
Spring has come, and our protagonist, Yukinari, returns home after 7 years. Between his second cousin Sakura, who meets him outside in a full maid outfit, Hotaru, a half-Japanese beauty with a sharp tongue, and the lazy scheming witch Alice - life just got way more interesting!
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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大姐姐什么的最棒了
2026/06/15 给中二社上柱香
[h1] 中二社最后的荣光,也是永远等不到后续的遗憾 [/h1] 《sppl-魔女爱丽丝 第一章 春日已至1》是minori(中二社)倾尽家产打造的视觉小说,纵使放在日元不断贬值的现在,冠上一亿的前缀,仍然显得无比的豪横,而在当时中二社就将这笔资金尽数倾注于本作的制作国产之中,新海诚亲自操刀的OP,天门配乐,把动态立绘做到行业天花板之后……就把自己烧到破产~而且这还只是分割商法的第一章,但中二社已经解散,所以它的结局恐怕是永远等不到了(类目) [h2] 回到镰仓的第一天,表姐穿着女仆装来接你 [/h2] 男主角真田幸成,七年前和母亲遭遇船难,父亲死了,母亲昏迷,自己失忆。此后辗转于各地亲戚家,直到母亲苏醒,才决定回到故乡镰仓。结果刚下火车,迎接他的是穿着女仆装的远房表姐鸣海樱,元气满满地喊他“幸成君”,顺手接过行李就往家走。 这开局就透着一种不太正常的热闹。樱姐的照顾属于溺爱级别,做饭、洗衣、叫起床,恨不得把男主供起来。男主嘴上说着想安安静静过日子,身体却很诚实地被卷入了各种鸡飞狗跳的日常。在学校里,他又遇到了毒舌混血少女天野萤,开口就是冷嘲热讽,但眼神总往他这边瞟;还有自称魔女的神代爱丽丝,懒散地窝在神社里,沉迷网购和现代科技,嘴里念叨着要他签契约,代价是幸福的记忆。 爱丽丝告诉幸成,七年前的船难不是天灾,和魔女的契约有关。但男主听完之后没什么反应,该干嘛干嘛。这份淡定倒也挺合理,毕竟比起船难真相,眼前选美大赛执行委员的活更让他头疼。没错,游戏的核心事件是一场校园选美大赛。男主被损友坑成了负责人,而参赛者正好是他身边那群女孩子。故事的推进基本就靠这件事撑着,在准备比赛的过程中,他和樱姐的关系慢慢升温,从日常照顾到隐约的心动,最后告白、在一起、结束。 [h2] 动态立绘是行业天花板,但是剧情顺序这一块() [/h2] 本作最大的卖点,也是中二社最后的倔强,就是它的动态立绘。角色不只是站着说话,她们会转头、会眨眼、会做口型、会在对话时朝向不同的对象。你甚至能通过立绘的大小和位置判断角色之间的远近关系。两个人并肩走路的时候,侧面半身立绘会随着步伐起伏,头发和裙摆跟着飘。戴上耳机还能听到立体声,左边的人在左边说话,右边的人在右边说话。这种细腻程度放在今天依然能打,更不用说它还是2012年的游戏。 OP由新海诚操刀,据传耗资惊人,尽管后来社长澄清是一个亿是整个游戏的投入,不是OP单独的预算。但即便如此,这支OP的视觉效果依然惊艳。每一帧都可以截图当壁纸,动画流畅得像剧场版预告。可以说画面、色彩、光影、运镜全部拉满,真正的每一帧都在烧钱,让人担心公司的财政情况,然而事实证明,担心是对的。 画面方面,1920×1080的分辨率在当时是划时代的进步,让整个游戏有了电影般的质感。