
Survive in Angaria is a mini RPG survival game. Look around, chose your weapon, earn money and help people!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Вторая часть такой же унылый и скучный проект, как и первая часть. Однообразные бои, унылое блуждание по локации, выполнение одинаковых квестов, не блещущих оригинальностью, да отсутствие внятного сюжета не дадут соврать. Достижений и коллекционных карточек нет, а профиль игры ограничен.
☺ Ideal Consumer ☐ Kids ☐ Adults ☑ Everyone ☑ Casual players ☐ Pro players $ Price/quality ☑ Worth full price ☐ 25% Off ☐ 50% Off ☐ 75% Off ☐ Worthless game ☣ Difficulty ☐ No tutorial needed ☑ Slight learning curve ☐ Easy to learn / Hard to master ☐ Tutorials needed ☐ Use all resources to help learn 🕒 Game time/length ☐ Really short ( 0 - 2 hours) ☐ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☑ Long ( 12+ hours) ☐ Endless 📖 Story ☐ Nonexistent ☐ Disappointing ☑ Average ☐ Good ☐ Fantastic 🐞 Bugs ☐ Game breaking ☐ Lot of bugs ☐ Few Bugs ☑ Minimal/Unnoticeable bugs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 21 reviews with recorded playtime.
Ucuz, kaliteli oyun. Verdiğiniz her kuruşu hak eden bir oyun. Denilecek başka bir şey yok al ve oyna.
Sıkılmadan 4-5 saat oyananılacak bir oyun. Müzik --- 8/10 Oynanış --- 9/10 Hikaye --- 7/10 Bunun gibi Türk yapımı oyunları desteklemek gerekiyor. Başarılarınızın devamını dilerim.
1/10 will be hiding this game in my library
The poorly made first game Survive in Angaria, didn't need a sequel. Alas, here we are. Another mediocre RPG with no tutorial nor guidance again, a weak story and goal, as well as a poorly developed day/night cycle. I dislike the night cycle because of how insanely dark it is; even if you make a campfire you're still restricted in movement and how far you can go. At that point, just make a sleep period, like Minecraft to skip the restricted visual and movements during the night cycle. The graphics are nothing new nor stunning for a low-budget indie game. I'm still not impressed, and do not recommend Survive in Angaria 2.
Let me be perfectly clear, I've played this game for half an hour. While I do appreciate the nice 8-bit graphics and see the game as a product of love, the night/day mechanics feel gimmicky to me and don't really invite me to play any more of Angaria 2. Playing through the night just feels bad and straining on the eyes, and sure - you can light a campfire to give yourself some light. But then you need to schedule your exploration so you are around the campfire whenever it gets dark. This might sound like a "dose of realism" to the game, but in my experience it just made it more tedious and lot less fun. Finally, the reason I called this mechanic gimmicky is because I feel it adds nothing to the game, only makes it drag a little bit longer. And it's a bad sign if you need to pull something off to make a game last for 2 hours (which is, from what I was told, what an average play-through of Angaria 2 lasts.)
Oyun 1. seride gayet güzel idi şimdi 2.sinde ise grafikler daha iyi hikayesi yine aynı seviyede iyi 1. ve 2. oyunu toploplam 6-7 tl küsür bir fiyata alıp eğlenceli vakit geçirebilirsiniz NOT:Oyun bir türk yapımcıya ayit olması daha güzel destek olmakta fayda var.
[h1]И это уже третий симулятор экрана на моем аккаунте![/h1] Запустил и сидел 15 минут в ожидании того, что игра запустится. Стим говорит, мол: "Запущена". Отлично, конечно, но сидеть и смотреть просто так в экран...такое себе занятие. Жду фикса, а пока что не рекомендую данный продукт. [h1]1 симулятор экрана из 10[/h1]
7.62x54=6 TL SURVIVE IN ANGARIA TWO=3 TL
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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