
Command your Squad of Survivors in a game where Line of Sight is extremely important, you cannot shoot what you cannot see. Develop your formations, move as a unit and cover every corner. Leave no man behind!
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Not Recommended
)
ok
Хз что за игра,купил ради карточек! Значко дешевый и все :D
[h1]Reseña de Survivor Squad: Gauntlets - ¿Sobrevivir o Morir de Aburrimiento?[/h1] [h2]Resumen[/h2] ¿Quieres sentirte como un líder de un escuadrón post-apocalíptico sin tener que lidiar con el verdadero estrés del fin del mundo? ¡Pues \Survivor Squad: Gauntlets\ promete darte eso y un saco de papas fritas mental! Atrapa tu rifle y tu lata de frijoles, porque este juego te lleva a pasear por un mundo donde los zombies son tan comunes como la falta de creatividad en los nombres de los juegos de supervivencia. [h2]Aspectos importantes e interesantes[/h2] Si disfrutas dirigiendo un grupo de sobrevivientes más variado que el menú de un buffet libre, este es tu juego. Estrategia en tiempo real mezclada con un poco de acción y muchos zombis, claro, ¿porque qué sería de un juego post-apocalíptico sin ellos? Además, tiene un editor de niveles, así que si te aburres de los escenarios que te ofrecen, puedes ponerte creativo y diseñar tu propia pesadilla zombie. [h2]Aspectos por mejorar[/h2] Si bien comandar hordas de supervivientes suena emocionante, la IA a veces parece tener menos neuronas activas que un zombi real. Los gráficos tampoco ganarán ningún premio, pero hey, ¿quién necesita belleza visual en el apocalipsis? Además, la historia es tan profunda como un charco en el desiño, así que no esperes mucho drama o un guión impactante. [h3]Cuadro de Puntajes[/h3] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Divertida pero puede volverse repetitiva.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Desafiante pero la IA a veces se rinde antes que tú.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Muchos niveles y el editor es un buen plus.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]Funcionales. Justo lo necesario para no confundir arboles con zombies.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Más vacía que una lata de conservas en un apocalipsis.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Crea una buena sensación de desolación y urgencia.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Adecuados, aunque nada que vaya a explotar tus audífonos.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Cumple con mantener la tensión, pero no ganará un Grammy.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Algunas buenas, otras te harán querer silenciarlas.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Buena variedad de personajes y escenarios.[/td][/tr] [tr][td]Total[/td][td]62[/td][td]Un viaje aceptablemente bueno por el camino de lo desesperado.[/td][/tr] [/table] [h2]¿Comprarlo o no?[/icol] [b]Compralo con descuento[/b] — A menos que seas un fan acérrimo de la estrategia post-apocalíptica y no puedas vivir sin dirigir a tu pequeño escuadrón incluso en pleno apocalipsis, espera a que esté en oferta. ¡Feliz supervivencia y no dejes que los zombis (o la IA) te atrapen!
Survivor Squad: Gauntlets, developed and published by Endless Loop Studios, is a tactical top-down experience that blends elements of strategy and action into a survival-focused framework. Instead of putting players in direct control of a single hero, the game shifts perspective to managing an entire squad moving as one unit, which immediately changes how situations are approached. It’s less about reflex-driven shooting and more about positioning, awareness, and making smart decisions under pressure. Set in a bleak, infected world, the game builds its identity around the constant tension of navigating dangerous environments where visibility and preparation often matter more than firepower alone. A central mechanic that defines the experience is its strict line-of-sight system. Your squad can only attack enemies that are visible, which turns exploration into a careful and deliberate process. Advancing blindly into new areas is risky, as threats can quickly overwhelm your group if they appear from unseen angles. This forces players to think tactically about how they move, often inching forward and using positioning to control encounters. It’s a simple idea, but it adds a layer of depth that makes even routine situations feel like small strategic challenges. Combat becomes less about raw aggression and more about managing space and maintaining control over what your squad can see and respond to. The gameplay loop is structured around a series of missions where players must guide their squad through hostile environments, eliminate waves of infected enemies, and reach extraction points. Along the way, players gather resources, equip weapons, and make use of gadgets that can influence how encounters unfold. These tools, while not overly complex, provide enough flexibility to allow for different approaches. Whether setting up defensive positions or relying on mobility to avoid being surrounded, the game encourages players to adapt within the limits of its systems. However, these systems do not expand significantly over time, which means that while the challenge increases, the range of possible strategies remains relatively consistent. Mission design helps maintain engagement in the early stages, as scenarios introduce slight variations in objectives and enemy behavior. Some encounters require more careful planning, while others push players into tighter, more intense situations. Despite this, the overall structure does not change dramatically as the game progresses. Once the core mechanics are fully understood, later missions tend to feel like extensions of the same ideas rather than new challenges that require different thinking. This can lead to a sense of repetition, particularly during longer play sessions. One of the more notable features of the game is its level editor, which adds a creative dimension beyond the main campaign. Players are given tools to design their own scenarios, placing enemies, objects, and triggers to create custom challenges. This system is surprisingly flexible and can extend the game’s lifespan for those interested in experimenting or engaging with community-created content. While not essential to the core experience, it provides an additional layer of value that helps offset some of the limitations in the base game. Visually, Survivor Squad: Gauntlets takes a functional approach. The top-down perspective is clear and easy to read, which is important for a game that relies heavily on positioning and awareness. However, the environments themselves lack variety and detail, making different areas feel somewhat similar over time. Character models and animations are basic, and while they serve their purpose, they do little to enhance immersion. The audio design is similarly understated, providing necessary feedback without adding much atmosphere or personality. Accessibility is one of the game’s stronger aspects. The controls are intuitive, and the core mechanics are easy to understand, making it approachable for players who may not typically engage with tactical games. At the same time, the emphasis on careful movement and squad management introduces enough depth to reward thoughtful play. However, the game does not always communicate its systems clearly, which can lead to moments of confusion, particularly when dealing with equipment or understanding certain mechanics. In the end, Survivor Squad: Gauntlets is a focused and moderately engaging tactical experience that succeeds in delivering a unique take on squad-based survival gameplay. Its line-of-sight mechanic and emphasis on positioning create moments of genuine tension, especially for players who enjoy slower, more deliberate action. However, its limited variety, repetitive structure, and lack of deeper progression systems prevent it from fully realizing its potential. It works best as a short-session strategy game that offers satisfying bursts of tactical gameplay without demanding a long-term commitment. Rating: 6/10
serinin 2. oyunu fakat bi değişim yok menü dışında oynanış ve kontroller baymaya devam ediyor güzel olabilecek bir yapım batmış
I found moving my party around pretty frustrating.
Good game, but editor is hard to teach how things work [4/10 for editor]
i dont like this tipe of game but it good anyway
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
Related
| Afterlife Empire | $11K | 83 | 49% | $4.99 |
| 月夜下的紅茶杯 ~ Blacktea With Moon | $11K | 549 | 93% | $0.99 |
| Happy Numbers | $11K | 437 | 89% | $1.99 |
| My Dorm - Season 2 | $11K | 59 | 90% | $9.59 |
| Pixel Puzzles 2: Birds | $11K | 346 | 79% | $4.99 |
| CROSSNIQ+ | $11K | 89 | 90% | $7.99 |