
‘Between Me and The Night' is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives.
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Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Italian
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Hours played at review time, across 50 reviews with recorded playtime.
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Reviews
I don't think people have really considered how difficult it is to make a successful surrealist game. The intended purpose of such a game, going by the definition of the surrealist movement, would be to bridge the gap between dream and reality into a unified existence... which is what a lot of games do just by the nature of their systems. It's a bold fight to pick for Between Me and The Night, especially as grounded in conventional adventure logic as it is. It would probably also help if it weren't so bogged down with bugs, but we're getting ahead of ourselves here. Between Me and The Night puts you in the shoes of a young boy alone in his home. The nature of the house itself soon proves to be supernaturally hostile, leaving you to pick your way through bits of his reality while dodging elements of nightmare. Innocuous tasks like feeding the cat and mowing the lawn take on new depth when the cat is a hulking beast, the lawn lies on the edge of oblivion, and strange creatures roam the halls in between. As you progress through the game you'll progress through the boy's life and his long-standing and familiar love of video games. Functionally, this plays just like any other side-scrolling adventure. You walk the boy left or right, push boxes and chairs around, climb up onto things to reach high items, and collect things to use on things to open the path to more things. The interface is a little different, hiding the mouse until you click and allowing you to grab virtually anything in the game and carry up to six potentially useless doodads. Items are used to open doors and complete tasks like the aforementioned cat feeding, or to fulfill hidden side objectives like collecting action figures or listening to cassettes. The adventure takes you through the boy's home, school, and eventual apartment, granting glimpses of the past and hints at his present. Between these realms are interludes in a video game world where you take up sword and shield to venture through snowy mountains to scale a tower. There's combat in these bits, a sort of low-rent 2D Dark Souls thing with slow attacks and blocks and dodges. It only APPEARS Soulsish, mind you, because it's easy enough to run up to the two kinds of enemies and just clickspam them to death. There's no platforming in these bits, but there is in a few little side games you can play that emulate old NES and GameBoy games on a very limited (like, single-level) scale. Considering how simple the tasks are and how small the areas are, that doesn't leave a whole lot to see or do even if you're going for the side achievements. This is where the monsters come in, in awkward, unwelcome fashion no less. After a short time in each area, a twisted nightmare creature will appear to slowly and loudly patrol the halls. These critters will bee-line for you if they see you, devouring you and instantly sending you back to the start of the area with no progress lost. That's right, you pretty much just get teleported away for messing up, which is good because the game gives you no way to fight or flee or distract or circumvent these things. If there's a monster somewhere, you can't do anything about it. Well, besides feed yourself to it for no penalty so it jumps to another part of the level. I would be more gracious to the thin gameplay and annoying enemies if the rest of the game were mechanically sound, but... I had to use a walkthrough to beat it. That's not unusual for me, a lot of point-and-clicks have puzzles I get stuck on. But I had to use a walkthrough from start to finish because it is infuriatingly easy to make the game unwinnable. Seriously, in the house area, if you do any of the major tasks out of order (which you easily can since everything is open) it will break the scripting and make it impossible to progress. I had to do the house chapter FIVE TIMES because triggers kept breaking and, in one case, a monster ate me while I was solving a puzzle which made the key item to solving it disappear forever. This is already plenty of strikes against the game, but I haven't forgotten about its claim to surrealism. At this point it should be clear that Between Me and The Night is hardly more surreal than a standard indie adventure that takes place in the character's mind. Honestly titles like Neverending Nightmares and Fran Bow have far, FAR greater claims to surrealism than this. But what really galls me is how this artistic direction gives the game the excuse to not explain anything about itself. Video games and common childhood anxieties are featured heavily but no real lines are drawn between them, and the story never really resolves with any sort of statement about the boy. For God's sake, the achievement for beating the game is called "I don't get it" which is either taunting folks who bother to divine any meaning from it, or a tacit admission that there really is no meaning to divine. And either way, it doesn't speak well to your intentions as a storyteller. Between Me and The Night simply purports to be something it isn't. It clearly wants to be a deep and meaningful exploration of trauma and escapism, played out in a world which allows the psyche to intrude on reality. What it ends up being is a pretty standard side-scrolling point-and-click with a substandard story, purposefully removed to give the illusion of complex symbolism. I would like to have seen far more done with the sharp art style and unusual interface, but it's all in service of a game that's too short and plain to do its themes justice. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
