
Includes 47 Steam achievements, leaderboards, and stats!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a few mixed feelings about this game that all stem from how odd it is made. Supreme Commander 2 isn't really a bad game per say, it just feels like there is something missing wherever you look. To start is the story. If you don't want a 15 year old game spoiled for you then play it yourself find out. [spoiler]Otherwise the gist is that the three factions are at war with each other for some reason and we play as three commanders who just so happen to have former ties to one another. One of them fights some Cybran thespian guy then fights his former command because they committed war crimes. Then the other commander unwittingly helps the same Cybran thespian in doing even more war crimes until he betrays her. Lastly is a Cybran who doesn't commit war crimes who fights the same Cybran thespian again after planet hopping and fighting his lackeys all the way to an ancient terraforming machine. The guy you play as wins and decides everyone is going to fight over it and blows it up all because he had a hunch.[/spoiler] While the campaign isn't too much to handle there are moments when the game gives a lot more push than I think it should. Particularly with the first mission of the last campaign where you have to fight waves of enemies for a whole 30 minutes with very little resources and some bad path finding that can really screw you over when the end comes around. The third mission of the first can also be a bit of a pickle but not to the extent of that Cybran one. As for the skirmish things have changed a fair bit from the last two games. Instead of making any strategy viable to each faction they are all different. UEF is arty heavy making them the turtle faction. Their tech tree is very fleshed out everywhere and arty is their best mode of attack with air in second and land coming up third. Cybrans are more of a rush faction, they can still turtle but that isn't what their tech is built for. Land air and naval are all viable for them to some degrees. Then there is the Illuminate or the Aeon as they are better called IMO. They are only built for the rush. They have the least amount of techs and no long range arty. They do have quite a lot of experimentals but these require a lot of research points and often times get out classed by the other two. What I think went wrong is that the factions aren't created equal like in the original. In SupCom 1 or forged alliance everyone was relatively equal with notable differences in at least one or two units from every tech level and their experimentals. Another thing is that gameplay generally goes from slow to fast. When building up you are going slow and when the fight begins you go fast. Here everything is slow. Units take nearly half a minute to build on their own. They move slow without the necessary upgrades to speed them up. It's not the unit's fault it is as slow as it is but more so the fact that it is designed to be that way. Also the maps are quite big so that might not help much either. Another thing is that experimentals, while strong don't stack up on their own. In the original they needed a big army/air force to take down, here however they are easy pickings for decently sized groups. In larger numbers they can prove powerful but otherwise are entirely optional to build. All in all I can say if you really want to play the game go ahead. Also if you bought the DLC like I did make sure to turn it on if your game crashes for no reason. That does fix it but it also turns the AI into a ruthless killing machine if you don't fight back. All in all 7/10 A flawed but relatively decent game worth at least a few hours of gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $12.99 |
| 118ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An RTS classic. Loads of fun. The first game and DLC are also fantastic. I play both. SC2 is a simplified version of SC1. Its basically a happy medium between the complexity of SC1 forged alliance and the simplicity of a command and conquer game. So its whatever you're in the mood for really. If you like RTS I consider the supreme commander games a must play for their epic visuals and large scale zoomed out chaos.
Always fun, replayable over a lifetime
Not as good as the 1st in my opinion but still a great game to jump in for a skirmish or two
Dies ist also der "Nachfolger" von SC und SC FA. Lächerlich. Wieder eine fast perfekte Spielidee vernichtet. Die Grafik, ein Rückschritt und "Plastik-Optik". Das Bausystem, ein Witz. Die Abhängigkeit von Nachbargebäuden quasi komplett unwichtig. Die Forschung, ein Witz. Die Karten, OMG. Die Zwischensequenzen, peinlich schlecht. "Supreme" ist hier mal gar nichts mehr. Glückwunsch, für diese lieblose "Weiterentwicklung". Habe es wirklich lange versucht mit diesem Game, da ich SC FA wirklich sehr gemocht habe. Da spiele ich lieber zum X-ten Mal SC FA mit Mods, das ist um Welten, ach was Galaxien, besser!!!
Weak imitation of original series. Champaign and its writing is laughable at best.
Worst in the series. It is a degration in every level compared to to S.C.1 and S.C.F.A.
If this weren't a Supreme Commander game, it would be a slightly below average RTS. The maps are small, the scale is smaller, and Supreme Commander's innovative economy has been removed and replaced with the generic resource system for RTS's. It's like they took all the most generic parts of an RTS, and did them badly.
No WASD support for cam, cant change keybinds. Makes the game unplayable. i am mentally incapable of understanding when games don't let u map keybinds, "play how we want you to" and if that's the case i don't wanna play.
Ще мало награв щоб поставити відгук, проте пам'ятайте: американець grayd1ngo це підарас, гей та фурі, не дайте йому вас перетворити на квадробера. Не звертайте увагу на граматику, ще не ставив відгук на українську мову
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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