
SurrounDead is an open world survival game. Taking place in a world ravaged by an apocalyptic catastrophe. The dead reign free and will stop at nothing to kill you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Open World Zombie Survival Game for many to explore and survive.
Travel through a devastated post apocalyptic landscape.
Fight zombies, human survivors and more.
Vehicles that you need to manage and maintain. Also to use as portable storage.
Find many different firearms, melee weapons, clothing and different types of equipment.
Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
Barricade buildings or find your self somewhere in the wilderness to escape to.
Weather and day/night cycles, be careful.
From doing current activities, improve your ability to do them and unlock new abilities in the skill tree.
Ability to customise the game's difficulty and mechanics.

Online multiplayer survival with player run servers.
Quest and bounty system.
Story system linking into the quests. Find out more about The Valley.
Vehicle customisation.
Farming system.
More maps and traversal system.
And more. Stay Tuned.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 206 reviews with recorded playtime.
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ma premiere partie j'ai trouvé un enorme sac des armes incroyable avec beaucoup de balle 5 minutes apres un groupe de bandit m'ai tombé dessus et je suis mort je recommande a 100%
its been a while since ive played a "chill but also chaotic at times" single player game, and the last good single player game in my opinion was fallout 4 and theres been alot of single player game attempts since then... but furthermore this game brings all sorts of fun that you can control within the settings or just rock out with the defults, its got basebuilding which comes at no cost other than time, unlike rust or dayz you dont have to worry about getting raided so you can spend that time on making look cool, function how you want it to and not just a tank to eat rockets or c4 from base dwellers @ 2am. The pve is unique and feels good, having the option on going from fps to tps is coool, the first person side of things will be improved im sure but all in all its a great feel with loads of weapons to choose from and items that will have you rocking all sorts of combos to take down unlimited hoards and dead ones. i have so far only played 19 hours and im also not one to make reviews on games, hell this may be my first review ever which says alot about this game and the SINGLE developer who dedicates time to it, and a big thank you to you sir. awesome game, cant give it enough credit. give it a go!!
this is single handedly the best zombie game and even though its not high graphics its still EXTREMELY fun i 100% recommend download
muito rico
good gam :)
If I could leave a review every single day for the rest of my life, I probably would. I've played a lot of games over the years, games that were hyped to the moon, games that won awards, games that promised to redefine genres, and games that people insisted were "once-in-a-generation experiences." Most of them were good. Some were great. A handful were unforgettable. But every now and then, a game comes along that doesn't just entertain you and it completely takes over your free time, your thoughts, and your expectations for what games should be. This is one of those games. From the moment I launched it, I had that feeling that only a truly special game gives you. You know the one: you tell yourself you'll play for thirty minutes just to see what it's like, and somehow it's suddenly three in the morning. Then you promise yourself you'll stop after "one more thing," except there is always one more thing. One more quest. One more match. One more build. One more upgrade. One more attempt. Before you know it, you've accidentally turned "trying it out" into a full-time hobby. The attention to detail here is honestly absurd. Everywhere you look there's evidence that the developer Zurvivor genuinely cares about making something memorable instead of simply checking boxes. The mechanics feel polished, the progression is satisfying, and every system complements another in a way that makes the entire experience feel cohesive. Nothing feels like it exists just because it had to; everything feels intentional. The gameplay loop deserves special praise because it's one of those rare loops that never seems to lose momentum. Every accomplishment naturally leads to another goal, and every goal opens the door to several more. It's the gaming equivalent of saying "I'll watch one episode," except somehow you've watched an entire season without realizing it. Time simply disappears. One thing that impressed me more than I expected was the pacing. Whether you're someone who likes to take everything slowly, admire every little detail, optimize every build, or sprint toward objectives at maximum speed, the game supports your playstyle without making you feel like you're playing "incorrectly." That's a surprisingly difficult balance to achieve, yet this game makes it feel effortless. Visually, it's fantastic. Whether you're standing still appreciating the scenery or running through complete chaos, there's always something worth looking at. The art direction carries as much weight as the graphical fidelity itself. Games eventually age graphically, but strong artistic direction lasts forever, and this title clearly understands that. Then there's the sound design. Every effect has impact. Every ambient sound contributes to immersion. Every piece of music arrives exactly when it needs to, enhancing the mood without overwhelming it. There were several moments where I stopped what I was doing just to appreciate how perfectly