
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the main idea and gameplay are good and have an amazing idea, the game just loves to waste peoples time. Repeating the same set of levels multiple times just because at some point 3 people just shoot at you (while the devs don't give you any defense option) is just not fun. Deaths in this game often don't feel deserved and more like a cheap trap. As this game no move option than physical moving, you are rewarded for having a bigger room. If your headset has a short tracking issue or anything, you are punished. These design choices make the game very annoying. The devs response with every level is self-contained story, makes no sense to me. It definitely would make sense to restart a scene. Specially, if you are being a jerk in the last of 5 levels. Not everything needs to be purposely made annoying. The discussion forums feel like 2011 Dark Souls git gud post. The game would majorly benefit from an option just to repeat single levels instead of sets, but that will probably never happen, as it is not "artistic enough".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Достойно, жаль руки не доходили до нее раньше. Тот самый случай, когда решает не графика, а геймплей, заставляющий тебя забыть обо всем на свете, лихорадочно продумывая снова и снова каждое движение. Но ложка дегтя все же найдется - начинать главу с нуля, после косяка на любом уровне - это ♥♥♥♥♥♥ духота. Сохранения попросту отсутствуют
good
игра стоит своих денег и вы сломаете себе позвоночник
Gra jest super troche trzeba miejsca do grania ale jest gicior ale ma ogromną wadę a taką bowiem że powstała w Łodzi
非常好玩,我个人认为是我目前玩过最好玩,最好上手,玩起来最爽的VR游戏(甚至半条命:Alyx也比不过),游戏设计很适合VR游戏,沉浸感很好,并且由于游戏设计没有移动,玩起来不像其他游戏那么晕,而且操作很符合日常习惯,新手很好上手,但是难度可能稍微有点高(基本上后面的关卡都是趴在地上打的),全成就更是难上加难,虽然主线关卡不算很多,但存档点少,一章通常要打4-5关,有点长,而且只有通关一遍主线才能选关。但整体玩起来还是很爽的,打击感很好,尤其是打完跳出来一句“SUPER HOT”很爽。游戏应该是有剧情的,好像是特工潜入之类的,后面难度是真的高,但是通关后很爽。个人感觉这个VR版比电脑版好玩,就是不知道为什么好评这么少。
流程太短,而且站桩,站桩就算了,就是流程短的要命1小时就通关了,有些成就怎么想的,只用投掷物通关,但凡能移动我也不会给差评,这游戏只适合玩过电脑端喜欢的,有时候可以拿来玩玩无尽,但是真的太短了,没有电脑端自由
Love the game, finished it once. Need to get all the achievements done! Not sure why it says I have 3hrs when I played all night lol
Super. Hot. Super. Hot.
makes you feel like john wick
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 12.1K | 91% | $19.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $15.4M | 27.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |