
Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not very good. - Combat was immediately janky when it started. I threw a spear which stuck in the dog's head and stabbed it with a harpoon but the dog killed me anyway. It felt like the dog was lagging around and biting me when not even close. - Why does every animal on the island within 2 minutes walk of the starting location want to kill me? Not fun. - Resources are quite scarce. There are only a few spots to get what you need - and of course you have to battle mindless animals to get there...always. Reminds me of ICARUS which was utter crud. - Quite poorly optimised. Some areas are 15 FPS on my system (but it is a potato system).
부상 입을떄마다 멈추는데 진짜 죽고싶삼? 버그 뭐임 저장한거 다 날아가고
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+_
i love this game so far, its pretty challenging and i like the concept of almost everything is needed at some point n time, its not you just forget about it. Story line is pretty solid. The combat is a little wonky but nothing that screams unplayable. my only real complaint is when building a dock or flat surface, you cant merge a piece through the ground, like a fade into the dock system. And i would also like to see more decorations to give it a more homey vibe.
7 out of 10. It's an OK game in the genre of survival craft against natural environments but can't really be matched with Green Hell, The Long Dark, or even Icarus. It just couldn't grab my interest as much those other three. Not a terrible game but I got bored and was unwilling to continue.
this is a great game.
抛开建筑系统bug导致的频繁跳出问题,游戏还不错。 但这个跳出实在太烦人了。不要对建筑系统报太大期望。 有土著的那个沼泽岛,造东西的时候就给我跳出好几次,但这个好歹自动航行有存档,存档离跳出的时间很近。 我在游戏主线通关后,想在初始的岛屿建点东西。一个白天摆蓝图没跳出,等到我傍晚掏锤子的时候,突然给我跳出了。我实在绷不住了。 反正我主线通关了,我选择就体验到这里了。这建筑系统就留给别人品鉴了。 还是那句话,抛开建筑系统不谈,这游戏不错。 初始那个山洞足够你住了,就别体验可能导致跳出的建筑系统了。
Menu simulator. Every action takes time, which is great, but you spend that time in a menu looking at a progression bar. You have to follow the tutorial to the last bit otherwise you won't have enough resources to leave the starting area the way they planed and if you don't leave it the way they've planed you have to come back to finish it.
Muy entretenido, lo recomiendo.
Jogo de sobrevivência que surpreende. A gestão de tempo para fazer as tarefas torna o jogo mais desafiador e mais interessante que outros. O fato do jogo ter uma mini história de fundo com um ar misterioso faz você querer saber onde isso vai dar, ao mesmo tempo que o jogo não te obriga a seguir a história, mas é um bom guia de progressão. A progressão no jogo é bem satisfatória, cada ilha nova que você visita te fornece mais itens e ferramentas pra você avançar e conseguir fazer tudo de maneira mais rápida e eficiente. Até o combate que é um pouco travado vai ficando mais divertido. Não dava nada pelo jogo e me surpreendi demais.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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