
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a white tear ran down my dihh :wilted_rose:
SH:MCD (SuperHot: Mind Control Delete) it’s a good game but I think they could have had add more levels because you play the same levels besides that your getting more powers. (SPOILER) One last thing the 6 hour wait is insane.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 31.9K | 95% | $6.66 | |
| $5.7M | 10.8K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 horas sin jugar para un logro
It's the even MORE innovative shooter game of all time!
I don't see any reason to play this over the first SUPERHOT. I think the devs were so focused on this MORE theme that they lost sight of some of the aspects that made the original fun. Due to the randomness, you no longer get the dynamics of trying different strategies in a level, or "solving the puzzle", in a way. Also, levels get repetitive very fast, even with the random spawns. The game still controls and looks great, and like, there are some cool new power-ups and ideas... But it kind of feels like more content for the sake of more content? For me MCD got boring rather quickly, and I don't think finishing the main levels was worth it. Maybe if you really like the whole SUPERHOT concept, this could be for you? I thought the first one was rather unique and cool, but this one was just not for me.
gets slightly boring around the end (also, whoever made the ending deserves a special place in hell) but aside from that its an incredibly fun game
superhot
it is really fun
I just finished the game and I'm really impressed ! This game takes everything that the OG Superhot did well and spices things up :) Btw my intention was to replay the OG Superhot ,so I bought a key for 1.30 Euros and to my surprise I received both OG and MCD !!! So shoutout to the Superhot Team.
Топчик. Погружение в игру 10\10, много механик и прикольный сюжет. Почему погружение в игру 10\10? Потому-что разраб сделал игру где вы убиваете красных челиков. А что потом? Убиваете красных челиков! Потом у вас появляются хаки. И вы что делаете? Убиваете красных челиков! Из-за хаков некоторые красные челики приобретают способность этих хаков. И что вы делаете? Убиваете красных челиков! Вы доходит до финала, чтобы что? Правильно Отказаться от хаков, красных челов и управления (ну и жизни конечно). И что вы делаете? Уби... так погодите ка.... нет тут вы не убиваете красных челиков... тут вы погружаетесь в компьютер, отказываетесь от всего... вы готовы? НЕТ. ВЫ ВОССТАНАВЛИВАЕТЕ ХАКИ, КРАСНЫХ ЧЕЛИКОВ И УПРАВЛЕНИЕ. ТЕПЕРЬ ВЫ СНОВА МОЖЕТЕ УБИВАТЬ КРАСНЫХ ЧЕЛИКОВ! [Вы отказываетесь от выше сказанных слов?] .................................Y|N................................. [Y] [ОТКАЗ] [ОТКАЗ] [ОТКАЗ] [ОТКАЗ] [ОТКАЗ] [ОТКА.] [ОТК..] [ОТ...] [О....] [.....] [...... ....... ...... ..... .... ... .. .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.