everything came together. That's not something I say lightly. Optimization deserves recognition too. In an era where launching a PC game sometimes feels like volunteering for unpaid beta testing, it's refreshing to play something that simply works. No constant crashes. No endless troubleshooting. No spending more time in graphics settings than actually playing. The game respects your time, which is something more developers should aspire to. What really elevates this experience, though, is how rewarding it feels. Success never seems handed to you, but neither does failure feel unfair. Every improvement comes from learning, adapting, experimenting, and gradually mastering the mechanics. When you finally overcome something difficult, it feels earned in the best possible way. Another aspect I appreciate is how approachable the game is for newcomers while still leaving plenty of room for veterans to optimize, experiment, and push themselves further. That's an incredibly difficult design challenge, yet somehow the game threads that needle with remarkable confidence. I've found myself recommending this game to friends who normally play completely different genres. Somehow everyone seems to find something they enjoy here. Some people become obsessed with optimization. Others just enjoy exploring. Others focus entirely on perfecting their own playstyle. The fact that the game accommodates so many different approaches speaks volumes about its overall design. The replay value is ridiculous. Every session feels a little different. Every playthrough uncovers something new. Every return trip reminds me why I keep coming back. Very few games manage to stay consistently engaging after dozens or even hundreds of hours, but this one somehow keeps finding new ways to surprise me. You can absolutely tell there was passion behind this project. It doesn't feel manufactured by committee or designed exclusively around engagement metrics. It feels like something built by people who genuinely love games and wanted to create something they themselves would want to play. That passion shows in every mechanic, every interaction, every visual detail, and every quality-of-life feature. Of course, no game is literally perfect. Every game has minor flaws somewhere if you look hard enough. But what's remarkable here is that those imperfections become almost irrelevant because of how overwhelmingly enjoyable the overall experience is. Instead of focusing on tiny issues, I found myself constantly thinking about what I wanted to do the next time I logged in. It's become one of those games that permanently earns a place in my installed library. Not because I might play it again someday, but because I know I will. Games come and go. Hard drives fill up. Storage space disappears. Yet somehow this game survives every uninstall purge because deleting it feels like deleting future entertainment. To the my beloved Zurvivor<3 thank you. Seriously. Thank you for creating something that reminded me why I fell in love with gaming in the first place. Thank you for respecting players' time, intelligence, and curiosity. Thank you for delivering an experience that exceeded expectations instead of merely meeting them. To anyone scrolling through reviews wondering whether it's worth buying: yes. Absolutely yes. If you've read this far, you've already spent enough time reading about the game that you could have been downloading it. Go play it. Rating: Graphics: ⭐⭐⭐⭐⭐ Gameplay: ⭐⭐⭐⭐⭐ Sound: ⭐⭐⭐⭐⭐ Replayability: ⭐⭐⭐⭐⭐ Fun Factor: ⭐⭐⭐⭐⭐ Addictiveness: "I'll just play for 10 minutes." (Famous last words.) Would recommend? Yes. Would buy again? If Steam somehow deleted it from my account tomorrow, I'd purchase it again without hesitation. Final verdict: An absolute masterpiece. One of those increasingly rare games that reminds you why this hobby is so special. It's polished, addictive, rewarding, endlessly enjoyable, and crafted with obvious care. Whether you're here for a quick session or planning to sink hundreds of hours into it, there's an excellent chance you'll walk away impressed. 10/10. Now if you'll excuse me, I'm going to ignore my responsibilities and play some more.
It's like playing State of Decay 2.5
Personally a blast to play standard sandbox survival with zombies, the looting is fun, the combat is pretty good and base building is Not Bad, The only thing missing is Multiplayer. Would be 10x More Fun
Можно настроить сервер под себя, это очень хорошо. Контента уже много, но хотелось бы еще задержаться в этой игре. Побывал почти во всех закрытых зонах. Все механики простые и понятные. Иногда хрен где найдешь обойму или патронташ на свою легендарку. Ключ 3 уровня не могу найти нигде и не продается( На базе нельзя поставить кровать, а хочется. Сама база, если делать ее в отдаленности от заселенных мест, не подвергается никаким угрозам. Было бы круто, если бы ночью вылезало огромное кол-во зомби и пытались тебя скушать. В общем и целом, мне понравилась игра. Разработчик молодец. Удачи с релизом!
Каким образом у этого высера оценка "Очень положительная" для меня загадка. Мало того что в игре нет русского языка, благо можно поставить руссификатор, так еще и она при заходе в нее лагает как скотина, я просто заебался это чинить. А ♥♥♥♥ толку что я это чинил, как оказалось если ты появляешься в игре в лесу, тебе до ближайшего домика в котором ты можешь залутаться нужно не отпускать Shift минут 5. И лут в этих домах, ну это просто помойка, КУДА МНЕ СКЛАДЫВАТЬ ВЕЩИ, Я ПЕРЕИГРЫВАЛ 7 РАЗ И НЕТ НИ ОДНОГО РЮКЗАКА. Благо отыграл всего 1ч в это дерьмо и возвращаю за нее средства. Никому не рекомендую данный кусок блевотины
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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