游戏故事背景放在了宇宙中,同样影响弹道的因素也改成了各个星球的引力 每关还有6颗卫星,你需要做的是通过调节大炮的方向角度以及发射力度,尽量使得炮弹通过这6颗卫星后达到终点 没有很高的操作要求,射出去的跑到如果感觉无法达到终点的话可以选择直接引爆,再重新挑战 角度、力量参数的作用算是互相制约的,每关答案并不唯一 个人总结的前19关完成数据,后面还有好多关还在慢慢尝试中 [table] [tr] [th]level[/th] [th]Angle[/th] [th]Power[/th] [/tr] [tr] [td]1[/td] [td]45[/td] [td]7.5[/td] [/tr] [tr] [td]2[/td] [td]1[/td] [td]15[/td] [/tr] [tr] [td]3[/td] [td]0[/td] [td]13.5[/td] [/tr] [tr] [td]4[/td] [td]345[/td] [td]13[/td] [/tr] [tr] [td]5[/td] [td]72[/td] [td]6.85[/td] [/tr] [tr] [td]6[/td] [td]307.5[/td] [td]8[/td] [/tr] [tr] [td]7[/td] [td]92.5[/td] [td]8.7[/td] [/tr] [tr] [td]8[/td] [td]180[/td] [td]14[/td] [/tr] [tr] [td]9[/td] [td]300[/td] [td]8.1[/td] [/tr] [tr] [td]10[/td] [td]205[/td] [td]13.8[/td] [/tr] [tr] [td]11[/td] [td]347[/td] [td]9.7[/td] [/tr] [tr] [td]12[/td] [td]32.5[/td] [td]7[/td] [/tr] [tr] [td]13[/td] [td]68.5[/td] [td]7.8[/td] [/tr] [tr] [td]14[/td] [td]224[/td] [td]7.55[/td] [/tr] [tr] [td]15[/td] [td]136.5[/td] [td]3.8[/td] [/tr] [tr] [td]16[/td] [td]225[/td] [td]6.4[/td] [/tr] [tr] [td]17[/td] [td]323.4[/td] [td]8.94[/td] [/tr] [tr] [td]18[/td] [td]290[/td] [td]8.05[/td] [/tr] [tr] [td]19[/td] [td]315[/td] [td]8[/td] [/tr] [/table] 游戏价格便宜,关卡数量也很多,算是打法时间不错的选择
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
This is way too simple. Every level lays out the path to take via satellites. You then only have the tedious job of matching angle and power to fit the predetermined path. There is nothing challenging in this game. Only trial and error. The graphics style is something special, and the humor is decent. Controls are okay, and menu navigation is manageable. Neither leaves a positive impression.
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Interstellar Logistics Inc is a what looks like an Asteroids/SpaceWar! kind of Star Control game, but it's not. So is it a fun logistics space trading game? Haha, no, it's a garbage artillery projectile puzzle game, like Scorched Earth (or the ripoff of Scorched Earth, Worms), except in space. That's all there is to this incredibly shallow game, I'm surprised it's not done in Flash, it's that bad. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style drawings I've ever hurt my eyes on. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2016), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Interstellar Logistics Inc has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the tutorial, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written at exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The reviews all generally say "We bought this for our arcade" and the review accounts start with "vrcadedbq0" and an integer. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Interstellar Logistics Inc has the comically over-optimistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk.
22 года альбому Korn "Take a Look in the Mirror" Осенью 2003 года вышел альбом "Take a Look in the Mirror" американской ню-метал группы Korn. Это был шестой студийный альбом коллектива, выпущенный через Epic Records и Immortal Records. Интересно, что этот альбом стал последним, записанным с полным оригинальным составом группы, так как гитарист Брайан "Head" Уэлч покинул Korn в феврале 2005 года и вернулся только в 2013 году с выходом альбома "The Paradigm Shift". Кроме того, "Take a Look in the Mirror" стал последним студийным релизом группы под лейблами Epic и Immortal.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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