
Supplice is a stylish throwback shooter inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game was absolutely amazing and i cant recommend it enough, the guns are great, the enemies and boss fights were awsome, the levels are huge and by the end i was genuinly invested in the story the only critism id really have is that a couple levels fall into the "iv been making doom wads for 30 years" trap were they get so huge with so many enemies and map triggers that it can get a tad confusing, tho every level is masterfully put together and the auto map is fantastic and very helpful and if u have experience playing doom wads u shouldnt have any trouble, i never found myself stuck for more than a little bit and never had to look up a walkthrough or anything if yer hesitating and thinking about the full game and story line not being finished i promise you the first 4 chapters are absolutely worth playing now (chapter 5 coming in a couple months of writing) , these chapers are absolutely massive and took me 25+ hrs just to get through them alone and i missed a ton of secrets oh ya and the music was fantastic too 10/10
One of my favorite throwback shooters, and it has a lot of competition. A truly DOOM like DOOM successor, a game that is so simple in it's execution that it's hard to believe it's as good as it is, but when all it has is the basics it makes sure to nail them. Great enemies, great guns, and great levels. Be aware that this is no baby's first DOOM-like. The levels are a very "more is more" kind of approach, some taking over an hour to complete. But I love the absolutely brutal labyrinth this game is. It is an absolutely massive amount of content, and I say that before 25% of the game is even complete at the time of this review. I do also like the lore terminals a lot. It's one of those games that has almost no story unless you find the hidden lore, in which case it has a lot. And I find myself actually interested in it, which is rare. The levels get progressively better the further you get, adding some mind boggling effects to keep you on your toes and keep it all fresh despite its length. Just an amazing dopamine rush every second of your play.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is incredibly fun. I'm so glad I found it. Everything about it is fantastic. Great gunplay and level design. One of the few GZDoom projects I would put up there with Selaco. It strikes a perfect balance between seriousness and tongue in cheek humor. And the soundtrack... One of the soundtracks of all time, for sure. Bravo to the developers, I can't wait to play the rest of the game and to play chapter 5 in September!
As my job has become increasingly chaotic, I have developed cravings for solid boomer shooters to let me wind down post work. Supplice does not let me down in this regard, but the starting level had this unfortunate mix of being both slow and confusing about where to go in order to proceed. Luckily, the pace quickly picks up after the first level where hordes of various abominations will swarm you. Not much else to say. It looks and plays the part. Would recommend!
this is a tentative review as i haven't beaten the game yet, but the entire first act and beginning of the second impressed me a lot. no jumping or crouching felt strange given how vertical the levels are until i realized that it actually uses that for some pretty devious "platforming" challenges, then it became really cool trying to figure out how to use the kind of Marathon-type walking over gaps thing and the knockback from weapon fire to reach upgrade items (which feel absolutely worth picking up) Supplice mode (the highest one) is a pretty good challenge, but i feel like the difficulty could be pushed even further and hope the remaining levels deliver on that. either way though the art is great, the music is great (though one track per level when the levels are 40+ minutes long can get a little repetitive regardless of how good it is), clearing an entire hallway firing three barrels of a rotary shotgun at once is exactly as satisfying as it sounds. it also manages to make a whole lot of distinct challenges with surprisingly few enemy types (though i am starting to see more as the game goes on, which is nice). i mentioned the levels are 40+ minutes long, but i should clarify that i don't think they drag on at all. they're extremely well-paced and dense with a ton of combat challenges and some genuinely surprising monster closets that recontextualize the spaces you've already fought in. very well put together. if you're into Doom mods and megawads, you know why you're here. if you're not (i'm pretty new to them myself), this one's well worth your time, especially if you're the type to scour levels to find as many bonus items and secrets as you can
Oh man, why isn’t this one more well known? At the time of writing, there are only four episodes available, with two more apparently on the way, and I honestly can’t wait for the rest. This is built on GZDoom, but it’s more than just a Doom total conversion. There is a story here, something about AI, and all that good sci-fi stuff. I mostly mashed through the story bits because I just wanted to blast things, but it is there, and it’s mainly presented through terminals. At its core, this is a boomer shooter running on GZDoom, and it absolutely delivers. The weapons are really fun, the shooting feels great, and the level design is excellent. You are constantly unlocking shortcuts that make backtracking smoother, and there are loads of secrets with meaningful permanent upgrades. Episodes don't have many levels but each one is large. The guns are a highlight. It has a great shotgun pair, the combat feels satisfying, most of the enemies are fun to fight, and the bosses are pretty good too. Each episode adds something new to the experience. I did find Episode 4 a bit weaker than the others, mostly because the theme and environments didn’t really grab me, but it still wasn’t bad. One odd issue I had was with the story terminals. If I left them open for too long, they caused a really aggressive sort of “burn-in” effect on my monitor. I could still see the text stuck on the screen for a while after leaving the game, even after turning off the monitor and computer and coming back later. It happened twice, but thankfully it faded in the end. I fixed it by running the game through Gamescope and capping the FPS. Anyway, if you enjoy Doom-likes, you will very likely enjoy this. It deserves way more attention.
absolutely a killer game, guns feel great
So far I've completed the 1st mission. Was not happy about where it started me so I stopped playing. Came back to it today did the entire first mission and read almost all the dialogue but missed one terminal. It's definitely a breath of fresh air. Wonderful story and dialogue. I actually don't care that much that I have to read a lot of text. Because it's believable and actually fun to read it. Can't wait to play the rest of this game. Only thing is that the beginning you get thrown in with no direction. Maybe start in a small room with a terminal. But as you play and read it'll tell you the mission objective.
The levels are interesting, if overlong. The lore is very well written. The music is REALLY good for a boom-shoot. You can really tell there's a lot of passion behind this from a lot of experienced doom modders. The weapons are just OK, the monsters as well, and they love dropping a ton of monsters behind you from a monster closet. IMO, the first episode was the most fun, and the design / drive to play suffered after that. I probably won't finish Supplice, as much as I want to. Solid experience, but if you're not already a boomer shooter fan, this probably isn't going to be the one to change your mind. Love doom mods and wanna support a passion project? Then it's worth the money.
Supplice is quite simply sublime. Easily my favourite old school/boomer shooter. It’s essentially a hybrid of doom & duke nukem. The shooting mechanics and map design are excellent. Also runs well on deck. 9/10
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Where this game's players are, estimated from review languages.
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