[b]**[u] Key was provided by developer for review purposes [/u]**[/b] [b]*This review is of the 1.1 version of the game [/b] [b]I used a controller to play through this game[/b] [h1] Between Me and The Night [/h1] Between Me and The Night is an indie game that focuses around interesting themes and has an beautiful art style. I will add a TL;DR at the end. [h1] Gameplay[/h1] The game in itself is fairly simple and ends up dealing with some very heavy themes. In the game you wander across three different parts of the main character's life as you experience his own trip into a sense of madness and paranoia. In your inventory you can hold six items at once while you run around and try to do certain tasks to advance within the game. Sometimes the item could be right in front of you and you could be searching for a long time to find that one item to advance. The story showcases bullying, fear of the dark, and isolation as you explore with the main character. The only thing thing that helps seems to be his videogames, a way to escape his reality. The controls are fairly simple however with controller it would be nice to have the option to switch a button or two. [h1]Graphics/Sounds[/h1] The artstyle of this game is unique and matches the game really well. Especially how the game is depicted when you are in the Otherworld (the video game). The different monsters and the shadows are interesting to say the least. The music in this game is greatly atmospheric adding to the game’s heavy themes to increase the sense of madness, isolation, and paranoia. [h1]Pros/Cons[/h1] [b] Pros [/b] + Artstyle is beautiful + Heavy themes portrayed perfectly to make you see the character’s struggles + Good music and sound effects + Good story [b] Cons [/b] - Bad save system (saves every chapter, but without looking for help some are long and it is annoying if you have to quit and then restart again from a chapter. Once you figure out the level this is not really an issue. ) - Little replayability unless for achievements [h1]Suggestions[/h1] These are my personal suggestions that I feel would improve the game. - Checkpoint system within chapters - Ability to change controls - An option to enable an objective hint giver after being stuck for X amount of time (not to reveal where something is but maybe something like “Am I sure I checked the garage?”) [h1]Final Thoughts[/h1] I was able to enjoy the game very much as I played through it. The art and music are both great and I enjoy games that try to encompass the ideas of madness, fear, isolation, and actually succeed. As much as I enjoy the game however, I don’t like the save system. The save system in my opinion is annoying, especially for someone like me who wants to know when something is saved or likes to always save frantically. The breaks between saves is annoying when I play with no guide, figure every little thing out, then have no option to save as I have to leave the game for the night. Overall I would say Between Me and The Night is a very wellmade and polished game with its story, themes, and visuals making it a good title. [h1]TL;DR[/h1] Between Me and The Night has its bumps such as its save system, however the game is a well made title that is able to thoroughly deal with heavy subjects and the thin line of madness people walk. Overall Between Me and The Night has a good story, art, music and is an all around good title to play if you like this type of game or are interested in the themes prevalent within it. [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i]
Between Me and The Night + Superb visual design + Wonderfully evocative sound + Moody and haunting atmosphere + Controls are very simple to use + Great art style - Lack of proper plot - Puzzles don't integrate well I thoroughly enjoyed it.
[b]My playtime:[/b] 4.2h (based on steam, 100% achievement). [b]Grindy Achievement:[/b] No. [b]Optional Achievement:[/b] Yes (12 achievements). [b]Difficult Achievement:[/b] No (well, there are 2 which are quite hard though). [b]Developer Response:[/b] No (last response is in 8 Mar, 2017). [h1]Intro[/h1] Between Me and The Night is an adventure game about a boy with his game. There isn't much text in the story so you need to interpret the story by yourself. [h1]Graphics[/h1] The game is using a simple yet beautiful 2D graphics. Some cutscenes have graphics that look like 3D. There are usually some animation of people in the events and those looks great. [h1]Music[/h1] I hardly hear any music in the game but whenever i hear one, it sounds relaxing. The sfx also works well with the bgm. All in all, the music is pleasant to hear. [h1]Story[/h1] As i said before, there isn't much text in the story. You'll have to interpret the story by yourself from the events and cutscenes. However, some cutscenes are very laggy (i even didn't see all of the final cutscenes because the cutscene stuck which makes me have to skip it). I don't know whether it's just me or not, but i hardly understand the story [spoiler]except the fact that the boy is running away from his problems by playing games[/spoiler]. [h1]The game[/h1] The game will start with a simple tutorial for the controls and then moved to the main story. In the main story itself, you are placed in your bedroom without any idea of what to do, except by following the "flashy lights" or exploring all rooms for hints. This happened all the way until the game ends which can make it hard if you don't really pay attention to the details. You can take almost all items in the game (up to 6 items at once). You also might take any useless items that way. You might think that you'd rather to explore all rooms for hints to make it easier. However, in the very first level, the developer added a nasty ghost enemy which will kill you whenever you are close to it. This also can