
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
MORE Superhot
Expected normal shooting game. Instead became Neo from The Matrix while red crystal people politely wait for me to move before attempting murder. Time only moves when I move, which explains why I spent 3 hours dodge-weaving through a single hallway like the world's slowest action hero. The game keeps telling me cryptic messages about control and consciousness. I'm just here throwing staplers at glass people in slow motion while feeling philosophically attacked. Time is a Social Construct Anyway! Warning: May cause existential crises about free will and unrealistic expectations for real-world bullet physics. "Finally, a game that made standing still feel like a legitimate strategy" - My overthinking philosopher friend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
The most innovative shooter I've played in years... besides the other two. This entry combines the careful gameplay of the original with rogue-like mechanics to spice up the experience and give us way MORE replay value. And while the story and levels of the original game are more unique and fun, this game is a rogue-like... what did you expect? The new weapons are cool, the new enemies are cool, the hacks are cool, and some of the story scenes [spoiler] mainly the scenes where you give up your cores [/spoiler]are beautiful.
dizer que não fui fã do primeiro superhot seria um eufemismo dos grandes: mecânicas estagnadas, uma história vaga e a curtíssima duração de sua campanha sabotaram o que poderia muito bem ter sido um clássico atemporal, o que me incomodou muito pois o potencial inerente de sua premissa é incrível; eu realmente não esperava muito de sua sequência após isso, mas me surpreendi com o quão sólido superhot: mind control delete realmente foi praticamente tudo que me incomodou no primeiro foi resolvido aqui: pra começar, temos a estrutura do jogo, que mudou de estágios lineares cuja vitória te encaminha lentamente pro final, para algo mais solto, focado na rotação de mapas entre ondas de inimigos; pode parecer enjoativo, jogar os mesmos mapas de novo e de novo, mas eles fazem funcionar graças às demais melhorias feitas no gameplay loop, tornando a experiência infinitamente superior a do jogo original mind control delete conta com inúmeras novidades, adicionando o máximo que pode em todas as vertentes do jogo: nele temos mais armas, mais arremessáveis, mais habilidades e até mesmo mais inimigos, tornando cada batalha mais imprevisível ainda; conforme você avança, mais upgrades são adicionados ao seu repertório, e você poderá escolher entre uma seleção aleatória toda vez que fizer uma missão; tais upgrades variam em utilidade, podendo ir de algo simples como vida extra até balas que ricocheteiam entre as paredes, e o set perfeito pode ser a diferença entre o sucesso e o fracasso, visto que a dificuldade geral do jogo também subiu de inimigos mais espertos às ocasionais armadilhas, superhot: mind control delete exige muito mais atenção do jogador, dando valor a cada passo tomado; outra adição muito bem-vinda são os mini-chefes imortais e agressivos, que botam pressão no jogador conforme tenta avançar de fase, avaliando o posicionamento e locomoção do jogador em momentos de estresse; você certamente empacará numa missão alguma hora, mas não é nada que um pouco de prática não resolva a história, por outro lado, continua tão inexistente quanto a do primeiro jogo, se não até mais, mas da mesma forma que superhot 1 explora temas relativos a sua natureza como videogame, mind control delete explora temas relativos a sua natureza como sequência, tendo até mais sucesso que o primeiro jogo graças a sua campanha maior; adoraria se a história tivesse ainda mais substância, mas felizmente não foi algo que me incomodou tanto dessa vez; o final também é muito melhor, tendo uma conclusão 10x mais impactante graças a forma que as coisas se encaixam; a única reclamação que tenho mesmo é aos créditos artificialmente demorados dele, o que pode até ser parte do ponto da narrativa mas pelo amor de deus né? DUAS HORAS E MEIA pra encerrar a campanha de fato???? e COMO ASSIM COSTUMAVA SER OITO UNS ANOS ATRÁS?!?!?!? VÃO SE TRATAR! tendo tudo isso em mente, qual é o meu veredito final sobre esse jogo? eu te digo; superhot: mind control delete é praticamente tudo que eu esperava do primeiro jogo; sei que algumas pessoas podem torcer o nariz em relação a rotação de mapas, alteração na estrutura das missões e história menos acentuada, mas nenhuma dessas queixas se compara ao estrondoso sucesso de todas as suas adições; de poderes criativos a obstáculos desafiadores, superhot: mind control delete faz questão de endereçar todos os problemas que identifiquei na fórmula de seu antecessor, se tornando um jogo muito mais divertido como consequência: um passo largo e certeiro em direção ao verdadeiro potencial dessa ip; espero que revisitem essa premissa no futuro, pois superhot nunca esteve tão perto da perfeição quanto se encontra agora; uma salva de palmas aos desenvolvedores!
:)
superhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhotsuperhot
2.5 HOURS TO PLAY THE GAME AGAIN IS USELESS ♥♥♥♥ OFF
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.7K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 7.3K | 92% | $19.99 | |
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 |