
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.4Kreviews | 55% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good to be back. Lots of QoL improvement and more stability. The game really needed it. Good to see the OG developers of Surviving Mars back at it again and rolling everything into one game. Hope the upcoming DLCs will be as good as Green Mars. Paradox: Battletech:ReLaunched (with improved load times more stability and developer focus on large mod projects - sharing in-house devtools with the community), when? There are at least dozens of us yearning for it! Make it happen before the player base can no longer hold a computer mouse.
I'd very much like to give this a good review, but it's just about the most unstable game in my library. Fun when it works, deeply irritating when it crashes, more unstable the longer you play, and the autosave is insufficiently frequent to make starting the game back up after the second crash of the night remotely palatable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h1]🪐 Surviving Mars: Relaunched - Mars is Calling… But Maybe Wait for Patches[/h1] [b]🎮 I run the curator group [url=https://store.steampowered.com/curator/45719096/]Build, Rule, Repeat[/url] - we select simulators and strategies with soul! 😎[/b] [hr] [h2]🌍 Colonizing Mars in a Refreshed Version[/h2] [i]Surviving Mars: Relaunched[/i] is a remastered and expanded edition of the classic Mars colony simulator from Haemimont Games and Paradox Interactive. It bundles all DLCs plus the new Martian Assembly update with a political system. Graphics look better, the UI is refreshed, but bugs are still hanging around. [h3]🛠 What's Good:[/h3] [list] [*]Beautiful and atmospheric Mars - landscapes and effects are noticeably improved [*]Complete content package: every expansion in one place [*]Deep colony survival mechanics and fresh political layer [*]Solid UI and quality-of-life improvements [/list] [h3]⚠ What's Not So Good:[/h3] [list] [*]Plenty of bugs and crashes even months after release [*]Little new content for original owners at full price [*]Occasional performance dips [*]Feels more like a big bundle than a true remaster [/list] [hr] [h2]🎯 Who Should Play:[/h2] [list] [*]New players who want to dive into the game [*]Fans of deep city-builders and sci-fi simulators [*]Those willing to tolerate bugs for the atmosphere [/list] [hr] [b]Surviving Mars: Relaunched is still the great Mars game, just prettier. However, bugs and questionable pricing make it not the best buy right now. Newcomers can jump in, but veteran fans should wait for big discounts and patches. 🪐[/b]
和以前的玩法没啥区别,但是BUG一堆: 1、在小行星和火星之间切换场景的时候会有很高的概率闪退。 2、小行星火箭无论是在小行星上还是在火箭上,它的货物队列管理设计就是个半成品。 3、这游戏非要遵循六边形摆放建筑和设施就很抽象,合着你们为了图省事。整个地图连个坐标都给强制某个倍数做的? 4、那个政策系统的设计初衷究竟是什么?玩个游戏还要搞政治正确折磨人?
太多的bug和前作没有区别的游戏方式,缺少诚意。新加入的系统严重破坏了游戏的平衡,重制版对比旧版本缺少了独创性内容,不建议现在入手。令人失望的火车系统,殖民地居民反反复复的失业和无家可归(有空闲岗位和住所),繁琐的地下地上资源切换。这一切本不该发生,大部分bug应该在该产品上架时进行修复,而不是上架后再处理。说明该工作室没有对产品进行测试否则不会留下这样的半成品。
It is a buggy mess, and should have been released as an early access game. The devs seem to be working to fix it though.