CG数量极其庞大,单第一章就有118张,樱花、神社、校园、海边的场景刻画细腻柔和,镰仓的风景被描绘得明亮温暖。动态立绘的技术力放在今天依然能吊打大部分同类作品——角色的口型与表情同步变化,不同方向有独立绘制,转身、走路、远近关系全部通过立绘呈现,这种用心程度在业界确实罕见。 音乐由天门负责,整体水平在线,与场景氛围配合得很好,巫女神社那段配乐尤其出彩。配音方面全语音覆盖,声优表现到位,立体声效果是加分项。唯一的遗憾是音乐整体偏燃向,部分日常场景的配乐稍微有点违和。 问题出在剧情上。第一章只有樱线,樱线的问题又在于太平淡。日常占比极高,对话量巨大,但真正推动剧情的内容少得可怜。男主和樱姐的关系进展缺乏足够的铺垫,告白来得突兀,在一起之后也几乎没有波折。整条线像一杯白开水。更让人难受的是游戏埋了一堆伏笔,但又什么都没解释就结束了?真的是无力吐槽,当真是不在乎玩家的体验了是吧() [h2] 一个公司用生命在告诉你成本管理的重要性~ [/h2] 中二社这个公司,在Galgame圈子里是个特殊的存在。他们追求画面极致,追求演出创新,追求那些“没必要但很酷”的东西。社长酒井伸和那句“We always keep minority spirit”既是他们的招牌,也成了他们的墓志铭。他们做《悠久之翼》做了8500张CG,做《Eden》做了2000张,到了《SPPL》,他们把分辨率拉到1080p,把动态立绘做到极致,把OP交给新海诚,然后发现卖不出去。 全年龄加分割商法,这两个决定单独看都没问题。《Eden》是全年龄,口碑爆棚;《悠久之翼》分两部卖,照样封神。但《SPPL》不一样,它把全年龄和分割商法叠在一起,同时故事本身又不完整,导致玩家花了一份钱只买到半个序章。日本玩家花了几百块,玩了几小时日常,看完樱线平淡的告白,然后被告知“欲知后事如何,请买下一章”。这个商业模型在Galgame市场里几乎等于自杀。 销量的惨败让中二社陷入了严重的赤字。他们原本计划做完《SPPL》的全部章节,但现实只允许他们做完第一章和第二章,然后就必须转型。后来的事大家都知道了,中二社变成了“巨乳社”,开始做那些卖得动的作品,画风变了,气质变了,那个追求“少数派精神”的中二社,实际上已经死了。到了2019年,连巨乳社也撑不下去了,宣布解散。而《SPPL》的后续,则永远留在了“如果”里。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
樱姐可爱捏,想要爱丽丝线与红叶线呀
6/10(有一分是给op的),不推荐仅仅是这一部分,如果是两章一起玩,那我可以推荐一下 优点:OP很有看头啊,不愧是据说耗资一亿日元造出来的游戏,光影的变换也很美丽,角色立绘也蛮好看的,而且会眨眼和张嘴耶,视觉上真的非常非常非常好,更重要的是,出官中了,时隔10年更新了官中,拿来夸一下哈。 缺点:最大分辨率是720p,所以会糊,然后还有莫名其妙的抖动,可能是不太适配win11,不知道win10怎么样,而且没出完,这个不算缺点,只能说这个太烧钱了,有生之年感觉也不会有第二部了 内容:这个剧情我真的感觉很无聊,钩子只有开头吸引我,这条线的观感有点烂,不太理解男主和樱之间是怎么产生爱情的,情感的进展好生硬哦,转折好无趣哦,前面几段樱都没有出场,而且这个进主线的话有点晚,大部分都是在描述其他女主,所以对樱没有那么强烈的情感,然后男主去告白我真的不太明白,没看出有什么心动的点,男主的心理活动也就那样,我从头到尾只觉得男主把樱当成亲人,反正就是感觉莫名其妙的告白了 话说父母是堂亲戚,这算不算骨科啊?反正感觉蛮无聊的,也可能是我不适合纯恋爱向的gal吧 塑造最好的居然是东西和黑道厨师太子爷,为什么配角这么多高光啊喂!
