
Hardcore open-world survival where preparation is everything. Scavenge, craft, fortify during the day. When night falls, the infected hunt in numbers. Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions. How many Nights will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 3.86/day in the week after.
About
Prepare during the day. Survive the night.
Survive the Nights is a hardcore open-world survival game where preparation is everything. Scavenge, craft, fortify, and plan during the day — because when night falls, the infected hunt in numbers, and mistakes are punished.
Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions, strong fortifications, and cooperation under pressure.
Zombie difficulty comes from numbers, not individual strength. By day they roam slowly — by night they gather into massive hordes drawn to player activity. The longer you survive, the bigger and more dangerous the nights become.

Structures and vehicles are fully fortifiable. Cover windows and add strength to gain the advantage.


Like to be on the move? Take your home on the road. Cook, sleep and store your items in your mobile base.

Settle into your new home by using pegboards, player storage and blueprints to put your stamp on the place. Physically place your items in the world to make your perfect survival hideout. Use traps to get the upper hand. Traps can give you the edge when zombies or raiders arrive.


Cook over an open fire or directly on a stove to manage your calorie and hydration needs. Maintaining your player vitals will increase your overall strength and carrying capacity over time.

Sick of canned food? Head out into the wilderness to hunt for larger animals.

When food stores start to run out, turn to farming for your calorie needs. Protect your crops indoors under light or grow them outside in the warmer months to produce food that will last through winter.

Weapon attachments let you customize your gun and get it just right for your play style.

Every vehicle is repairable. Engine and wheel parts are required to get a vehicle running. Items can be stored in trunks and on truck beds.

Explore the different points of interest to find valuable location-specific loot.

The weather is dynamic including all four seasons along with seasonal vegetation and foliage.

Spend your days preparing to survive the onslaught at night. Zombies are more aggressive and alert when the sun goes down.
Day Objectives: During the day, focus on resource gathering and fortification. Fell trees, craft planks, engage in hunting and trapping. Collect loot, food, and fortify a structure. Ensure doors and containers are locked, fuel generators, and prepare power systems. Keep your health up by lighting fires, crafting bandages, and gearing up for the night.
Night Objectives: At night, prioritize safety and stealth. Team up with friends in a secured structure, favor melee over firearms to stay quiet. Activate generators, power up structures, set traps, and cook meals indoors on wood stoves. The key is to survive until morning.
The mental health system discourages the "Kill On Sight" mentality, promoting alliances for better survival against the zombie threat. While PVP is still a factor, players have ways to correct a negative mental state.
Survival and zombies how you like them! Browse hundreds of scenarios that set the scene for your perfect survival experience. Zombie survival just how you want it.

Powering a structure can provide light to make nighttime activities easier. Some structures also require electricity to power interior and exterior doors.
Full Steam Workshop support with the ability to mod all areas of the game. Mods can be browsed and installed directly ingame.
If achievements are your thing, we’ve got you covered. With almost 100 achievements, you’ll be busy for some time. Can you ‘Choke a Chicken’?
Simple game hosting that uses steam relays. There’s no need to port forward. Simply choose your settings and start playing.
Expand electrical systems - This will include electrical traps, house alarms, heating systems, working stoves, more lighting in towns and roadways, light towers, functioning water pumps (water tied to power).
Expanding weapons - New weapons and improved handling.
Additional vehicles - Expanding on “mobile survival” such as adding box trucks, trailers and light aircraft.
Fishing - Spend your days shore side with a line in the water, if you think it’s safe.
Character customization - A full scale character customization feature including the implementation of a female character
Expand on STN+ and Workshop - This includes more furniture, structure painting, holiday lights and decorations, proper Steam workshop implementation and working arcade’s with API.
Grouping system - Players can join a grouping system with friends.
Island wide community missions and events - Come together to clear out larger structures. Band together and share your loot to repair the power station and provide the entire island with power.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отличная игруха что бы развечся
перезапустил игру 4 раза и так и не запустился одиночный режим...
задумка впечатляющая, надеюсь разработчики будут активно улучшать игру и внесут больше интересных механик! всегда готов помочь с разработкой, можно связаться со мной в личных сообщениях.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +7 more
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love the game so far but i would really love if you were able to fix the glitchy vehicles and make it so u can board up windows instead of just doors
авара авара авра
игра для дигродов
The game gives off a great Project Zomboid vibe, nailing the post-apocalyptic atmosphere. Unfortunately, a massive flaw in the core mechanics ruins the experience. The sandbox settings are completely broken—specifically the "Zombie Respawn Rate." Even if you set respawns to "Deactivated," zombies will magically reappear. If you clear a building and walk just 100-200 meters away, the game unloads the area. When you return two minutes later, the zombies are back. The developer clearly knows how to save state data, because loot and vehicles don't reset like this and its btw the same for loading into a save world EVERYTHING gets respawned immediately but whyyy its not that big of a deal to safe the state From a coding perspective, this is an easy fix: just split the map into chunks and use a simple boolean or integer variable to save whether an area has been cleared or not, its seriously not hard its actual rookie ♥♥♥♥ you can even just use float numbers and let them grow slowly over time or one by one after each night simulating the movement of zombies of nearby chunks just like Project zomboid does it cant be that hard considering its the actual modern very efficient method to safe something persistent so bro you managed to make a game this size so get that done.... Punishing players for exploring and leaving a cleared area defeats the entire purpose of a survival base-building game. Until this is fixed, I can't recommend it.
El juego tiene potencial pero hoy en día esta demasiado verde quisa en futuro mejore agreguen un worshop para mods de la comunidad agreguen npcs a parte de los traders que los objetos de recolección sean mas coherentes y variados que tenga un tutorial e incido sin tantos bugs y que den misiones o air drops como en otros survivals ya ni que decir si pudiera mejorar la ia de los zombies y agregar compañeros como en otros survivals ya que se siente demasiado vacío tiene mucho potencial quizá en un futuro lo vuelva a comprar los mods tiene mucho potencial para la comunidad pero si hay algo realmente molesto es el saqueo que te pida habilidad eso si lo deberían quitar
muchos bugs, los zombis transpasan paredes, los coches se caen del mapa, la base esta buena pero le falta un monton de trabajo aun
тьфу бл сдал обратно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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