Surviving Mars: Relaunched... Fair, but could be much better. I have over 2,450 hours of playtime on the original game of Surviving Mars (OG). I now have over 30 hours on "Relaunched". Here's what I like/dislike with the relaunch. * Biggest gripe is the user interface. It just feels so much more clunky than in OG. - In the OG, I could click on a drone hub to see its service area. Then put down some cable on the borders so I wouldn't have to keep clicking on the hub to make sure it serviced a building/dome/etc. Now, I click on the drone hub, but can't click on cables without the service area dissapearing. - Holding the scroll wheel to pan around a dome takes multiple mouse movements... it used to take 1-2, now it take 4-6. (this might be a Windows setting but I haven't figuered it out yet). - With a new dome, I like to pause the game, put in the buildings the way I want, and then unpause. The problem now is when I change my mind and go to delete a building... it doesn't highlight. Finally found out you have to click precisely on the resources depot in front of the building (the grey part) to highlight it and delete it. In the OG, I could click anywhere on the outline of the unbuilt building. - This one isn't terrible, just need to adjust to it. Some buildings are now under a drop up menu. For example, you see a small dome. To get to the medium and mega dome you have to hover the cursor over the small dome. Then a drop up menu will appear with the other domes. * Lack of info. - When adding tourists/colonists to a rocket the OG would show you how many you have of a certain specialization... ie 12 Scientists, 4 Medics, 3 Officers, etc. Now you have to manually count how many you have. Very annoying. - Some resources show only an estimated amount. In the OG, you could hover over food for example and it would say something like 1,034. Now it just says 1k. - One thing I REALLY like are the sector scanning effects, and letting you know what percentage you've scanned without having to hover the mouse over the sector. * Alerts are crap. - The first few hours I played, I kept hearing this "squeking" noise. Was it trying to tell me what hour it was? No. It was telling me I had 1 more applicant on Earth. Seriously?! I don't need to be alerted every time I get another applicant. - Alerts for important things aren't as obvious. "Incoming Meteor"? Sometimes it will let you know, sometimes it won't. In the OG, it was like DUDE, A METEOR IS ABOUT TO HIT YOUR STUFF! Same goes with scanning sectors, and tech has finished researching. It would be REALLY nice if you could choose what alerts you want to hear and those you don't care about. - On a sidenote, the alert voice is... well... not anywhere as good as in the OG. In Surviving Mars, the computer voice sounded like it was from Star Trek. This one is higher pitched and whiney. I guess the original voice actor wasn't available. I've gotten used to it, but still miss the original voice in the OG. * Government: Not needed, but nice. - You can enact laws that are benificial to your colony. It's basically like an addition to the tech tree without having to "research them". Some are free. Some require payment in either research or money. - Once you build the Mars Assembly though, things get a bit more intense. Colonists create factions that can get angry and make life a bit more difficult. If you're a player that likes the government aspect in games, you'll probably like this addition. * Breakthroughs: I like how they revamped them. - When you get a breakthrough, you get to choose between one of three options. I've played sooooo many OG games where you would get only one that was chosen for you. If you didn't like it, or it did little for your colony, too bad. Being able to choose one from three options works much better. * Color Scheme: Ummm, no. - The developers went with a more realistic Mars. It's bland and boring compared to the OG. Sure it's more realistic but ugh, not as visually appealing. - Also, I had to heavily mess with the video settings to get the game worth playing. Many of the screens have a BIG BLOOM effect that blinds the crap out of your retinas. Turning the brightness levels to almost completely dark seems to work for me. In the OG, I just left them at default settings and the game looked good. - Day/Night transistion is rough. In Surviving Mars, day gently moved to night, and night gently moved to day. Now, day moves to night alright, but night to day is painful. It's like being in a dim room and then somebody flips on a 100 watt light. - The nightime map is waaay better. In the OG, night time was almost completely black. You could only barely see teh outlines of your colony. Now, it's like wearing night vision goggles. You can still see the terrain and your colony but it's definitely night. "Relaunched" kept the basic OG game in tact. It just polished it up a bit. Is it playable? Sure. Is it 100% as enjoyable as the OG, no.... but it could be with some more tweaks.
重置了还不如不重置。。。 小行星有bug,根本玩不了。 思乡病失去思乡病特质后,会一直失业,不住房间,不做火箭回家。 诸如此类的各种小bug不太影响游玩,但是就是让人恶心。
It's basically Suriving Mars, but feels more polished. It can really suck you in
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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