[h1]《sppl-魔女爱丽丝 第一章 春日已至1》:烧尽经费的华丽序章,可惜再无第二章了[/h1] [h2]前言[/h2] 本作是由中二社2012年制作的老gal,也是这部老游戏首次搭载官中。这大概是我玩过的最让人心情复杂的gal了。一方面,它的op、cg、特效放在今天依然能打,随便截一帧都能感受到经费在燃烧。另一方面,它是个永远没有后续的第一章,故事刚铺开就戛然而止,让你在惊艳和遗憾之间反复横跳。这就是中二社用生命最后的倔强烧出来的艺术品。 [h3]背景设定[/h3] 故事的开端藏着一段沉痛的过往。七年前真田幸成和母亲乘船遭遇海难,父亲去世、母亲昏迷、幸成失忆。此后他只能在各地亲戚家寄人篱下,直到母亲苏醒才重返故乡。回乡第一天,他在车站遇到了远房表姐鸣海樱。 随着校园生活的展开,更多角色涌入幸成的日常。毒舌的混血儿天野萤,热爱现代生活的魔女神代爱丽丝等等。从爱丽丝口中,幸成逐渐得知了那场海难的真相:那并非单纯的天灾,而是与魔女契约有关。爱丽丝本人为此被困在神社多年,以巫女的身份独自守候。 剧情全程以日常为主,几乎没有戏剧性的冲突。发糖的方式偏含蓄,恋爱气息整体偏淡。剧本为后续章节埋下了不少伏笔。 [h3]角色塑造[/h3] 各个女主角的人设都很有记忆点。鸣海樱是典型的温柔大姐姐型,女仆装出场的反差感拉满,对男主的照顾到了溺爱的程度;天野萤是个傲娇小姑娘,嘴上平时不饶人,但内心非常在意男主,她的个人线算是目前完成度最高的部分;魔女爱丽丝则是全游戏的真女主:她性格懒散、喜欢网购、对现代科技充满好奇心,但她和男主之间的关系从第一章开始就隐隐透出某种超越日常的羁绊。 [h3]视听表现[/h3] 新海诚主创的op据说耗资上亿日元,实际效果确实配得上这些年的口碑。角色立绘采用多角度动态切换,不同方向各有独立绘制,对话时口型与表情同步变化,这种用心细腻程度别说在当时,就算现在也超过大多数同类作品。本作一共包含了118张cg,而且这还只是一个序章。樱花、神社、校园等场景被刻画得极具柔和感,明亮温暖的色调与轻松喜剧的基调高度契合。配音方面全程日语配音,cv阵容豪华。音乐方面,天门的配乐与场景氛围高度适。 [h2]总结[/h2] 本作是一部让人又爱又恨的作品。爱它明亮治愈的剧情与氛围;恨它是一个永远没有后续的故事。但这份奢华的投入最终没能撑起预期的商业回报,成为事实上的绝唱,续作再也不会来了[b][u](《广陵散》于今绝响矣!这道理是不分古今中外的)[/u][/b]。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Supipara - Chapter 1 Spring Has Come! is a narrative-driven visual novel developed by minori and published internationally by MangaGamer. Known for its high production values and carefully crafted storytelling, the game serves as the opening chapter of the Supipara – Alice the Magical Conductor series. Rather than presenting a branching narrative with multiple choices, this installment is structured as a kinetic visual novel, meaning the story unfolds in a fixed sequence without player decisions influencing the outcome. This approach allows the developers to focus entirely on pacing, character interactions, and cinematic presentation, making the experience feel similar to watching a serialized anime drama or reading a richly illustrated light novel. The game places heavy emphasis on atmosphere, relationships, and subtle supernatural elements, establishing a foundation for a larger narrative that continues across future chapters. The story centers on Yukinari Sanada, a young man who returns to his hometown of Kamakura after spending several years away. His past is marked by tragedy, as a serious accident in his childhood claimed his father’s life and left his mother in a long-term coma. After years of living apart from his home and family, Yukinari returns when his mother finally awakens, hoping to reconnect with the life he left behind. Upon arriving, he reunites with his lively cousin Sakura Narumi, whose energetic personality immediately injects warmth and humor into the story. Sakura’s cheerful presence helps Yukinari readjust to the rhythms of everyday life as he prepares to attend Oumi Academy. The narrative initially presents itself as a relaxed slice-of-life story about returning home, reconnecting with friends, and navigating the awkwardness of youth and adolescence. Much of the first chapter revolves around school life and the relationships Yukinari forms with the people around him. A major event that drives the story forward is the school’s upcoming beauty contest, which becomes the central focus of many scenes throughout the chapter. The contest brings together several of the game’s main heroines and creates opportunities for comedic situations, friendly rivalry, and emotional bonding. Through preparations for the event, Yukinari becomes closely involved with multiple classmates, each possessing their own distinct personality and quirks. The interactions between these characters create a lively and often humorous atmosphere that captures the charm of everyday student life. Conversations are filled with playful teasing, lighthearted banter, and moments of quiet reflection, allowing the player to gradually learn more about each character’s background and motivations. Among the characters introduced during the story is Hotaru Amano, a sharp-tongued and somewhat aloof girl whose tsundere personality often masks deeper feelings. Her confrontational attitude provides an amusing contrast to Yukinari’s generally calm demeanor, and their exchanges are filled with sarcasm and subtle emotional tension. Another important character is Momiji Yuuzuki, a shrine maiden who maintains a gentle and elegant persona while performing her duties at the shrine but reveals a more blunt and forceful personality in her everyday interactions at school. These contrasting behaviors create interesting dynamics between characters, reinforcing the sense that everyone in the story has multiple sides to their personality. Through these relationships, the game slowly builds a cast that