
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game really fun to play but make sure you got lots of room to play it as a lot of ducking and diving bullets
一款十分简洁且富有爽感的VR游戏,不过Quest平台玩家更建议游玩一体机版本。画质和内容没有区别,但比Steam方便很多。另外,此游戏运动量稍大。
MY EYES FEEL TIRED AND MY HEAD HURTS, BUT I DON'T CARE BY THIS POINT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lol sometimes I let all of them come towards me in hopes they might like dominate me or something lol, lol like just like in case lol, lol
It's a good game and I recommend it, but I missed an endless mode with only firearms... Shooting is the best part of the game, but it's strangely sporadic. (Few levels you spawn close to a gun, you often have to throw a knife to kill an enemy and then get a firearm) Furthermore, some levels require a large room to play in, and sometimes the weapons fall too far to be picked up without bumping some furniture. There are very frustrating levels with melee weapons that were a pain to get through.
A simple and fun VR game. Has the same cool art style of the original game. Superhot's main mechanic is much more interesting in VR. You get to feel like you're in the Matrix and its so cool and satisfying to dodge bullets
Love the game, finished it once. Need to get all the achievements done! Not sure why it says I have 3hrs when I played all night lol
makes you feel like john wick
This game feels unnecessarily short, 90 minutes of length is usually seen in short story focused games, not games where theres nothing but formulaic gameplay (seeing as they removed the entire story in an update for some ♥♥♥♥♥♥♥ reason.) This game seems like a very easy game to make a few extra levels for. It's a fun game, but it lasts a lunch break and you're left confused as everything ends abruptly and nothing happened. Don't support this.
SUPERHOT VR - это отдельная от оригинальной SUPERHOT игра, которая переносит оригинал в VR формат с некоторыми изменениями. Уникальная фишка оригинала была усилена благодаря тому, что теперь скорость привязана не просто к мыши, а к реальной скорости ваших движений. рекомендую всем у кого есть VR 8,5/10 P.S. если вы владелец Oculus, то рекомендую покупать игру через Meta Store
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 12.1K | 91% | $19.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |