
Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game i just dont like that you loose your stuff if you die. That is the one thing so far.
Fun shipwreck survival game! Much better than Stranded Deep or Raft.
cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doesn't run. It's too bad, I remember liking the demo.
This is a really fantastic game, it's among my favorite survival crafting games. There are tons of things to build and upgrade. The game play loop is satisfying. It can be rough to start out, you need food and water, however there are plenty of locations to gather food until you get some basic hunting gear. I did jump ahead to the next island before upgrading my raft and it was challenging, so I loaded a previous save on the first island and fully explored it, unlocking more equipment, and I'm preparing for my journey to the second location. The graphics are pretty good, the sounds are great, I just really like the atmosphere. From what I've seen so far, the devs have created a believable world to explore. It feels like people actually lived there, which I don't always get from other games. There is some jank, like when animals attack, but I think it adds a certain charm and it doesn't hinder the experience at all. I was quite skeptical about this game, the title sounds pretty generic, but I'm really glad I gave it a chance!
Jogo muito bom, intuitivo e com excelente nivel de dificuldade.
My kind of game. I like it very much. Build, story, progression, survival, all is interesting and not boring.
I was looking for a game that I could play after coming home from work, being tired, and just construct a life for myself at my own pace... a game where I could gradually build better tools, be able to just wander around and discover things, and have a relaxing time. This game completely scratched that itch. It's not the most robust or graphically impressive survival game. The story is little more than set dressing... something to keep you moving along and is largely unnecessary anyway. I won't lie... it's a lot bit janky... but it's mechanically solid, stable, and delivers on exactly what it needs to. Plus, it has all kinds of adjustable variables to customize the experience for just what you're looking for. If you want a hardcore survival experience, you can do that. If you want a slow-paced, more Harvest Moon-type experience, you can do that, too (minus the social elements anyway). The only real criticism I have for this game is that, occasionally, the build menus can become unhelpful. Without explaining the entire game, there are times when you're building something that can be placed in the world and built incrementally as you get the necessary parts, and the menu you use to place items in the object won't tell you what items you need; it only shows the icon. However, if you don't have every icon memorized - and there are some that look very similar - or haven't discovered what that item is yet, you may not know what it is you need to complete the build. Simply having a tooltip pop up with the name of the resource when you highlight the icon would fix everything... so It's very frustrating that it could be fixed rather easily, but hasn't. That's ultimately a very minor gripe, though. I honestly didn't think I would like this game as much as I did. I ended up burning right through 66 hours of it without realizing it. Is it as featured as The Forest or Valheim? No. But it's definitely better than Green Hell or Miasmata. If that sounds like what you're looking for, give this one a try.
Fun game to play for hours with a lot of content and actually a decent story that is easy to follow.
I've seen some reviews complaining about how gathering resources or building works in this game that you don't manually swing a tool to chop down trees or mine rocks, but instead interact with objects and wait for actions to complete. Honestly, I think this design choice makes perfect sense here. If you were really stranded on an island, crafting a proper tool and cutting down a tree would take hours or even days in real life, not just seconds. The fact that chopping down a tree or building something takes in-game time feels more realistic to me than swinging an axe a few times and magically collecting resources. If you care about time realism, this game handles it better than most. But if you're looking for hands-on chopping where you control every swing, this might not satisfy you. That said, games where you manually chop trees in 5–6 hits over a few seconds aren't exactly realistic either. Time management is everything in this game. Thirst, hunger, sunburns, injuries, venomous animals, and unpredictable weather they all demand attention. Sometimes, just finding a drop of drinkable water can take a whole in-game day. Gathering herbs for medicine takes time too, and you better bring enough supplies and proper clothing to survive such trips. Combat is surprisingly fun as well. It’s not overly hard, but it does require aiming missing your shots can get you into serious trouble. Melee combat also has some timing involved, which keeps it engaging. As for the story, I'm still somewhere between the beginning and middle, so I can’t fully judge it yet. So far, I’d say it’s decent not amazing, but not bad either. It serves its purpose and keeps me interested enough to continue. However, I did find some early quests a bit confusing. For example, I knew I needed to start a fire, sleep, eat, and drink but since the game gave me a mission pointing me elsewhere, I assumed those needs would somehow resolve along the way. They didn’t. So be careful about that; your survival needs won’t wait just because you’re following a quest. This game is all about slow, steady survival and that’s exactly why I enjoy it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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