feels lively and interconnected. The narrative’s supernatural element is introduced through the mysterious figure known as Alice Kamishiro. Alice is a self-proclaimed witch who possesses the ability to grant wishes, but her power comes with a unique and somewhat unsettling condition. Anyone who asks her for a wish must offer one of their cherished happy memories as payment. This unusual exchange establishes a thematic motif that runs throughout the story: the value of memories and the emotional cost of altering one’s destiny. Alice herself remains enigmatic, often speaking in cryptic hints that suggest she knows more about Yukinari’s past than he does. Her presence adds a layer of intrigue to the otherwise grounded school setting, hinting that the seemingly simple events of everyday life may be connected to something far more significant. One of the strongest aspects of Supipara is its exceptional visual presentation. The game features an unusually high level of animation for a visual novel, with characters displaying subtle movements such as blinking, shifting expressions, and lip synchronization during dialogue. These animated portraits make conversations feel more dynamic and expressive compared to the static character images commonly seen in the genre. Background environments are also carefully crafted, often depicting detailed locations such as school classrooms, shrines, and residential streets in Kamakura. Seasonal elements like drifting cherry blossoms and warm spring lighting enhance the atmosphere and reinforce the story’s theme of renewal and new beginnings. The visual style combines soft color palettes with polished character artwork, creating a presentation that feels both vibrant and emotionally inviting. Complementing the visuals is a carefully composed soundtrack that enhances the emotional tone of each scene. Gentle piano melodies and light orchestral arrangements accompany the quieter slice-of-life moments, while more energetic tracks support comedic exchanges and school events. The music plays a significant role in establishing the mood of the story, helping to emphasize moments of joy, nostalgia, or subtle melancholy. Voice acting further enhances the experience, with the characters’ performances adding personality and nuance to their dialogue. Together, the visual animation, soundtrack, and voice work create a presentation that feels polished and immersive. Despite its strengths, the first chapter’s pacing can feel slow for players expecting immediate dramatic developments. Because the story functions primarily as an introduction to the series, a large portion of the narrative is devoted to establishing characters and their relationships rather than delivering major plot revelations. Some scenes emphasize everyday activities such as school interactions, casual conversations, and lighthearted comedic situations. However, this deliberate pacing allows the game to build emotional attachment to the characters before gradually introducing more serious themes and mysteries. As the chapter approaches its conclusion, subtle hints begin to suggest that Yukinari’s past and Alice’s magical abilities may be deeply intertwined. The narrative ends on a note that raises questions about forgotten memories and hidden connections between the characters. Rather than resolving all of its story threads, the chapter intentionally leaves several mysteries unanswered, setting the stage for future installments in the series. This approach reinforces the episodic structure of the project, where each chapter focuses on a different heroine while contributing to the broader overarching narrative. Overall, Supipara - Chapter 1 Spring Has Come! delivers a beautifully presented and character-focused visual novel experience that emphasizes atmosphere and storytelling over interactive gameplay. Its combination of charming slice-of-life moments, intriguing supernatural elements, and high-quality animated visuals makes it stand out within the visual novel genre. While the story progresses at a relaxed pace and primarily serves as an introduction to the larger narrative, it successfully establishes a memorable cast of characters and an emotionally engaging world. For players who enjoy story-driven games with strong character writing and anime-style presentation, this first chapter provides an inviting and visually impressive beginning to the Supipara series. Rating: 9/10
值得一试的佳作,哪怕放到现在也是超高制作规模,在剧情完全没展开的情况下都将氛围烘托得相当棒。
op真神了,但这分割商法真是扫码了。剧情流程不长,主要内容也就是举办选美大赛,也没什么高潮部分,整体略平淡。
有点短,不过还行,鸣海樱可爱捏,可惜红叶和爱丽丝再也没有续集了
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