happen if you have a bad luck and encountering it in the place where you came out. You'll return to your bedroom if you got "hit" by them (keeping all of your items). There are also some "boss" that you have to fight or avoid. It's usually requires a simple task such as running away and it shouldn't pose much problem (unless if you're that unlucky). These nasty enemies can only be encountered at the first level, which makes the first level to be the hardest level out there (while the last level is the easiest). There are also some minigames throughout the game (and some are mandatory). These mini games have a very bad control that can make you spend more time than needed in order to get the achievements. The worse thing is, you have to beat one minigame which has a very slow walking speed in order to beat the game. Lastly, there is no manual save. The game will automatically save for each level and you can load any level after you finished the game from the main menu. Pros: - Beautiful graphics - Mini games Cons: - Bad mini game controls - "Laggy" cutscenes - No manual save [h1]Conclusion[/h1] This is an adventure game where you have to interpret the story yourself. The story requires you to play minigames with bad controls. [h1]Should you buy this game?[/h1] [b]No.[/b] [i]I don't think i'm enjoying myself when i played this game. I hardly know what to do and the minigames aren't fun at all. You even have to finish one mini game to finish the game.[/i]
Between Me and The Night is too early to make a call on, simply put. It's like judging a child before they have had the chance to grow up and reach their full potential. The opportunities are there, the art design, tone, and gameplay are showing promise. On the other hand Between Me and The Night has some serious issues that need addressing. Mostly the game just lacks any content. You can blow through the content of the game in about 20 minutes. While those 20 minutes are filled with some neat ideas such as twisting the genre into a retro game one second and the next an action game. Glaring issues like lack of music, narrative, direction, and bugs really show the kinks in the titles armor. Of course this is all due to the game still being in-development. Taking a bite out of a barely baked cake is going to leave you with a wet mess, does that mean the cakes bad? No. It just needs more time in the oven. This is what Early Access is all about, developing your game with your community. That being said for whats available as of the posting this preview. The price doesn't reflect the gameplay. You are buying this to SUPPORT THE DEVELOPER. I can't underline that enough. I like what I see, I just want to see WAY more of it. I am the type of guy who can see the glass is half full but saying the opposite isn't exactly a lie either. I just hope and believe that the developers will pull this strange, mysterious, title together and mess with our minds just like those 20 minutes did. I made a video preview to show off some of the features and gameplay of this game! https://youtu.be/xS2Ort-bzZA I hope you enjoy! Martyr
Between me and the night is a creative artistic game that amplifies certain phases of life a man can go through. You follow the role of a nameless boy with red hair who is plagued by various illusions of his nightmares. The game is technically very short and sweet (unless you give your best for the achievements). Before you buy, consider there was a bug in the game in the "house level". Unless you don't go through a particular order in the house level, you are guarantee to get stuck and go no further. So it's best to follow a walkthrough before finishing the first level unless you want to get frustrated. The bug could be bypassed so I did not consider it as a major flaw. [h1]Story and Gameplay[/h1] The story is very abstact and has fantasy elements in it along with horror. Although i found the story lot to be sad than scary. The boy shifts from reality to the otherworld which is perhaps influenced by his favorite game about knights. In that game, he is the hero and wages himself by slicing his foes. There are main three stages: House, School and Apartment. In each level you learn a lot about the boy. The story is very abstact like a painting, after finishing it you will realize that you need to piece the story yourself. I personally thought the boy had schizophrenia, but when you finish the game you will recieve a pleasant surprise. The ending left me speechless on how creative it was alhough it was short. The gameplay basically involves collecting and combining items and using them in an effective location. Most of the items could be examined and collected (which actually make the game hard, because random objects can get cluttered in the inventory). You can push objects and climb over them- controls will be explained in the intro itself. There are varuous small minigames of finishing posters, video games, collecting figurines which will give respective achievements. [h1]Art and Music[/h1] Art is wonderful- with the cartoonish style. It was very colorful. The music literally makes the atmosphere very nostalgic and sentimental so a point for that. [h1]Achievements[/h1] This game really had an achievement related to a small minigame called "1000 knights"- you have a time limit and within that time limit you are expected to finish the minigame which is very hard. I got the achievement after giving like a LOT of tries. The key is to not give up and time your distance - a controller is very recommended in this game. It helps a lot with the small minigames. [h1]Overall[/h1] It was an excellent game with a philosophical abstact twist to it- the surprising turn in the ending is very worth playing. The theories surrounding the boy would be a very interesting read. However, I would have wished the game was a bit longer and at the end brought some truth to it.
Short and sweet. Genuinely an interesting game that prompts you to wonder what's happening within its world primarily through its style, imo. Buggy but not disproportionately to its scale, and not so much that it's unplayable. Honestly, I wasn't floored by the story overall, but I got the impression that it was very personal and found its charm in the parts that I identified with and understood, e.g. domestic and social turmoil, existential malaise and panic, and the idea that video games can sometimes reconcile these and other facets of growing up.
A lot of visual appeal, but poor controls and sluggish movement make it overall unenjoyable to slog through. Also some important puzzle elements are not as visible as they could be, making it seem like the solutions are more convoluded than they actually are. There are a couple minigames sprinkled in that are meant to be a fun diversion, however the platforming controls in those are spastic and frustrating. They end up just being a chore. Also would have preferred a proper end to game, even if just a cliffhanger. "Beating" the boss just abruptly cuts to a slideshow of the development team. Up to that point, the storytelling is good, but suddenly all those emotional connections that they set up are brushed aside in order to break the fourth wall . Just feels like they didn't know how to end it. Overall, i's a great concept and interesting backdrop, but the sloppy controls made it a pain to get through and not much of a narrative payoff at the end of it all.
I... I dunno. This is a side-scroller, P&C, puzzle game. The art is good. The story... No bugs or crashes. Works fine on Win 7. Well, the game is entertaining, mostly. There are many things that appear to be puzzles that you need to solve but that end up being nothing, just... ¿to confuse the player, maybe? Things that are for ambiance are not interactive, but things that are manipulable are also for ambiance, mixed up with the real elements needed for the puzzles. Not very friendly for the player, that should be bewildered by the puzzles and not by a bunch of nonsensical items with no real importance. There is some platforming action that is annoying. The art is nice to look at. Some puzzles are head-scratchers but not really that hard. The game is good for the casual player. The story is intriguing at first but later feels just like is the story of the life of some dude (developer) that thinks his life is interesting (but is not). I don't think this is a surreal game, feels more like a personal auto-therapy disguised as a game. "Get inside my head, dude, it's crazy!" Nah, a pretty common set of childhood trauma and later of boring adulthood. Anyway, it includes cards and achievements. Get it for cheap and you might have some fun, just some.
🎯 Rating: 7/10 ⭐⭐⭐⭐⭐⭐⭐☆☆☆ 📜 Overview Between Me and The Night, developed by RainDance LX, is an atmospheric action-adventure game that explores the boundary between reality and dreams. Released in 2016, the game follows a young boy navigating his surreal house filled with puzzles, eerie visuals, and psychological themes. Players switch between daytime and nighttime, where reality shifts into a dreamlike world full of dangers and hidden meanings. 🌟 Pros ✅ Unique Atmosphere – The game excels in creating a mysterious and dreamlike ambiance, making every moment feel unsettling and intriguing. ✅ Beautiful Art Style – The hand-drawn aesthetic and eerie environments enhance the surreal tone of the game. ✅ Symbolic Storytelling – The narrative is open to interpretation, offering deep themes related to fear, loneliness, and childhood struggles. ✅ Engaging Puzzle Mechanics – The mix of adventure and puzzle-solving keeps players engaged while exploring the world. ⚠️ Cons ❌ Unpolished Gameplay – Some mechanics feel clunky, and movement can be slow or frustrating at times. ❌ Lack of Clear Direction – The game doesn’t always provide clear objectives, which can leave players feeling lost. ❌ Short Playtime – The game can be completed in just a few hours, making it a brief experience. ❌ Occasional Bugs – Some players report technical issues like glitches and crashes, which can impact immersion. 💬 Player Sentiment 🔹 Positive: Players praise the game’s unique visual style and dreamlike atmosphere, appreciating its artistic and psychological depth. 🔹 Negative: Some criticize the lack of polish, technical issues, and vague storytelling that may frustrate those seeking a more structured experience. 🏆 Rating Breakdown 🎮 Gameplay & Mechanics: 6.5/10 (Unique, but sometimes clunky) 🎨 Visuals & Art Style: 9/10 (A beautifully eerie world) 🎵 Sound & Atmosphere: 8.5/10 (Immersive, moody soundtrack) 📖 Story & Symbolism: 7.5/10 (Deep but sometimes unclear) 🕹️ Overall Experience: 7/10 (A compelling but flawed indie title) 🎯 Final Verdict Between Me and The Night is an intriguing and artistic experience, blending psychological horror, adventure, and puzzle-solving into a dreamlike journey. While it stumbles in execution with some technical and gameplay issues, it remains a fascinating indie game for players who enjoy surreal storytelling and atmospheric exploration. If you’re a fan of games like Inside or Little Nightmares, this might be worth checking out—just be prepared for its experimental and sometimes frustrating design.
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